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DVC Level 2 Part 5 Lesley Pearce National Facilitator technologynz.wikispaces

DVC Level 2 Part 5 Lesley Pearce National Facilitator www.technologynz.wikispaces.com. Graphics practice. involves expressing a visual literacy through the development of a design idea by applying design and visual communication techniques and knowledge.

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DVC Level 2 Part 5 Lesley Pearce National Facilitator technologynz.wikispaces

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  1. DVC Level 2 Part 5Lesley Pearce National Facilitatorwww.technologynz.wikispaces.com

  2. Graphics practice • involves expressing a visual literacy through the development of a design idea by applying design and visual communication techniques and knowledge.

  3. 2.34Develop a spatial design through graphics practice • 6 credits Internal Spatial design is the design of inside and outside spaces, and may include but is not limited to: architectural, interior design and landscape architecture.

  4. Spatial design knowledge • design approaches, technical knowledge and visual communication techniques relevant to the specific spatial design context. These may include but are not limited to: • design tools used for the development of spatial design ideas (e.g. bubble diagrams, symbolism and semiotics, paper architecture)

  5. Well considered design ideas integrate spatial knowledge throughout the development of the design ideas in response to the design brief

  6. NZ Best Design 2011 Spatial Design Pacific Architecture in association with Warren and Mahoney. Wellington International Airport (The Rock)

  7. Hobsonville Point Park

  8. Sketch models ppt • Sketches of Frank Gehry • A film by Sydney Pollack showing Gehry’s working methods

  9. Sketch models

  10. Activity • EXPERIMENT WITH IDEAS for materials, structure, forms, volumes, light, spatial qualities and compositions. • Fold, press, crease, pleat, score, cut, pull up, rotate, twist, revolve, wrap, pierce, hinge, knot, weave, compress. • From one piece of A4 card

  11. Activity • Sketch modelling with words as inspiration flexible tension Juxtaposition fragile flight twisting fluid elastic rippling weaving

  12. Container ppt • Possible spatial brief

  13. Design judgements • are supported by qualitative and/or quantitative data through research. • Design judgements are decisions made, or opinions expressed, and may reflect a perspective held by a designer’s values, tastes or views

  14. Technical knowledge • technical knowledge of materials, processes, sustainability and environmental considerations (e.g. topography, climate, aspect, building materials and details, organisation of space and light) • spatial visual communication techniques and approaches (e.g. architectural drawing and rendering, photo-montage).

  15. Possible design briefs • Discussion

  16. 2.34 Draft Assessment

  17. 2.35Develop a product design through graphics practice • 6 credits – Internal Product design is the design of objects and artefacts and may relate to: fashion, packaging, media products, consumer products and engineered products

  18. Design Brief • Students must generate design ideas to a design brief with specifications that allow students to develop both aesthetic and functional specificaitons • Staples, Inc. is interested in starting a high-end line of office supplies for men and women • Suggest possible specifications?

  19. Successful product design • reveals useful functionality beyond its appealing form. No matter how excellent a design looks like, most customers aren’t likely to spend money on something they won’t be able to use. On the other hand, most people are likely to buy something useful despite the design it has. • ability to combine both beautiful design and functionality making it obvious to the customers how the product can be used and which benefits it delivers. (Vitaly Friedman)

  20. Product design knowledge includes • design approaches, technical knowledge and visual communication techniques relevant to the specific product design context. These may include but are not limited to: • design tools used for the development of product design ideas (e.g. market research, anthropometrics, ergonomes mockups, models)

  21. Be an anthropologist • a person who studies humanity, studying human beings from all times and all dimensions of humanity • put the human into the design

  22. Brainstorming

  23. Critique

  24. Technical knowledge • technical knowledge of materials, joining, fitting, assembly, finish, fasteners, sustainability and environmental considerations

  25. Nightline The Deep dive • Re-designing the shopping trolley • http://www.youtube.com/watch?v=M66ZU2PCIcM

  26. 2.35 Draft Assessment

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