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SISA Protocol: Volleyball

SISA Protocol: Volleyball. SHMD 349. Introduction. Played indoors /outdoors on the beach / sand court. Indoor volleyball: 6 players per team. Court = 9m x 9m. Beach volleyball: 2/4 players per team. Court = 8m x 8m. More demanding physically. Introduction.

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SISA Protocol: Volleyball

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  1. SISA Protocol: Volleyball SHMD 349

  2. Introduction • Played indoors /outdoors on the beach / sand court. • Indoor volleyball: • 6 players per team. • Court = 9m x 9m. • Beach volleyball: • 2/4 players per team. • Court = 8m x 8m. • More demanding physically .

  3. Introduction • Volleyball has been described as an interval sport with short periods of exercise (rally) alternating with a short rest. • Rallies and breaks combine to form an average length of 90 minutes per game. • The length of the game indicates that even though volleyball does rely on an “anaerobic” component it also relies on an endurance component. • The length of a set may vary from 11 to 37 minutes. • Fitness parameters including endurance, power, and physical height combined with strength, speed and vertical jumping.

  4. The “dig” or Pass • Main aim: pass the ball to the setter so it can be set to any of the players. • Pass needs to be high enough to allow the setter time to move under the ball and play a good set. • When passing, one foot should be in front of the other and the legs bent. Hand PositionBody Position

  5. Volley pass (Overhead pass) • The entire body acts as a spring, which is released when playing the volley. • Main aim: play it to a team-mate so that it can be “set” or to “set” the ball for a team mate to attack. • The pass is played with one foot in front of the other with the legs bent. • The arms are in front and above the forehead with the elbows bent. Hand Position Setting/volleying action

  6. The Spike or Smash • Main form of attack - should keep the opponents “blockers” and cover players guessing where the ball is going to land. • Spikers hit the ball at an angle onto the blockers hands thereby causing the ball to land out of the court. • Not all sets are good sets and therefore not all sets should be “spiked”. • Spiker should assess which areas are poorly defended.

  7. The run up/approach The spiking action

  8. The Block • Only players in the front line are allowed to block the ball. • Main blocker = centre player. • Main aim: prevent opponent’s spike from coming over the net. • The player will start facing the net with their feet slightly apart and knees slightly bent. • The elbows are bent with the hands up and palms facing the opponent. • Players may jump to block.

  9. The hand position The ready position The blocking action

  10. The Serve • 2 Main types of serves: • Under arm (Easiest to master & receive) • Overarm serve: • Basic serve, • The floater and • The jump serve. • Points may only be scored when the team is serving - form of attack. • Players should try to serve on the weaker receivers or on the setter.

  11. Setter • Architect for the team’s attack. • Will decide which spiker to use during a rally -should be one of the fittest members of the team since he/she will touch the ball after each / most first passes and often has to chase after the ball.

  12. Centre Player • Key in performing blocking moves. • Block to the left, centre & right side of the court. • Have to be tall so that they do not have to jump too high as this will fully commit them to a block and could loose a point if the opposing team setter does not set in the direction anticipated.

  13. Outside Hitters or Attackers • Play predominantly on the left hand side of the court. • Usually the best jumpers in the team & possess exceptional power spiking ability. • Main aim of these players is to score points with an attack, which may not always be a very hard hit/spike.

  14. Utility players • Predominantly on the right hand side of the court. • Should be proficient in all aspects of the game (hitting/attack; set; receive serves).

  15. Testing Protocol • Aerobic Assessment • Multistage Shuttle Test • Anaerobic Assessment • 25 m shuttle run

  16. Testing Protocol • Flexibility Assessment • Modified sit and reach test • Modified Thomas test • Plantar and dorsi flexion • Internal and external shoulder rotation • Shoulder and wrist elevation

  17. Testing Protocol • Agility • Agility T Test • Speed • 110 or 20m Sprint Runs • Explosive Power Assessment • Block jump

  18. Testing Protocol • Muscular Strength Assessment • 1-RM Bench press • 3-RM Squat • Muscular Endurance Assessment • Sit ups (2 Minutes) • Pull ups

  19. Revision Questions • Discuss why beach volleyball is much more physically demanding then court volleyball. 6 • Which components do you feel are important for volleyball? 5

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