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A multi-user experience fostering collaboration with team roles, blending elements of collaborative art, tank battle gameplay, and a never-ending game. Using a unique node setup and moodboard for Flockers, detailed tech specs including software like AS3 and hardware specs for customized IR controllers, desktop PCs, projectors, and game servers. Future plans entail storyline development, gameplay mechanics, prototyping, controller design, code samples, wireframes, and overall framework setup.
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Team Growl Matt Gordon: Ben McChesney: Ellen Rockett: Ben Mosher: Rachel Nash: Nycole Moore: Steph Young: Team Leader Spokesperson Secretary Tech Director Design Director Tech Support Design Support
Since last time… Concept: A multi-user experience that fosters collaboration through the use of team roles with different responsibilities.
Then we compromised… Collaborative Art + Tank Battle + Never Ending Game: Combining the positive elements of all the ideas given, we were able to come up with a completely new idea.
Finally we ended up with… Possible node setup
Tech Specs • Software: • AS3: • Simple and widely known. • Best for small web games. • Not very powerful. • Pixel Bender • Hardware : • Customized IR controllers • desktop PCs • projectors • game server • XNA: • based on C# • Reasonable learning curve • Supported by Microsoft • Common in gaming • Direct X: • Versatile and powerful, • Exclusive to Windows. • Efficient resource use • Needs high end hardware
Looking ahead… • Storyline • Game Play • Prototyping: trial and error • Controllers • Code samples • Wire Frames: • help with what this will actually look like • Framework