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COM 163 – Chapter 6: Looking Through the Viewfinder

COM 163 – Chapter 6: Looking Through the Viewfinder. Framing a shot – Field of View Wide Shot (WS) Establishes location. 1. COM 163 – Chapter 6: Looking Through the Viewfinder. Framing a shot – Field of View Medium Shot (MS) Brings us closer See the action. 2.

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COM 163 – Chapter 6: Looking Through the Viewfinder

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  1. COM 163 – Chapter 6: Looking Through the Viewfinder • Framing a shot – Field of View • Wide Shot (WS) • Establishes location 1

  2. COM 163 – Chapter 6: Looking Through the Viewfinder • Framing a shot – Field of View • Medium Shot (MS) • Brings us closer • See the action 2

  3. COM 163 – Chapter 6: Looking Through the Viewfinder • Framing a shot – Field of View • Closeup (CU) • See the expression 3

  4. COM 163 – Chapter 6: Looking Through the Viewfinder • Framing a shot – Field of View • Extreme Closeup (ECU) • See details 4

  5. COM 163 – Chapter 6: Looking Through the Viewfinder • Framing a shot – Field of View • Ratios: • WS – 10% • MS – 20% • CU – 50% • ECU – 20% 5

  6. COM 163 – Chapter 6: Looking Through the Viewfinder • Vectors (angles) • Graphic (line) • Diagonal works well 6

  7. COM 163 – Chapter 6: Looking Through the Viewfinder • Vectors (angles) • Motion 7

  8. COM 163 – Chapter 6: Looking Through the Viewfinder • Vectors (angles) • Index • Man Made Symbol 8

  9. COM 163 – Chapter 6: Looking Through the Viewfinder • Rule of Thirds • Divide the Screen vertically and horizontally • The intersections are where you should place the most important parts of the image 9

  10. COM 163 – Chapter 6: Looking Through the Viewfinder • Rule of Thirds • Divide the Screen vertically and horizontally • The intersections are where you should place the most important parts of the image 10

  11. COM 163 – Chapter 6: Looking Through the Viewfinder • Rule of Thirds • Divide the Screen vertically and horizontally • The intersections are where you should place the most important parts of the image 11

  12. COM 163 – Chapter 6: Looking Through the Viewfinder • Rule of Thirds • Divide the Screen vertically and horizontally • The intersections are where you should place the most important parts of the image 12

  13. COM 163 – Chapter 6: Looking Through the Viewfinder • Rule of Thirds • Divide the Screen vertically and horizontally • The intersections are where you should place the most important parts of the image 13

  14. COM 163 – Chapter 6: Looking Through the Viewfinder • Rule of Thirds • Divide the Screen vertically and horizontally • The intersections are where you should place the most important parts of the image 14

  15. COM 163 – Chapter 6: Looking Through the Viewfinder • Rule of Thirds • Divide the Screen vertically and horizontally • The intersections are where you should place the most important parts of the image • OK VERTICALLY • NEEDS NOSEROOM 15

  16. COM 163 – Chapter 6: Looking Through the Viewfinder • Rule of Thirds • Divide the Screen vertically and horizontally • The intersections are where you should place the most important parts of the image • OK VERTICALLY • OK HORIZONTALLY 16

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