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Developing a Classroom Economy 101. Presented for Nashville Teaching Fellows By Meredith Haugner, M.ED. 4 th Grade Teacher Glendale Spanish Immersion Elementary. What is a Classroom Economy?. Fun, interactive learning experience Teaches real world concepts in the classroom
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Developing a Classroom Economy 101 Presented for Nashville Teaching Fellows By Meredith Haugner, M.ED. 4th Grade Teacher Glendale Spanish Immersion Elementary
What is a Classroom Economy? • Fun, interactive learning experience • Teaches real world concepts in the classroom • Can be (part of) a behavior management system • Offers rewards and consequences • May be more motivating than pulling sticks, flipping a card, etc. • Typically with middle elementary (3rd-5th) but applicable for any grade
What’s Involved? The Basics: • Earn money • Class jobs • Positive behavior • Special tasks • Spend money • Class store • Privileges: HW pass, tardy excuse, etc. • Pay rent or other “bills” or fines
A Typical Week of Classroom Economy • Monday • Total last week’s earnings + add in new credit/debit log • Students begin new jobs for the week (assigned by teacher) • Each day (M-F) • Receive credits / debits • Complete job tasks • Friday (schedule rotates) • Students either get PAID + pay RENT or go to STORE • Receive weekly salary from teacher
How Do I Get Started? • Plan carefully first! • Set expectations for learning and what you want to accomplish with the system • Behavior focus? • Extra work motivator? • Know your limits! • Have students help you decide on credits/debits • Clearly communicate & teach system to students • Allow for a grace period as they’re learning! • Make changes if needed
What Supplies Do I Need? • Money! • Checks or Bank Account items • Ex: Deposit + Withdrawal slips • Student “wallets” • Plastic envelopes • Record of student earnings/loses • Individual credit/debit log notebooks • Class poster • “Bank” • Index card boxes to hold bills
What Supplies Do I Need? • Class jobs board • Display students’ names with job • Job descriptions available • Store • Display method • Small, inexpensive items ($ Tree, donations, handmade) • Fines, tickets (Ex: rent, messy desk) • Printable on paper, available to student workers
In Summary… • GOOD • Completely customizable • Motivating • Fun AND useful in the real world • BAD • Can be time consuming • Not free! • UGLY • Inconsistency is a killer • More students = more work **Both issues can be managed with careful planning
Want to learn MORE? Visit my website that compiles resources with lots of details to consider when planning http://classroomeconomy.wordpress.com *Note: No WWW after the http://