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Naming in Distributed System

Naming in Distributed System. Presented by Faraz Rasheed & Uzair Ahmed faraz@oslab.khu.ac.kr RealTime & Multimedia Lab Kyung Hee University, Korea. Contents. Naming Entities Names, Identifiers and Address Name Spaces Name Resolution Closure Mechanism Linking and Mounting

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Naming in Distributed System

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  1. Naming in Distributed System Presented by Faraz Rasheed & Uzair Ahmed faraz@oslab.khu.ac.kr RealTime & Multimedia Lab Kyung Hee University, Korea

  2. Contents • Naming Entities • Names, Identifiers and Address • Name Spaces • Name Resolution • Closure Mechanism • Linking and Mounting • Implementation of Name Space • Implementation of Resolution • Conclusion

  3. Why naming is important? • Names are used to • Share resources • Uniquely identify entities • To refer locations, and so on… • Name resolution allows a process to access the named entity

  4. Naming Entities • Name string of characters used to refer to an entity • Entity in DS can be anything, e.g., hosts, printers, disks, files, mailboxes, web pages, etc • Access Point  To access an entity • Address name of access point • Access points of an entity may change

  5. Identifier and True Identifiers • We need • single name of entity independent from the address of that entity  location independent • Identifiers  name that uniquely identifies an entity • True Identifier has three properties • Refers to at most one entity • Each entity is referred to by at most one identifier • Never reused • Differentiating point for Address and Identifier

  6. Name Space • Names in DS are organized into Name Spaces • Name Space represented as labeled, directed graph • Leaf node no outgoing edges • Directory node  number of labeled outgoing edges • Stores directory table containing entries for each outgoing edge as a pair (edge label, node identifier) • Root Node only outgoing edges • PathName sequence of labels • Absolute Path  first node in path name is root • Relative Path  the opposite case

  7. General Naming Graph

  8. Name Resolution • The process of looking up a name • Closure Mechanism  Knowing how and where to start name resolution • Mounting transparent way for name resolution with different name spaces • Mounted File System  letting a directory node store the identifier of a directory node from a different name space (foreign name space) • Mount point  directory node storing the node identifier • Mounting point  directory node in the foreign name space • Normally the mounting point is root

  9. Mounted File System • During resolution, mounting point is looked up & resolution proceeds by accessing its directory table • Mounting requires at least • Name of an access protocol (for communication) • Name of the server (resolved to address) • Name of mounting point in foreign name space (resolved to node identifier in foreign NS) • Each of these names needs to be resolved • Three names can be represented as URL nfs://oslab.khu.ac.kr/home/faraz

  10. Mounted File System

  11. Global Name Service (GNS) • Another way to merge different name spaces • Mechanism  add a new root node and make the exiting root node its children • Problem • Existing names need to be changed. E.g., home/faraz  people/home/faraz • Expansion is generally hidden from user • Has a significant performance overhead when merging 100s or 1000s of name spaces

  12. Global Name Service (GNS)

  13. Implementation of Name Space • For large scale DS, name spaces are organized hierarchically • Name Spaces are partitioned into three logical layers • Global Layer formed by highest-level nodes • Administration Layer  formed by directory nodes managed within a single organization • Managerial Layer  formed by nodes that may typically change regularly

  14. Implementation of Name Space

  15. Implementation of Name Space

  16. Implementation of Name Resolution • Assumptions • No replication of name servers • No client side caching • Each client has access to a local name server • Two possible implementations • Iterative Name Resolution • Server will resolve the path name as far as it can, and return each intermediate result to the client • Recursive Name Resolution • A name server passes the result to the next name server found by it

  17. Iterative Name Resolution • Advantage • Less burden on name sever • Disadvantage • More communication cost

  18. Recursive Name Resolution • Advantages • Caching result is more effective • Reduced communication cost • Disadvantage • Demands high performance on each name server

  19. Domain Name System (DNS) • An example implementation of name resolution • Primarily used for looking up host address and mail servers • DNS name space is hierarchically organized as a rooted tree • A label is a case sensitive string with max. length of 63 characters • Max. length of complete path name is 255 characters • The root is represented by a dot • We generally omit this dot for readability

  20. Locating Mobile Entities

  21. Naming versus Locating Entities • Entities are named for lookup and subsequent access • Human-friendly Names • Identifiers • Addresses • Virtually all naming systems maintain mapping from Human-friendly names to addresses • Partitioning of Name space • Global Level • Administrator Level • Managerial Level

  22. cs.vu.nl cs.vu.nl abc ftp.cs.vu.nl ftp.abc.cs.vu.nl ftp.cs.vu.nl cs.vu.nl ftp.khu.ac.kr ftp.cs.vu.nl Naming versus Locating Entities

  23. Naming versus Locating Entities • Possible Solutions • Record the address of new machine • Lookup operation shall work • Another update shall be required to database in case it changes again • Record the name of the new machine • Less efficient • Find the name of new machine • Lookup the address associated with the name • Addition of step to lookup operation • For highly mobile entities, it becomes only worse

  24. Naming versus Locating Entities • Direct, single level mapping between names and addresses. • T-level mapping using identities.

  25. Simple solutions: Broadcasting and multicasting • A location service accepts an identifier as input and returns the current address of the identified entity. • Simple solutions exist to work in local area network. • Address Resolution Protocol (ARP) to map the IP address of a machine to its data-link address, which uses broadcasting. • Multicasting can be used to locate entities in point-to-point networks (such as the Internet). • Each multicasting address can be associated with multiple replicated entities.

  26. Forwarding Pointers (1) • The principle of forwarding pointers using (proxy, skeleton) pairs.

  27. Forwarding Pointers (1) • Redirecting a forwarding pointer, by storing a shortcut in a proxy.

  28. Home-Based Approaches • Example: The principle of Mobile IP. (Perkins, 1997)

  29. Hierarchical Approaches (1) • Hierarchical organization of a location service into domains, each having an associated directory node.

  30. Hierarchical Approaches (2) • An example of storing information of an entity having two addresses in different leaf domains.

  31. Hierarchical Approaches (3) • Looking up a location in a hierarchically organized location service.

  32. Hierarchical Approaches (4) • An insert request is forwarded to the first node that knows about entity E. • A chain of forwarding pointers to the leaf node is created.

  33. Pointer Caches (1) • Caching a reference to a directory node of the lowest-level domain in which an entity will reside most of the time.

  34. Pointer Caches (2) • A cache entry that needs to be invalidated because it returns a nonlocal address, while such an address is available.

  35. Scalability Issues • The scalability issues related to uniformly placing subnodes of a partitioned root node across the network covered by a location service.

  36. The Problem of Unreferenced Objects • An example of a graph representing objects containing references to each other.

  37. Reference Counting (1) • The problem of maintaining a proper reference count in the presence of unreliable communication.

  38. Reference Counting (2) • Copying a reference to another process and incrementing the counter too late • A solution.

  39. Advanced Referencing Counting (1) • The initial assignment of weights in weighted reference counting • Weight assignment when creating a new reference.

  40. Advanced Referencing Counting (2) • Weight assignment when copying a reference.

  41. Advanced Referencing Counting (3) • Creating an indirection when the partial weight of a reference has reached 1.

  42. Advanced Referencing Counting (4) • Creating and copying a remote reference in generation reference counting.

  43. Reference Listing (1) • Skeleton Keeps track of Proxies • Instead of counting them maintain an explicit list of references • Adding/removing references to the list have no effect on the fact the proxy is already exists/removed • Idempotent Operations • Repeatable without affecting the end result • Increment/decrement operation are clearly not idempotent

  44. Reference Listing (2) • Advantages • Don’t require reliable communication • Duplicate messages need not to be detected • Only insertion/deletion should be acknowledged • Easier to keep system consistent in case of process failures • Drawback • Scale badly • Solution • Leasing

  45. Identifying Unreachable Entities • Trace based garbage collection • Scalability problems • Naïve tracing • Mark and sweep collectors • White, Grey, Black marks • Drawbacks • Reachability graphs need to remain same during both phases • No process can run when GC is running

  46. Tracing in Groups (1) • Initial marking of skeletons.

  47. Tracing in Groups (2) • After local propagation in each process.

  48. Tracing in Groups (3) • Final marking.

  49. Conclusion • Naming, organization of names and name resolution are key issue in any distributed systems • Locating entities is an open research issues. There are few methods like Forwarding pointers, hierarchical approaches, home based approaches and pointer caches but each has its own short comings • Reference counting, advanced reference counting and Reference listing are few methods that can be used for unreferenced objects

  50. - All is well that ends well ! Thank you all  Questions / Comments?

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