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Explore a spatial simulation model of wolves hunting caribou. Understand the dynamics of species interactions through this simulation, which draws on mechanisms behind natural processes. This simulation aids in studying species population dynamics, crucial for wildlife conservation and resource management.
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Spatial Simulations • Wolves hunting Caribou
Simulation • A “model” that is a simulation of a past or potential event • Typically the models are not considered general (simpler models may be) • Relies on knowledge of the mechanisms behind the processes that created the event "3DiTeams percuss chest". Licensed under CC BY-SA 3.0 via Wikipedia - http://en.wikipedia.org/wiki/File:3DiTeams_percuss_chest.JPG#/media/File:3DiTeams_percuss_chest.JPG
Simulations are Used In: • Volcanic eruption processes • Species population dynamics • Disease propagation • Flood dynamics • Social dynamics • Earthquakes • Oil spills • Land slides NASA
Validation? • Past Events: • Can ground-truth based but how generalizable are they? • Future Events: • How to ground-truth? • Best case: • Model based on past events, ground-truth, then extend into the future carefully http://www.dailymail.co.uk/
Civil Engineering • Civil engineering is based on what has worked in the past • New structures are built based on: • Understanding of materials • Books of “margins of error” based on what has worked and not worked in the past • Simulations of potential scenarios
Tacoma Narrows Bridge • http://www.youtube.com/watch?v=j-zczJXSxnw • After the Tacoma narrows bridge collapsed, all suspension bridges had to be checked for harmonic oscillations against the typical winds in the area • Today, this is just one of the simulations that are used to test structures in different situations.
Simulation Models • NASA’s Perpetual Ocean • http://svs.gsfc.nasa.gov/vis/a000000/a003800/a003827/ • NASA Simulation of aerosols:
Animations / Simulations • Tsunamis: • Tsunami in a city – Blender • Another for fun • Tsunami Floods City 2 - Blender Simulation • NOAA Tsunami Animation • Asteroid Impact Simulation
When to simulate? • Completely hypothetic scenarios • Really minimal data • Temporal process -> compelling animations • The process is believed to be well understood (simulations are typically mechanistic) • When the problem can be simplified enough to run on available hardware! • Educational
Methods • Mechanistic/Physical – we’ll leave this for the geologists, hydrologists, and engineers • Agent-Based • Cellular automaton https://www.ufz.de/index.php?en=36281
Agent Based Models www.anylogic.com • Agent: • Typically a point • Has “attributes”: health, size, age, sex, etc. • Behaves independently • Moves, feeds, breeds, dies • Can “interact” with other agents • Can “interact” with its envrionment
Environmental Science • Spatially Explicit Individually Based Models (SEIBM) • Each “object” in the model represents one individual • Spatially Explicit Population Based Models (SEPBM) • Each “object” represents N individuals
Simple Model • All Agents • X • Y • Predator • Hunger • Prey • Health Pred 1 Prey 1 Prey 1 Prey 1
How it works • Move agents • Agent interactions • Prey • Update attributes • Hunger • Birth • Death Loop for a period of time
Movement • Each agent has an x, y coordinate • Moves to a new position based on: • Random movement • Directed movement • Terrain • Forces: wind, water, slope Random Directed Lagrangian Movement
“Walking” • Random Walk • Brownian Motion: pseudo-random movement of particles when interacting with other particles • “Directed Walk” • Movement toward a resource • Lévy flight foraging hypothesis • Line lengths drawn from a “heavy tailed” distribution
Interactions • Agents interact with each other: • Breed • Feed • Interact with distance < some minimum • Agents interact with the environment: • Feed on grass
Real Interactions Are Complex https://i.imgur.com/AZUijGp.gifv
Agents Update Attributes • Hunger/Health go down without food • Birth happens at some cycle if conditions are correct • Death • If Hunger/Health are too high/low • Age > maximum • Conditions too harsh • Also can: • Grow • Learn • Bloom, senesce
Life Cycle Birth Youth Adult Death
Model of Riverine Fish Goto et. al, 2015, Spatiotemporal variation in flow-dependent recruitment of long-lived riverine fish: Model development and evaluation
Individually Based Models • Polytechnic University of Catalan - Crowds • Princeton’s migration studies • Agent Based Traffic Models
Cellular Automata • Monitor what is in each “cell” • Typically: • Each raster has the number of individuals of one type (or amount of available veg) • Can also include: • Land cover, barriers, water vs. land, etc. • Difficulty to cross area • Open vs. protected areas
Tools • NetLogo • HexSim • MASON Multi-Agent Simulation Toolkit • Repast • Programming! • Python • Java • R? • Books: “Agent-Based Models of Geographical Systems”
Python SEIBM • Very simple model • Includes 2 classes: • Animal (prey and predators) • Veg (grass)
SEIBM – Main Script • Imports: tkinter, time, random, Veg, Animal • Setup the GUI • Initialize animal objects in an array • Loop forever: • Update each object • Redraw the window • Let Python process events (mouse clicks) • Sleep for a bit
Others… • HTML 5 Based Simulation Solutions? • EVE (game) • Insight Maker? • For others, see: • Wikipedia