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Redefining active play for a connected generation.

Sqord is an online entertainment platform that uses real-world activity data to make active play more fun for kids and families. It addresses the declining trend in play and rising costs associated with sedentary behavior. With Sqord, kids can track and sync their activity data, earn rewards, and engage with friends and communities.

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Redefining active play for a connected generation.

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  1. Redefining active play for a connected generation.

  2. Cyndi Dickinson- Moses Lake SD Park Orchard Elementary, K-5 P.E. WA Health&Fitness Cadre member Shelly Ellis- University Prep, Middle School P.E./Health Teacher, SHAPE America National Middle School Teacher of the year 2015, NWD Teacher of the Year 2014, Washington Teacher of the year 2012.

  3. Sqord is an online entertainment platform for kids & families that uses real world activity data to make active play more fun The Importance of Play:the “business” of childhood Play offers cognitive, emotional, social, health benefits for kids Disturbing Trends:active play drops off at a critical age, giving way to more sedentary behavior that leads to lifelong [COSTYLY] habits Obesity-related costs are estimated to exceed $344 billion by 2018 Pioneering New Play:Sqord makes play fun again by using tech and uniquely engaging both youth and key influencers, all at the intersection of large, exciting markets “Wearables” market expected to be a $50 billion market by 2018, Gaming market is expected to reach $117.9 billion in 2015

  4. Play is declining, Costs are rising $400 Early Sedentary Habits Physical activity drops from 180 minutes a day to less than 43 minutes a day between the ages of 9 and 141 $350 Childhood obesity alone is responsible for $14.1 billion in direct costs Costs ($ Billions) Average total health expenses for a child treated for obesity under Medicaid and private insurance is roughly 3x higher $100 1. Journal of the American Medicine, Nader, 2008

  5. How it works A motivating online experience powered by, and encouraging a cycle of active real-world play PLAY! 1. Set up a PowerMe with your online account & strap on the Booster! 2. Play! Anything counts as long as kids and families keep moving 4. Share achievements, challenge friends, & earn rewards online (Rest & Repeat) 3. Track & sync days worth of activity data instantly and wirelessly

  6. Kids play, communities win! • Kids… • Find new ways to move with friends • Develop positive habits at critical age for lifelong health • Unique way to engage with school & community • Parents… • Engage family around healthy habits • More productive kids • Connect with community partners around family health • Rewards & discounts through partnerships • Schools & Partners… • Schools able to measure, manage, motivate their students • Partners seen as local organizations concerned about family health • Unique offerings, events and programs focused on youth and family health • Access to activity data & trends in specific regions • Build a healthy community for kids & parents together

  7. Adding Value for Admins & Groups • Easy registration & onboarding – player set up simplified for minimum time investment • Track & Manage Players – admins can sort, filter and manage players with simple interface • Motivational Features – admins can create custom challenges to motivate players

  8. Engaging Families • Track & Motivate your Kids – see how and what kids are doing to earn points • Find Activities for Kids & Families – find local events and activities for families to attend • Targeted Reward Partners – discounts & digital rewards from select reward partners

  9. Hardware Platform Built for Kids • Durable – built withstand the daily adventures of kid’s routine • Easy to use –mobile syncing on Android and iOS • Low cost – affordable for parents and schools • Customizable – colored bands and accessories gives kids ability to customize how and where they wear their device Confidential Information – Do Not Share

  10. Unique Community Partnerships

  11. Versatile Platform Custom Rollouts by Market Over 50,000 units sold to schools, youth orgs, families and corporations across the country

  12. “Beat It” Fit Dance JIG SAW DANCES Groups of 3 - Number off 1, 2, 3 Go to learning groups, 5 minutes to learn part Go back to group teach part Put it all together! Verse 2X ( Group 1) b. Chorus 1X (Group2) c. Verse 2X ( Group 1) d. Chorus 2X (Group2) e. Instrumental 1X (Group 3) f. Chorus 4X (Group2) SQORD Placement Wrist Ankle Pocket Handout Jigsaw cards

  13. Discussion/ Questions

  14. To play the game is great. To win the game is greater.But to love the game is the greatest of all. - The Palestra , University of Penn

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