1 / 10

Bluetooth Pacman

Bluetooth Pacman. Authors: Florian Matt & Mateusz Brożyna. Table of content:. Introduction to Problem Pacman rules & history Game assumptions Solution Labyrinth networking Bluetooth Life demo discussion. Problem introduction – old Pacman. Pac-Man - is a Japanese arcade game

lee-alston
Download Presentation

Bluetooth Pacman

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Bluetooth Pacman Authors: Florian Matt & Mateusz Brożyna

  2. Table of content: • Introduction to Problem • Pacman rules & history • Game assumptions • Solution • Labyrinth • networking • Bluetooth • Life demo • discussion

  3. Problem introduction – old Pacman • Pac-Man - is a Japanese arcade game developed by Namco • it was released in Japan on May 22, 1980 • developed byToru Iwatani • It took over 18 months. • The original name was Puck man

  4. Problem introduction – Pacman rules 1. Pacman – eats coins in the maze 2. next stage - when all dots are eaten 3. 4 ghosts trying to catch pacman 4. coins , "energizers”, fruits 5. New lives 10000 points 6. Up to 256 levels

  5. Problem introduction - assumptions • Two opponents fighting each other • Fight is in Labyrinth • Two types of coins are introduced • Normal coins • Bonus coins • Two modules of play: Client Server

  6. Solution- Labyrinth • Labyrinth – is represented as a two dimensional array 1 – represents wall 2,5 – represents coins 3,4 – represents opponents 0 – represent empty space

  7. Solution- Labyrinth • Scalibility New levels as a new files • New bonus coins as a new numbers • multi player can be introduced as a new numbers

  8. Solution - networking • There are two networking modules which can be choosen from the main menu • Client – user mobile phone becomes a client which looks for a server • Server – client mobile phone becomes a server

  9. Life demo Please be patient game is being started THANK YOU

  10. Discussion - Questions? Thank you for your attention!

More Related