The Radiance Equation. Mel Slater. Outline. Introduction Light Simplifying Assumptions Radiance Reflectance The Radiance Equation Traditional Rendering Solutions Visibility Conclusions. Introduction. Lighting is the central problem of real-time graphics rendering
d = L dA cos d
Radiance is constant along a ray.
f(p, i ,r )
Radiance = Emitted Radiance + Total Reflected Radiance
L(p, ) depends on allL(p*, i) which in turnare recursively defined.
The radiance equation models global illumination.