1 / 46

CS541 Artificial Intelligence

CS541 Artificial Intelligence. Lecture I: Introduction and Intelligent Agent . Self-introduction. 华刚. Prof. Gang Hua Associate Professor in Computer Science Stevens Institute of Technology Research Staff Member (07/2010—08/201 1 ) IBM T J. Watson Research Center

lot
Download Presentation

CS541 Artificial Intelligence

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CS541 Artificial Intelligence Lecture I: Introduction and Intelligent Agent

  2. Self-introduction 华刚 • Prof. Gang Hua • Associate Professor in Computer Science • Stevens Institute of Technology • Research Staff Member (07/2010—08/2011) • IBM T J. Watson Research Center • Senior Researcher (08/2009—07/2010) • Nokia Research Center Hollywood • Scientist (07/2006—08/2009) • Microsoft Live Labs Research • Ph.D. in ECE, Northwestern University, 06/2006

  3. Course Information (1) • CS541 Artificial Intelligence • Term: Fall 2012 • Instructor: Prof. Gang Hua • Class time: Wednesday 6:15pm—8:40pm • Location: Babbio Center/Room 210 • Office Hour: Wednesday 4:00pm—5:00pm by appointment • Office: Lieb/Room305 • Course Assistant: Yizhou Lin • Course Website: • http://www.cs.stevens.edu/~ghua/ghweb/ cs541_artificial_intelligence_fall_2012.htm

  4. Course Information (2) • Text Book: • Stuart Russell and Peter Norvig, “Artificial Intelligence: A Modern Approach”, Third Edition, Prentice Hall, December 11, 2009 (Required) • Grading: • Class Participation: 10% • 5 Homework: 50% (including a midterm project) • Final Project & Presentation: 40%

  5. Schedule

  6. Rules • Need to be absent from class? • 1 point per class: please send notification and justification at least 2 days before the class • Late submission of homework? • The maximum grade you can get from your late homework decreases 50% per day • Zero tolerance on plagiarism!! • You receive zero grade

  7. Introduction & Intelligent Agent Prof. Gang Hua Department of Computer Science Stevens Institute of Technology ghua@stevens.edu

  8. IntroductiontoArtificialIntelligence Chapter 1

  9. What is AI?

  10. Acting humanly: Turing Test • Turing (1950) "Computing machinery and intelligence": • "Can machines think?"  "Can machines behave intelligently?" • Operational test for intelligent behavior: the Imitation Game • Predicted that by 2000, a machine might have a 30% chance of fooling a layperson for 5 minutes • Anticipated all major arguments against AI in following 50 years • Suggested major components of AI: knowledge, reasoning, languageunderstanding, learning, • Total Turing test: adding vision and robotics • Problem: Turing test is not reproducible, constructive, or amenable to mathematical analysis

  11. Thinking humanly: cognitive modeling • 1960 "cognitive revolution": information-processing psychology replaced prevailing orthodoxy of behaviorism • Requires scientific theories of internal activities of the brain • What levels of abstraction? "Knowledge" or "circuits"? • How to validate? Requires • Predicting and testing behavior of human subjects (top-down) • Direct identification from neurological data (bottom-up) • Both approaches (roughly, Cognitive Science and Cognitive Neuroscience) are now distinct from AI • Both share one principal direction with AI: • The available theories do not explain anything resembling human-level general intelligence

  12. Thinking rationally: "laws of thought" • Aristotle: what are correct arguments/thought processes? • Several Greek schools developed various forms of logic: • notation and rules of derivation for thoughts; • They may or may not have proceeded to the idea of mechanization • Direct line through mathematics and philosophy to modern AI • Problems: • Not all intelligent behavior is mediated by logical deliberation • What is the purpose of thinking? • What thoughts should I have out of all the thoughts (logical or otherwise) that I could have?

  13. Acting rationally: rational agent • Rationalbehavior: doing the right thing • The right thing: that which is expected to maximize goal achievement, given the available information • Doesn't necessarily involve thinking – e.g., blinking reflex – but thinking should be in the service of rational action • Aristotle (Nicomachean Ethics): • Every art and every inquiry, and similarly every action and pursuit, is thought to aim at some good

  14. Rational agents • An agent is an entity that perceives and acts • This course is about designing rational agents • Abstractly, an agent is a function from percept histories to actions: • For any given class of environments and tasks, we seek the agent (or class of agents) with the best performance • Caveat: computational limitations make perfect rationality unachievable  design best program for given machine resources

  15. AI prehistory • Philosophy • Logic, methods of reasoning, mind as physical system, foundations of learning, language, rationality • Mathematics • Formal representation and proof algorithms, computation, (un)decidability, (in)tractability, probability • Economics • Utility, decision theory • Neuroscience • Physical substrate for mental activity • Psychology • Phenomena of perception and motor control, experimental techniques • Computer engineering • Building fast computers • Control theory • Design systems that maximize an objective function over time • Linguistics • knowledge representation, grammar

  16. Abridged history of AI • 1943 McCulloch & Pitts: Boolean circuit model of brain • 1950 Turing's "Computing Machinery and Intelligence" • 1956 Dartmouth meeting: "Artificial Intelligence" adopted • 1952—69 Look, Ma, no hands! • 1950s Early AI programs, including Samuel's checkers program, Newell & Simon's Logic Theorist, Gelernter's Geometry Engine • 1965 Robinson's complete algorithm for logical reasoning • 1966—74 AI discovers computational complexity Neural network research almost disappears • 1969—79 Early development of knowledge-based systems • 1980—88 Expert systems industry boom • 1988—93 Expert systems industry busts: "AI Winter" • 1985—95 Neural networks return to popularity • 1988—Resurgence of probability; AI becomes science • 1995— The emergence of intelligent agents • 2003— Human-level AI back on the agenda

  17. State of the art • Deep Blue defeated the reigning world chess champion Garry Kasparov in 1997 • Proved a mathematical conjecture (Robbins conjecture) unsolved for decades • No hands across America (driving autonomously 98% of the time from Pittsburgh to San Diego) • During the 1991 Gulf War, US forces deployed an AI logistics planning and scheduling program that involved up to 50,000 vehicles, cargo, and people • NASA's on-board autonomous planning program controlled the scheduling of operations for a spacecraft • Proverb solves crossword puzzles better than most humans • iRobot corporated in 2000: Roomba & Scooba • Google cars automatically are driving in the city to collect stree-tview images • Watson whips Brad Rutter and Ken Jennings in Jeopardy in 2011!

  18. DeepBlue & Watson (DeepQA) • DeepBlue • Watson (DeepQA)

  19. Intelligent Agent Chapter 2

  20. Outline • Agents and environments • Rationality: what is a rational agent? • PEAS (Performance measure, Environment, Actuators, Sensors) • Environment types • Agent types

  21. Agents • An agent is anything that can be viewed as perceiving its environment through sensors and acting upon that environment through actuators • Human agent: eyes, ears, and other organs for sensors; hands, legs, mouth, and other body parts for actuators • Robotic agent: cameras and infrared range finders for sensors; various motors for actuators

  22. Agents and environments • The agentfunction maps from percept histories to actions: • The agentprogram runs on the physical architectureto produce f • agent = architecture + program

  23. Vacuum-cleaner world • Percepts: location and contents, e.g., [A,Dirty] • Actions: Left, Right, Suck, NoOp

  24. Rational agents (1) • An agent should strive to "do the right thing", based on what it can perceive and the actions it can perform. The right action is the one that will cause the agent to be most successful • Performance measure: An objective criterion for success of an agent's behavior • E.g., performance measure of a vacuum-cleaner agent could be: • Amount of dirt cleaned up in time T? • Amount of dirt cleaned up minus the amount of electricity consumed in time T? • Amount of time taken to clean a fixed region?

  25. Rational agents (2) • RationalAgent: For each possible percept sequence, a rational agent should select an action that is expected to maximize its performance measure, given the evidence provided by the percept sequence and whatever built-in knowledge the agent has.

  26. Rational agents (3) • Rationality is distinct from omniscience (all-knowing with infinite knowledge) • Agents can perform actions in order to modify future percepts so as to obtain useful information (information gathering, exploration) • An agent is autonomous if its behavior is determined by its own experience (with ability to learn and adapt)

  27. PEAS (1) • PEAS: Performance measure, Environment, Actuators, Sensors • To design a rational agent, we must first specify the task environment • Consider, e.g., the task of designing an automated taxi driver: • Performance measure??Environment?? • Actuators?? • Sensors??

  28. PEAS (2) • To design a rational agent, we must first specify the task environment • Consider, e.g., the task of designing an automated taxi driver: • Performance measure: Safe, fast, legal, comfortable trip, maximize profitsEnvironment: Roads, other traffic, pedestrians, customers Actuators: Steering wheel, accelerator, brake, signal, horn Sensors: Cameras, sonar, speedometer, GPS, odometer, engine sensors, keyboard

  29. PEAS (3) • Agent: Internet shopping agent • Performance measure: price, quality, appropriateness, efficiency • Environment: current and future WWW sites, vendors, shippers • Actuators: display to user, follow URL, fill in form • Sensors: HTML pages (text, graphics, scripts)

  30. PEAS (4) • Agent: Part-picking robot • Performance measure: Percentage of parts in correct bins • Environment: Conveyor belt with parts, bins • Actuators: Jointed arm and hand • Sensors: Camera, joint angle sensors

  31. PEAS (5) • Agent: Interactive English tutor • Performance measure: Maximize student's score on test • Environment: Set of students • Actuators: Screen display (exercises, suggestions, corrections) • Sensors: Keyboard

  32. Environment types (1) • Fully observable (vs. partially observable): An agent's sensors give it access to the complete state of the environment at each point in time. • Deterministic (vs. stochastic): The next state of the environment is completely determined by the current state and the action executed by the agent. (If the environment is deterministic except for the actions of other agents, then the environment is strategic) • Episodic (vs. sequential): The agent's experience is divided into atomic "episodes" (each episode consists of the agent perceiving and then performing a single action), and the choice of action in each episode depends only on the episode itself.

  33. Environment types (2) • Static (vs. dynamic): The environment is unchanged while an agent is deliberating. (The environment is semidynamic if the environment itself does not change with the passage of time but the agent's performance score does) • Discrete (vs. continuous): A limited number of distinct, clearly defined percepts and actions. • Single agent (vs. multiagent): An agent operating by itself in an environment.

  34. Environment types (3) • The environment type largely determines the agent design • The real world is (of course) partially observable, stochastic, sequential, dynamic, continuous, multi-agent

  35. Agent functions and programs • An agent is completely specified by the agent function mapping percept sequences to actions • One agent function (or a small equivalence class) is rationalAim: find a way to implement the rational agent function concisely

  36. Table-lookup agent • Drawbacks: • Huge table • Take a long time to build the table • No autonomy • Even with learning, need a long time to learn the table

  37. A vacuum-cleaner agent • What is the right function? • Can it be implemented in a small agent program?

  38. Agent types • Four basic types (with increasing generality): • Simple reflex agents • Model-based reflex agents • Goal-based agents • Utility-based agents • All of them can be transformed into learning agent

  39. Simple reflex agents • The action to be selected only depends on the most recent percept, not a sequence • These agents are stateless devices which do not have memory of past world states

  40. Model-based reflex agents • Have internal state which is used to keep track of past states of the world • Can assist an agent deal with some of the unobserved aspects of the current state

  41. Goal-based agents • Agent can act differently depending on what the final state should look like • E.g., automated taxi driver will act differently depending on where the passenger wants to go

  42. Utility-based agents • An agent's utility function is an internalization of the external performance measure • They may differ if the environment is not completely observable or deterministic

  43. Learning agents • Learning agent cuts across all of the other types of agents: any kind of agent can learn

  44. iRobot • Roomba Demo

  45. Summary • Agents interact with environments through actuators and sensors • The agent function describes what the agent does in all circumstances • The performance measure evaluates the environment sequence • A perfectly rational agent maximizes expected performance • Agent programs implement (some) agent functions • PEAS descriptions definetaskenvironments • Environments are categorized along several dimensions: • Observable? Deterministic? Episodic? Static? Discrete? Single-agent? • Several basic agent architectures exist: • Reflex, Reflex with state, goal-based, utility-based

  46. Candidate projects • Midterm Project: • Mastermind (midterm) • http://en.wikipedia.org/wiki/Mastermind_%28board_game%29 • Final Projects: • Reversi (Othello) • http://en.wikipedia.org/wiki/Reversi

More Related