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This document details the structure and types of noise-canceling city furniture segments, highlighting their geometrical representations and associated features. It explores the various types, including their height, distance, and reflection properties. The integration of transformation matrices allows for a nuanced placement and interaction with the urban environment, while specific classifications and functions cater to diverse city needs. This advanced feature supports sustainable urban design by incorporating noise reduction strategies into functional city furniture.
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<<PrimitiveType>> TransformationMatrix4x4Type <<Feature>> _CityObject +xs:double[16] <<ExternalCodeList>> NoiseCityFurnitureSegmentTypeType <<ExternalCodeList>> CityFurnitureFunctionType <<ExternalCodeList>> MimeTypeType <<ExternalCodeList>> CityFurnitureClassType <<Geometry>> gml:: MultiCurve <<ApplicationFeature>> NoiseCityFurnitureSegment <<Feature>> CityFurniture noiseCityFurniture 0..1 +type[0..1]: NoiseCityFurnitureSegmentTypeType +reflection[0..1]: xs:string +reflectionCorrection[0..1]: gml:MeasureType +height[0..1]: gml:LengthType +distance[0..1]: gml:LengthType +class[0..1]: CityFurnitureClassType +function[0..*]: CityFurnitureFunctionType * lodXTerrainIntersection, X[1..4] * * lodXGeometry, X[1..4] lodXImplicitRepresentation, X[1..4] * 0..1 <<Geometry>> gml::_Geometry <<Object>> ImplicitGeometry relativeGeometry lod0BaseLine 0..1 * <<Geometry>> gml::Curve +mimeType[0..1]: MimeTypeType +libraryObject[0..1]: xs:anyURI +transformation[0..1]: TransformationMatrix4x4Type <<Geometry>> gml::Point referencePoint *