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Explore the keys to rapid development and dissemination of multimedia-rich, interactive Earth science learning applications through educational objects. Learn about definition, classes, modules, visual components, assessment tools, virtual experiences, and electronic documents. Understand how to create engaging learning applications using educational objects and their versatility.
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The keys to rapid development and dissemination of multimedia-rich, inter-active Earth science learning applications: educational objects and synergy James D. Myers1, Scott R. Linneman2 & James E. McClurg1 1Department of Geology and Geophysics, University of Wyoming 2Geology Department, Western Washington University http://tmf.gg.uwyo.edu
Educational Objects: Definition • software for education, training or expertise transfer • characteristics: • discoverable • modular • interoperable • can be combined to create new learning applications
Educational Objects: Classes • exploratory modules • visual components • assessment tools • virtual experiences • electronic documents
Educational Objects: Exploratory Modules • explore process, concept or event • qualitative or quantitative • interactive with differing levels of user control and input • address variety of learning levels
Educational Objects: Visual Components • graphic representation of the world • documentary • imagined • illustrate time, motion and space • scope/scale/power • introduce students to regions/processes outside personnel experience
Educational Objects: Assessment Tools • provide feedback to student & instructor • summative or formative • immediate learner feedback • access all levels of learning • employ multimedia • tools can be: • deployed at any point in a learning application • mixed and matched to create quizzes & exams • linked to other learning resources
Educational Objects: Assessment Tools • traditional • T/F, fill-in-the-blank, multiple choice, ordering, matching • electronic • drag and drop • hot spot • ConcepTests • Venn diagrams
Educational Objects: Virtual Experiences • experience places, events and processes • learner directed • non-linear • multiple-layers of information • self-contained • variable complexity
Educational Objects: Virtual Experiences • variety of functions: • field trips • excursions • process investigations • regional tours • field projects • Earth system – human interactions • site visits
Educational Objects: Electronic Documents • media-rich and interactive • address different learning styles • immediate feedback • non-linear and learner directed • employ: exploration, inquiry, observation • built-in assessment
Educational Objects: Electronic Documents • types of electronic documents: • event descriptions • in-depth exercises • study guides • lecture notes • electronic textbooks • lab materials • activity • lab exercise • lab manual
Summary • educational objects are standalone software “chunks” • reused and recombined to produce learning applications • two roles for educators • developers: creates primary objects • users: produce secondary objects • Earth science needs object dissemination method http://tmf.gg.uwyo.edu