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Chapter 8

Output and User Interface Design. Chapter 8. Phase Description. Systems Design is the third of five phases in the systems development life cycle (SDLC)

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Chapter 8

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  1. Output and User Interface Design Chapter 8

  2. Phase Description • Systems Design is the third of five phases in the systems development life cycle (SDLC) • Now you are ready to begin the physical design of the system that will meet the specifications described in the system requirements document • Systems design tasks include output and user interface design, data design, and system architecture

  3. Introduction • Output and user interface design is the first task in the systems design phase of the SDLC • Output design focuses on user needs for screen and printed forms of output, while user interface design stresses user interaction with the computer, including input design and procedures

  4. Output Design • Before designing output, ask yourself several questions: • What is the purpose of the output? • Who wants the information, why it is needed, and how will it be used? • What specific information will be included? • Will the output be printed, viewed on-screen, or both? What type of device will the output go to? • Your answers will affect your output design strategies

  5. Output Design • Types of Output • Internet-based information delivery • E-mail • Blogs, Instant Messaging • Digital audio, images, and video • Automated facsimile systems • Faxback systems • Computer output microfilm (COM) • Microfilm, microfiche • Computer output to laser disk (COLD)

  6. Printed and Screen Output • Few firms have been able to eliminate printed output totally • Turnaround documents • Output documents later entered back as an inputs of another IS, e.g. telephone bills (7-11收款) • Overview of Report Design • Reports must be easy to read and well organized • Database programs include a variety of report design tools • Character-based reports

  7. Printed and Screen Output • Reports (p. 339) • Detail reports • Detail line • Control field • Control break • Control break report • Can be quite lengthy • Better alternative is to produce an exception report An example of a control break report

  8. Printed and Screen Output • Reports • Exception reports (p. 340) • Summary reports (p. 340)

  9. Printed and Screen Output • User Involvement in Report Design • Printed reports are an important way of delivering information to users, so recipients should approve all report designs in advance • To avoid problems, submit each design for approval as you complete it, rather than waiting until you finish all report designs • Mock-up (sample for users to review), includes typical field values and contain enough records to show all the design features

  10. Printed and Screen Output • Report Design Principles • Printed reports must be attractive, professional, and easy to read • Report headers and footers • Page headers and footers • Column heading alignment • Column spacing

  11. Printed and Screen Output • Report Design Issues • Too much detail is on the page, forcing users to search for the information they need • Good design standards produce reports that are uniform and consistent • When a system produces multiple reports, each report should share common design elements

  12. Printed and Screen Output • Report Design Example

  13. Printed and Screen Output • Output Control and Security • Output must be accurate, complete, current, and secure • The IT department is responsible for output control and security measures • Many companies have installed diskless workstations

  14. User Interface Design • Short name: UI or GUI • Consists of all the hardware, software, screens, menus, functions, and features that affect two-way communications between the user and the computer • Human-Computer Interaction (人機互動) • Industry leaders Microsoft and IBM both devote considerable resources to user interface research

  15. User Interface Design • Basic Principles of User-Centered Design • Understand the underlying business functions • Maximize graphical effectiveness • Profile the system’s users • Think like a user • Use prototyping • Storyboard (initial layout) • Usability metrics (use software to record interactivity)

  16. User Interface Design • Basic Principles of User-Centered Design • Design a comprehensive interface • Continue the feedback process • Document the interface design

  17. User Interface Design • Guidelines for User Interface Design • Follow eight basic guidelines • Focus on basic objectives:有用 • Build an interface that is easy to learn and use:易用 ex. 354 • Provide features that promote efficiency, p. 354 • Make it easy for users to obtain help or correct errors, 如:Undo, Confirmation before deletion • Minimize input data problems (ex. Predefined values, input masks abilities, etc.)

  18. User Interface Design • Guidelines for User Interface Design • Follow eight basic guidelines • Provide feedback to users • Create an attractive layout and design • Use familiar terms and images (H for help, E for exit, F for file, etc.) • Good user interface design is based on a combination of ergonomics(人體工學), aesthetics(美學), and interface technology

  19. User Interface Design • User Interface Controls (p. 358) • Menu bar • Toolbar • Command button • Dialog box • Text box • Toggle button

  20. User Interface Design • User Interface Controls • List box – scroll bar • Drop-down list box • Option button, or radio button • Check box • Calendar control • Switchboard

  21. Input Design • Input technology has changed dramatically in recent years • The quality of the output is only as good as the quality of the input • Garbage in, garbage out (GIGO) • Data capture • Data entry

  22. Input Design • Input and Data Entry Methods • Batch input • Batch (批次) • Online input • Online data entry • Manual vs. automation • Source data automation • RFID tags or magnetic data strips • POS, ATMs • QR code http://people.debian.org.tw/~chihchun/2006/08/27/quickmark-at-tica2006/

  23. Input Design • Input and Data Entry Methods • Tradeoffs • Unless source data automation is used, manual data entry is slower and more expensive than batch input because it is performed at the time the transaction occurs and often done when computer demand is at its highest • The decision to use batch or online input depends on business requirements

  24. Input Design • Input Volume • Guidelines to reduce input volume • Input necessary data only • Do not input data that the user can retrieve from system files or calculate from other data • Do not input constant data • Use codes

  25. Input Design • Input Volume

  26. Input Design • Designing Data Entry Screens p. 363 (self study) • Most effective method of online data entry is form filling • Guidelines will help you design data entry screens • Restrict user access to screen locations where data is entered, Fig 8-36 • Provide a descriptive caption for every field, and show the user where to enter the data and the required or maximum field size

  27. Input Design • Designing Data Entry Screens • Guidelines will help you design data entry screens • Display a sample format if a user must enter values in a field in a specific format • Require an ending keystroke for every field • Do not require users to type leading zeroes for numeric fields • Do not require users to type trailing zeroes for numbers that include decimals

  28. Input Design • Designing Data Entry Screens • Guidelines will help you design data entry screens • Display default values so operators can press the ENTER key to accept the suggested value • Use a default value when a field value will be constant for successive records or throughout the data entry session • Display a list of acceptable values for fields, and provide meaningful error messages

  29. Input Design • Designing Data Entry Screens • Guidelines will help you design data entry screens • Provide a way to leave the data entry screen at any time without entering the current record • Provide users with an opportunity to confirm the accuracy of input data before entering it • Provide a means for users to move among fields on the form

  30. Input Design • Designing Data Entry Screens • Guidelines will help you design data entry screens • Design the screen form layout to match the layout of the source document • Allow users to add, change, delete, and view records • Provide a method to allow users to search for specific information

  31. Input Design • Input Errors • Reducing the number of input errors improves data quality • A data validation check improves input quality by testing the data and rejecting any entry that fails to meet specified conditions

  32. Input Design • Input Errors p. 365 (self study) • At least eight types of data validation checks • Sequence check • Existence check • Data type check • Range check – limit check • Reasonableness check

  33. Input Design • Input Errors • At least eight types of data validation checks • Validity check – referential integrity • Combination check:多重條件時的checking • Batch controls – check totals

  34. Input Design • Source Documents: a form to request and collect input data • Form layout, p. 367 • Heading zone • Control zone • Instruction zone • Body zone • Totals zone • Authorization zone

  35. Input Design • Source Documents • Information should flow on a form from left to right and top to bottom to match the way users read documents naturally • A major challenge of Web-based form design is that most people read and interact differently with on-screen information compared to paper forms

  36. Input Design • Source Documents • Dr. Jakob Nielson believes that users scan a page, picking out individual words and sentences • As a result, Web designers must use scannable text to capture and hold a user’s attention, p. 368 for possible ways of design.

  37. Input Design • Input Control • Every piece of information should be traceable back to the input data • Audit trail • Data security • Records retention policy • Encrypted – encryption

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