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A multi -user augemented reality board game

A multi -user augemented reality board game. Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval. Overview. Concept Goal Paper prototype 2 Digital prototype 1 Schedule Questions ?. Concept. Digital variant of a real board game without

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A multi -user augemented reality board game

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  1. A multi-user augementedreality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval

  2. Overview • Concept • Goal • Paper prototype 2 • Digital prototype 1 • Schedule • Questions?

  3. Concept • Digital variant of a real board game without • Overloading screen with information • Need of dedicateddevices

  4. Examples Puerto Rico HD foriPad(http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8)

  5. Examples STARS - A Ubiquitous Computing Platform for Computer AugmentedTabletopGames (http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf)

  6. Goal • Improve game experience • Limit setup time • Automatic rulechecking • Playeraidduring game • Immersiveexperience

  7. Mansions of Madness • 2-5 players • Semi-cooperative • 1 keeper • 1-4 investigators

  8. Paper prototype 2 • Focus • Gameplay / interaction

  9. Paper prototype 2 • 2 parts • Setup • Investigator turn

  10. Setup • Objective • Start the game on twoiPads.1 iPad has to run an investigator application1 iPad has to run the keeper application

  11. Setup

  12. Setup

  13. Setup

  14. Setup

  15. Setup

  16. Setup

  17. Setup

  18. Setup

  19. Setup

  20. Setup

  21. Investigator turn • Objective • Find first clue card.

  22. Investigator turn

  23. Investigator turn

  24. Investigator turn

  25. Investigator turn

  26. Old Target Info: Stats, skills, … Explore Cards

  27. Paper prototype 2

  28. Paper prototype 2 • Average SUS score • Prototype 01: 75 • Prototype 02: 83.33

  29. Paper prototype 2

  30. Paper prototype 2 • Remarks • QR codes • Buttons shouldbebigger

  31. Digital prototype 1 • Focus • Gameplay / interaction • Satisfaction

  32. Digital prototype 1 • Demo

  33. Digital prototype 1

  34. Digital prototype 1 • Average SUS score: 80.5

  35. Digital prototype 1

  36. Digital prototype 1 • Remarks • Buttons shouldbebigger • Playeraid • Bugs • Story choiceselection • iPadtoo heavy • First time is difficult

  37. Statistics • Total: 485u35m • Literature: 115u25m • Implementation: 180u30m • Design: 40u • Evaluation: 18u30m • Report: 15u • Text: 58u • Meetings: 14u35 • Rest (blogging, tweeting, …): 32u25m

  38. Statistics

  39. Statistics • # Blogposts: 23 • # Tweets: 31 • # Comments: 11

  40. Schedule • 19 mar - 1 apr: Report andpresentation • 2 apr - 15 apr: Finish textabout prototypes andapplication v1.0 • 16 apr - 22 apr: Create poster • 23 apr - 13 may: Adapt, test andevaluateapplication v2.0 • 14 may - 8 jun: Write, write, ...

  41. Questions?

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