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Mobile HCI IS 698/800

Mobile HCI IS 698/800. Spring 2013 Shaun Kane. This class. Overview of human-computer interaction issues in mobile computing Introduction to mobile HCI research (major projects, publication venues) Experience building and evaluating low-fi mobile prototypes. What this class isn’t.

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Mobile HCI IS 698/800

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  1. Mobile HCI IS 698/800 Spring 2013 Shaun Kane

  2. This class Overview of human-computer interaction issues in mobile computing Introduction to mobile HCI research (major projects, publication venues) Experience building and evaluating low-fi mobile prototypes

  3. What this class isn’t Mobile development (but if you have these skills, you can use them) General introduction to HCI (see HCC 629, 729, 760)

  4. Introductions Your name Your degree program (HCC/IS/CS/etc, MS/PhD) What you hope to gain from this class Your favorite mobile computing app or device (and why)

  5. Dr. Shaun Kane Assistant Professor http://umbc.edu/people/skane

  6. http://www.genealogy.ams.org

  7. My research • Developing input and interaction techniques for constrained environments • People with disabilities • Mobile computing • Slide Rule http://www.youtube.com/watch?v=496IAx6_xys • Bonfire http://www.youtube.com/watch?v=mgtTo7JD_dc

  8. Class web site http://umbcmobilehci.wordpress.com/ Course calendar Assignments Reading links Feedback form

  9. The syllabus On the website DRAFT Comments and concerns? Let me know. We will tweak as necessary and finalize by next week.

  10. Feedback • This course is meant to be “agile” • May make changes, but only with class approval • Can “opt out” of changes • Anonymous feedback form on web site • Class structure / pacing • Great papers / terrible papers • Any other feedback

  11. What is mobile HCI? • Mobile usability • Devices we carry (phones, tablets, media players, <smart> watches, glasses, clothing, wearable technologies, game consoles, cameras, projector, networking devices, GPS, sound recorders, medical devices, fitness trackers, laptop)

  12. Use while mobile • Attention: “interaction in 4 second bursts” • Device comes with you (always available) • Ready at hand, micro-interaction • Easy to carry • Challenges / resource constraints • Screen size • Speed (processor, network) • Attention / multitasking • Power • Input devices • Location-aware computing • Finding somebody • Adjust settings (clock, time) • Friend tracker • Long term effects / repetitive stress / “Blackberry thumb” • Social norms / addiction • Environmental conditions(weather, cold) • Hands busy • Security / safety of device • Posture / walking

  13. Why is mobile HCI research interesting / difficult? • Use “in the wild” vs. in the lab • But: Logging and analytics • Privacy / private interactions • New / rapidly changing • Incorporating different types of users

  14. Course topics Mobile social software Navigation / maps Search / information seeking Touch and targeting Text entry Mobile health Audio interfaces Attention / Situational impairments Mobile accessibility Wearable computing / new mobile form factors Others?

  15. To do for next week Review the syllabus Create a Wordpress blog; email the link to skane@umbc.edu Pick reading topics (first come first serve; will open at 1pm tomorrow) Email project topic ideas to me (we’ll finalize the project next week)

  16. Break!

  17. Class activity We’re going to sketch out a simple mobile application, and demonstrate it to the class

  18. The app: Urban wildlife counter UMBC is conducting a study of urban wildlife in Baltimore City (rats, pigeons, mice, mushrooms, etc.) UMBC is paying (mostly untrained) research assistants to explore Baltimore neighborhoods and catalog the urban wildlife They want as much information as possible, but are flexible about what they actually need

  19. What’s hard about it? Variety of wildlife (“other” / “I don’t know”) Keep distance Balance between entering data / spending time entering Group of animals Safety Size / coverage How do you know you’re not counting the same thing twice?

  20. OK, go! • Groups of 3 • 5 minutes: Come up with 3 potential ideas (be creative!) • 10 minutes: Refine your chosen design • 5 minutes: prepare presentation • Show sketches • Act it out

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