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CSI 1301

CSI 1301. ALGORITHMS - PART 3 REPETITION/LOOP CONTROL STRUCTURE. Need for Repetition. An algorithm with get/give, assignment and conditional branch instructions processes one set of data (givens) each time it is executed What would we do if we needed to process multiple sets of data?

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CSI 1301

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  1. CSI 1301 ALGORITHMS - PART 3 REPETITION/LOOP CONTROL STRUCTURE

  2. Need for Repetition • An algorithm with get/give, assignment and conditional branch instructions processes one set of data (givens) each time it is executed • What would we do if we needed to process multiple sets of data? • To calculate the grades for 150 students (instead of a grade for one student) • To determine the payroll for all employees • We could execute the algorithm multiple times or once, as in the following example…..

  3. Algorithm 3.1 • Write an algorithm to find the sum of 100 numbers. • Name: SUM100 • Givens:N1, N2, N3, … N99, N100 • Change:None • Results: Total • Intermediates: None • Definition: Total := SUM100(N1, N2, N3… N100) • --------------------------------- • Method Get N1 Get N2 … Get N100 Let Total = N1 + N2 + N3 + … + N99 + N100 Give Total • What would we do for 1,000,000 numbers?

  4. Loop Block • Clearly, we need a better way • We need an instruction that • Executes a block of instructions multiple times, and • After each execution, tests to see if the block of instructions should be executed again • This instruction is called a loop (repetition) control instruction

  5. Parts of a Loop • There are four parts to a loop • Setup • The conditions to be set before we enter the loop • Test (included in the loop control instruction) • The Boolean test to determine if the loop should be executed again (the same type of test used in a conditional branch instruction) • Instruction Block • The instructions that are to be executed repeatedly • Change • A change to one of the variables in the test so that we can exit the loop

  6. Two Styles of Loops • Usually we place the test before the instructions that are to be executed • However, occasionally, we need to execute the instructions before we test; in this case, we place the test after the instructions that are to be executed repeatedly

  7. Loop Block Set Up Set Up TEST Loop Block ---------------- Instruction 1 Instruction 2 Loop Block ---------------- Instruction 1 Instruction 2 Change Change TEST

  8. Syntax Set Up Loop When (Test) Instruction 1 Instruction 2 ………. Change Finish Loop Semantic After the Set Up, the Test is evaluated, if its value is true, instruction1, instruction2,… are executed, and Test is evaluated again. Instruction1, Instruction2 are repeated as long as the Test is true. When the value of Test becomes false, the Loop ends and the instruction following the Loop is executed. Setting up a Loop in an Algorithm (1)

  9. Setting up a Loop in an Algorithm (2) Syntax Set Up Loop • Instruction 1 • Instruction 2 • ………. • Change Finish Loop When (Test) Semantic After the Set Up, instruction1, instruction2, … are executed and then Test is evaluated, if its value is true, instruction1, instruction2,… are executed and the Test is evaluated again. When the value of Test becomes false, the Loop ends and the instruction following the Loop is executed.

  10. Loop Instructions • Since a loop works on a block of instructions, any set of instructions can be repeated, not just assignment and conditional branch instructions • For example, multiple Gets Loop Get X Finish Loop • Or multiple Gives Loop Give Answer Finish Loop

  11. Algorithm 3.1 (a) • Write an algorithm to find the sum of 100 numbers. Place the test at the beginning of the loop. • Loop Set Up • Let Total = 0 • Let Count = 0 • Loop Test • Continue until 100 numbers have been read (Count <100) • Change • Let Count = Count + 1 • Instructions • Get N • Let Total = Total + N

  12. Name: SUM100 Givens: N Change: None Results: Total Intermediates: Count Definition: Total := SUM100(N) Method Let Total = 0 Let Count = 0 Loop When (Count < 100) Get N Let Total = Total + N Let Count = Count + 1 Finish Loop Give Total Algorithm 3.1 (a) Write an algorithm to find the sum of 100 numbers. Place the test at the beginning of the loop.

  13. Name: SUM100 Givens: N Change: None Results: Total Intermediates: Count Definition: Total := SUM100(N) Method Let Total = 0 Let Count = 0 Loop Get N Let Total = Total + N Let Count = Count + 1 Finish Loop When (Count = 100) Give Total Algorithm 3.1 (b) Write an algorithm to find the sum of 100 numbers. Place the test at the end of the loop.

  14. Algorithm 3.2 Setup • Let Sum = 0 • Let Value = 1 Test • Value <= N Change • Let Value = Value + 1 Write an algorithm to calculate the sum from 1 to N. ie. (1+2+3+4+…N)

  15. Name: SUMN Givens: N Change: None Results: Sum Intermediates: Value Definition: Sum := SUMN(N) Method Get N Let Value = 1 Let Sum = 0 Loop When (Value <= N) Let Sum = Sum + Value Let Value = Value + 1 Finish Loop Give Sum Algorithm 3.2 Write an algorithm to calculate the sum from 1 to N. ie. (1+2+3+4+…N)

  16. Trace algorithm 3.2 when N is 4 (1) Get N (2) Let Value = 1 (3) Let Sum = 0 (4) Loop When (Value <= N) (5) Let Sum = Sum + Value (6) Let Value = Value + 1 (7) Finish Loop (8) Give Sum LN N Value Sum Test 1 4 2 1 3 0 4 (1<=4) 5 1 6 2 4 (2<=4) 5 3 6 3 4 (3<=4) 5 6 6 4 4 (4<=4) 5 10 6 5 4 (5<=4) 8 Output 10 Trace 3.1

  17. Complex Tests • Sometimes, a simple test is not adequate for either a conditional branch (If) or repetition (loop) control structure. • For more complicated tests, we use the Boolean operators • AND • OR • NOT • XOR

  18. AND will return a TRUE only when both are TRUE X | Y | X AND Y ---+---+--------- F | F | F F | T | F T | F | F T | T | T OR will return a TRUE when either is TRUE X | Y | X OR Y ---+---+--------- F | F | F F | T | T T | F | T T | T | T Boolean Operators

  19. NOT will change a TRUE to a FALSE or a FALSE to a TRUE X | NOT(X) ---+------- F | T T | F XOR will return a TRUE when either is TRUE, but NOT BOTH X | Y | X XOR Y ---+---+--------- F | F | F F | T | T T | F | T T | T | F Boolean Operators

  20. Algorithm 3.3 Write an algorithm to find the average of up to 10 numbers entered by the user. • Execution of the algorithm stops whenever one of the following conditions occurs • 10 numbers have been entered • The user decides to stop entering numbers • Setup • Let Count = 0, Let Total = 0, Let Again = True • Test • Again = True AND Count <= 10 • Change • Let Count = Count + 1, Get Again

  21. Algorithm 3.3 Write an algorithm to find the average of up to 10 numbers entered by the user. Name: AVERAGE10 Givens: N Change: None Results: AVG Intermediates: Count, Sum Again Definition: AVG = AVERAGE10(N) • Method • Let Count = 0 • Let Sum = 0 • Let Again = True • Loop When (Count < 10) AND • (Again) • Get N • Let Sum = Sum + N • Let Count = Count + 1 • Get Again • Finish Loop • Let AVG = Sum/Count • Give AVG

  22. LN N Count Sum Again AVG Test 1 0 2 0 3 Yes 4 (0<10)AND YES 5 1 6 1 7 1 8 Yes 4 (1<10)AND YES 5 3 6 4 7 2 8 Yes 4 (2<10)AND YES 5 5 6 9 7 3 8 Yes 4 (3<10)AND YES 5 3 6 12 7 4 8 No 4 (4<10) AND NO 10 3 11 Output 3 Trace 3.2 • Trace algorithm 3.3 when the user enters only the numbers 1, 3, 5 and 3 • (1) Let Count = 0 • (2) Let Sum = 0 • (3) Let Again = True • (4) Loop When • (Count < 10) AND • (Again) • (5) Get N • (6) Let Sum = Sum + N • (7) Let Count = Count + 1 • (8) Get Again • (9) Finish Loop • (10) Let AVG = Sum/Count • (11) Give AVG

  23. Base Algorithm 1 Write an algorithm to perform a COUNT. Let COUNT = 0 Loop ………. Let COUNT = COUNT + 1 Finish Loop Give COUNT

  24. Base Algorithm 2 Write an algorithm to perform a SUM. Let SUM = 0 Loop Get N ………. Let SUM = SUM + N Finish Loop Give SUM

  25. Base Algorithm 3 Write an algorithm to perform an AVERAGE. Let SUM = 0 Let COUNT = 0 Loop Get N ………. Let SUM = SUM + N Let COUNT = COUNT + 1 Finish Loop Let Average = SUM/COUNT Give Average

  26. Base Algorithms 4 and 5 Write algorithms to perform a MAX and MIN. Let MAX = - infinity Loop Get N If (N > MAX) Let MAX = N Finish Loop Give MAX Let MIN = infinity Loop Get N If (N < MIN) Let MIN = N Finish Loop Give MIN

  27. Base Algorithm 6 Write an algorithm to perform a SEARCH. Get Search Let FOUND = False LOOP Until (FOUND Or No_More_Values) Get Value If (Value = Search) Let FOUND = True Finish Loop If FOUND Give Value Else Give “Not Found”

  28. Algorithm 3.4 Write an algorithm to find the average of all positive numbers given by the user. • Name: AVGPOS • Givens: N • Change: None • Results: Avg • Intermediates: • Again, Sum, Count • Definition: • Avg := AVGPOS(N) Method Let Sum = 0 Let Count = 0 Loop Get N If (N > 0) Let Sum = Sum + N Let Count = Count + 1 Get Again Finish Loop When Not(Again) Let Avg = Sum/Count Give Avg

  29. Trace 3.3 LN Sum Count N Avg Again Test 1,2 0 0 4 1 5 (1>0) 6 1 7 1 8 Yes 9 Not(Yes) 4 -5 5 (-5>0) 8 Yes 9 Not(Yes) 4 5 5 (5>0) 6 6 7 2 8 Yes 9 Not(Yes) 4 3 5 (3>0) 6 9 7 3 8 No 9 Not(No) 10 3 11 Output 3 • Trace algorithm 3.4 when the user enters only the numbers 1, -5, 5 and 3 (1) Let Sum = 0 (2) Let Count = 0 (3) Loop (4) Get N (5) If (N > 0) (6) Let Sum = Sum + N (7) Let Count = Count + 1 (8) Get Again (9) Finish Loop When Not(Again) (10) Let Avg = Sum/Count (11) Give Avg

  30. Algorithm 3.5 Write an algorithm to find the largest of 5 numbers (range 1 - 10). • Name: MAX5 • Givens: N • Change: None • Results: Max • Intermediates: • Count • LastCount (Constant) • Definition: • Max := Max5(N) Method Set LastCount = 5 Let Max = -1 Let Count = 1 Loop When (Count <= LastCount) Get N If (N > Max) Let Max = N Let Count = Count + 1 Finish Loop Give Max

  31. LN Max Count LC N Test 1,2,3 -1 1 5 4 (1<=5) 5 1 6 (1>-1) 7 1 8 2 4 (2<=5) 5 5 6 (5>1) 7 5 8 3 4 (3<=5) 5 8 6 (8>5) 7 8 8 4 4 (4<=5) 5 3 6 (3>8) 8 5 4 (5<=5) 5 2 6 (2>8) 8 6 4 (6<=5) 10 Output 8 Trace 3.4 • Trace algorithm 3.5 when the user enters only the numbers 1,5,8,3 and 2 (1) Set LastCount = 5 (2) Let Max = -1 (3) Let Count = 1 (4) Loop When (Count <= 5) (5) Get N (6) If (N > Max) (7) Let Max = N (8) Let Count = Count + 1 (9) Finish Loop (10) Give Max

  32. Additional Materials

  33. Flow Charts

  34. Flow Charts • The Diamond symbol is reused, to test the condition. • At the end of the block, the flow will reverse itself back to the top of the loop • Note the Test can be at the bottom or the top as stated previously

  35. Algorithm 3.1(a) Name: SUM100 Givens: N Change: None Results: Total Intermediates: Count Definition: Total := SUM100(N)

  36. Algorithm 3.1(b) Name: SUM100 Givens: N Change: None Results: Total Intermediates: Count Definition: Total := SUM100(N)

  37. Algorithm 3.2 Name: SUMN Givens: N Change: None Results: Sum Intermediates: Value Definition: Sum := SUMN(N)

  38. Algorithm 3.3 Name: AVERAGE10 Givens: N Change: None Results: AVG Intermediates: Count, Sum Again Definition: AVG = AVERAGE10(N)

  39. Algorithm 3.4 Name: AVGPOS Givens: N Change: None Results: Avg Intermediates: Again, Sum, Count Definition: Avg := AVGPOS(N)

  40. Algorithm 3.5 Name: MAX5 Givens: N Change: None Results: Max Intermediates: Count LastCount (Constant) Definition: Max := Max5(N)

  41. NSD

  42. NSD • Create an L or Γ • The test, while or until, goes in the row part • The column controls what block is to be repeated • NB this is done with two cells (1 row, 1 column) with no boarder between the two

  43. Algorithm 3.1(a) Name: SUM100 Givens: N Change: None Results: Total Intermediates: Count Definition: Total := SUM100(N)

  44. Algorithm 3.1(b) Name: SUM100 Givens: N Change: None Results: Total Intermediates: Count Definition: Total := SUM100(N)

  45. Algorithm 3.2 Name: SUMN Givens: N Change: None Results: Sum Intermediates: Value Definition: Sum := SUMN(N)

  46. Algorithm 3.3 Name: AVERAGE10 Givens: N Change: None Results: AVG Intermediates: Count, Sum Again Definition: AVG = AVERAGE10(N)

  47. Algorithm 3.4 Name: AVGPOS Givens: N Change: None Results: Avg Intermediates: Again, Sum, Count Definition: Avg := AVGPOS(N)

  48. Algorithm 3.5 Name: MAX5 Givens: N Change: None Results: Max Intermediates: Count LastCount (Constant) Definition: Max := Max5(N)

  49. Homework

  50. In your homework (Lecture 9), you developed algorithms, and traces • reversing the digits in a three digit number and adding that number to 500 • determining the eldest of 2 people • calculating a sales commissionFor each of these questions, revise the algorithm to: • Run the reversing algorithm multiple times until the user enters the value 999 • Run the eldest algorithm until the user indicates “no” to the question “Do you want to continue?” • Run the sales commission algorithm for exactly 10 sales representatives

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