The keys to rapid development and dissemination of multimedia-rich, inter-active Earth science learning applications: ed - PowerPoint PPT Presentation

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The keys to rapid development and dissemination of multimedia-rich, inter-active Earth science learning applications: ed

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  1. The keys to rapid development and dissemination of multimedia-rich, inter-active Earth science learning applications: educational objects and synergy James D. Myers1, Scott R. Linneman2 & James E. McClurg1 1Department of Geology and Geophysics, University of Wyoming 2Geology Department, Western Washington University http://tmf.gg.uwyo.edu

  2. Educational Objects: Definition • software for education, training or expertise transfer • characteristics: • discoverable • modular • interoperable • can be combined to create new learning applications

  3. Educational Objects: Classes • exploratory modules • visual components • assessment tools • virtual experiences • electronic documents

  4. Educational Objects: Exploratory Modules • explore process, concept or event • qualitative or quantitative • interactive with differing levels of user control and input • address variety of learning levels

  5. Educational Objects: Exploratory Modules

  6. Educational Objects: Visual Components • graphic representation of the world • documentary • imagined • illustrate time, motion and space • scope/scale/power • introduce students to regions/processes outside personnel experience

  7. Educational Objects: Visual Components

  8. Educational Objects: Assessment Tools • provide feedback to student & instructor • summative or formative • immediate learner feedback • access all levels of learning • employ multimedia • tools can be: • deployed at any point in a learning application • mixed and matched to create quizzes & exams • linked to other learning resources

  9. Educational Objects: Assessment Tools • traditional • T/F, fill-in-the-blank, multiple choice, ordering, matching • electronic • drag and drop • hot spot • ConcepTests • Venn diagrams

  10. Educational Objects: Virtual Experiences • experience places, events and processes • learner directed • non-linear • multiple-layers of information • self-contained • variable complexity

  11. Educational Objects: Virtual Experiences • variety of functions: • field trips • excursions • process investigations • regional tours • field projects • Earth system – human interactions • site visits

  12. Educational Objects: Virtual Experiences

  13. Educational Objects: Electronic Documents • media-rich and interactive • address different learning styles • immediate feedback • non-linear and learner directed • employ: exploration, inquiry, observation • built-in assessment

  14. Educational Objects: Electronic Documents

  15. Educational Objects: Electronic Documents • types of electronic documents: • event descriptions • in-depth exercises • study guides • lecture notes • electronic textbooks • lab materials • activity • lab exercise • lab manual

  16. Educational Objects: Secondary Objects

  17. Educational Objects: Virtual Experiences

  18. Educational Objects: Electronic Documents

  19. Using EOs to Create Learning Applications

  20. Using EOs to Create Learning Applications

  21. Using EOs to Create Learning Applications

  22. Using EOs to Create Learning Applications

  23. Using EOs to Create Learning Applications

  24. Summary • educational objects are standalone software “chunks” • reused and recombined to produce learning applications • two roles for educators • developers: creates primary objects • users: produce secondary objects • Earth science needs object dissemination method http://tmf.gg.uwyo.edu