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Explore the importance of graphic systems, lighting, and models in conveying information, simulation, and user interfaces. Learn about the components such as input devices, processors, memory, and output devices involved in graphics. Dive into the frame buffer, rasterization, color depths, pixel information, and the human visual system. Understand the technology behind true color images, output devices like CRTs and LCD displays, and the human perception of graphics. Delve into the synthetic-camera model, ray tracing, and the beginnings of graphics programming.
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Why do we need graphics? • To convey information • Simulation • User interfaces
A Graphics System • Input devices • Processor • Memory • Frame buffer • Output devices
The Frame Buffer • Is an array – the raster – that holds graphics related information • Mostly, it holds pixels • Converting geometric entities to pixel information is called rasterization • Each pixel in a picture requires color data • The number of bits used is called its depth • The depth determines how many different colors an image can have
Color Pallet • Non-true color images store the color values in pallets • Pallets are an array of colors stored, usually, at the beginning of an image file • The color information of a particular pixel is stored as an index reference to the pallet
True Color • 24-bit images • use 3, 8-bit segments to encode the three primaries: Red, green, and blue (RGB) • Each 8-bit segment can, therefore, hold 256 shades of that color • This results in a possible 16,777,216 different colors
Output Devices • The first, and still most widely used, is the cathode-ray tube (CRT)
The human element • If a computer draws a picture and there is no one there to see it, was it pretty? • Was it even a picture? The purpose of graphics is to be viewed by humans
The human visual system • Light enters the eye through the lens and cornea • The iris opens and closes to regulate the amount of light coming in
The human visual system • An inverted 2D image is produced on the retina • Sensor apparatuses called rods and cones detect features of the light that strike them
The human visual system • The rods and cones then send their signal down the optic nerve to the visual cortex of the brain
The human visual system • We can see electromagnetic energy in the frequency range of 350 to 780 nm
The human visual system • The sizes of the rods and cones along with properties of the lens and cornea determine our visual resolution • Resolution is the measure of how close we can place two points and still recognize that there are two distinct points
The human visual system • There are three different types of cones that respond to different wave lengths of light
The human visual system • The intensity of an image is the physical amount of light • The brightness of an image is the perceived amount of light
We live in a 3D world • Because of binocular vision
Ray tracing • A point source (of light) is the engine
Synthetic-Camera Model • If we imagine a camera taking a picture of our virtual scene, we must consider many different aspects of what that camera might see
Next class Beginnings of graphics programming