1 / 29

Introduction to eXtreme Programming

Introduction to eXtreme Programming. Remko Popma Azzurri Ltd. http://www.azzurri.co.jp. Contents. The problem Problems in software development eXtreme Programming (XP) Values Practices Why XP works Benefits of XP Conclusions Resources. Problems in software development. Risks:

Download Presentation

Introduction to eXtreme Programming

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Introduction to eXtreme Programming Remko Popma Azzurri Ltd. http://www.azzurri.co.jp

  2. Contents • The problem • Problems in software development • eXtreme Programming (XP) • Values • Practices • Why XP works • Benefits of XP • Conclusions • Resources

  3. Problems in software development Risks: • Schedule slips • Business misunderstood • Defect rate • Project cancelled • System goes sour • Business changes

  4. Schedule slips • Many projects are not delivered on time • Examples: Word 1.0, Netscape 6 • Some deadlines cannot be moved • Example: Y2K • What if: most business value is delivered on time

  5. Business misunderstood • Without direct communication, developers have to guess what the customer wants. • Example: The Orthodontics Project • What if: an on-site customer steers development

  6. Defect rate • The software is put in production, but the defect rate is so high that it isn’t used. • What if: you have automated testing

  7. Size of project Early On-Time Delayed Cancelled Sum 1 function point 14.68% 83.16% 1.92% 0.25% 100.00% 10 function points 11.08% 81.25% 5.67% 2.00% 100.00% 100 function points 6.06% 74.77% 11.83% 7.33% 100.00% 1,000 function points 1.24% 60.76% 17.67% 20.33% 100.00% 10,000 function points 0.14% 28.00% 23.83% 48.00% 100.00% 100,000 function points 0.00% 13.67% 21.33% 65.00% 100.00% Average 5.53% 56.94% 13.71% 23.82% 100.00% Project cancelled Table 1: Percentage of projects early, on-time, late, canceled(from Patterns of Software Systems Failure and Success, by Capers Jones)

  8. Project cancelled • What if: short releases deliver at least some useful working software, reflecting investment to date

  9. System goes sour • Software is put into production successfully, but after a couple of years the cost of making changes or the defect rate rises so much that the system must be replaced. • What if: the design is simple and the code quality is high

  10. Business changes • New laws, market changes: business priorities change • What if: the customer can change their mind, substitute functionality, and change priorities

  11. Economics of software development

  12. What if…

  13. eXtreme Programming • A system of practices that a community of software developers is evolving to address the problems of quickly delivering quality software, and then evolving it to meet changing business needs.

  14. eXtreme… Taking proven practices to the extreme • If testing is good, let everybody test all the time • If code reviews are good, review all the time • If design is good, refactor all the time • If integration testing is good, integrate all the time • If simplicity is good, do the simplest thing that could possibly work • If short iterations are good, make them really, really short

  15. XP values • Communication • Simplicity • Feedback • Courage

  16. ThePlanning Game* Small Releases Metaphor Simple Design* Testing* Refactoring* Pair Programming* Collective Ownership Continuous Integration 40-Hour Week On-Site Customer Coding Standards Open workspace Daily Schema migration XP practices

  17. The Planning Game • Business writes a story describing desired functionality • Stories are written on index cards • Development estimates stories • Velocity determines number of stories per iteration • Business splits and prioritizes stories and determines the composition of releases • Velocity is measured and adjusted every iteration • Customer steers development

  18. Testing • Unit Tests and Functional Tests • Test a little, code a little… • “Test-first programming” • Tests become the specification • Tests give confidence in the system • Tests give courage to change the system

  19. Unit tests

  20. Pair Programming • Two people looking at one machine, with one keyboard and one mouse • Two roles: implementation and strategy • All production code is written in pairs

  21. Pair Programming Benefits • 15% less output than 2 solo programmers • Continuous code review: better design, fewer defects • Confidence to add to or change the system • Discipline to always test and refactor • Teach each other how the system works (reduced staffing risks) • Learn from partner’s knowledge and experience (enhances technical skills)

  22. Simple design Do the simplest thing that could possibly work • Passes all the tests • No duplicate code • States every intention • Fewest possible classes and methods

  23. Refactoring • Design becomes everybody’s daily business • Continuously improve quality of the code • Unit Tests and Pair Programming give courage Result: • Fast development speed • Code becomes easy to change

  24. Why XP works • Light-weight: discipline without bureaucracy • Under stress, people do what is easiest • All XP practices have short-term benefits as well as long-term benefits • Development as a Conversation • The code is the documentation • XP is fun

  25. get clear requirements & priorities can do a good job can make technical decisions don’t work overtime get most business value first get accurate feedback can make informed business decisions can change their mind Who benefits from XP? Programmers: Customers:

  26. Conclusions • Use XP on projects • with vague or changing requirements • with small teams • XP works, and is very fast • XP is fun to execute • At Azzurri, we use XP as much as possible with clients, and exclusively for internal projects

  27. XP books and papers • Extreme Programming Explained – Kent Beck • Refactoring – Martin Fowler • Planning Extreme Programming – Kent Beck et al • Extreme Programming Installed – Ron Jeffries et al • Extreme Programming Examined – Giancarlo Succi et al • Extreme Programming in Practice – Robert C. Martin et al • Extreme Programming Explored – William C. Wake • Extreme Programming Applied – Ken Auer et al • The Costs and Benefits of Pair Programming – Alistair Cockburn et al

  28. Web resources • www.junit.org • www.xprogramming.com • www.extremeprogramming.org • www.refactoring.com • www.pairprogramming.com

  29. Thank you • Questions?

More Related