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The Role of Computer Games within the e-Learning Systems Fekete Zsombor MicroCad Conference 2003, március Main Research Main approach: How can we find the key-elements of knowledge development by interactive computer games ? Sub-approach:

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the role of computer games within the e learning systems

The Role of Computer Games within the e-Learning Systems

Fekete Zsombor

MicroCad Conference 2003, március

main research
Main Research

Main approach:

  • How can we find the key-elements of knowledge development by interactive computer games?

Sub-approach:

  • How should we interpret the relation between v-games, and e-learning?
  • Why cannot we find this topic in the mainstream of research?
sociological functions of computer games
Sociological functions of computer games

Primary functions

  • Entertainment
  • Technology transfer

Secondary functions

    • User enhancement
    • Cultural transfer
    • Social contact, etc.
sociological functions of learning systems
Sociological functions of learning-systems

Primary functions

  • Education –information, skills
  • Education – social, cultural competences

Secondary functions

    • Social contact
    • Entertainment
    • Social differences etc.
matches
Matches

E

L

L

E

E-Learning

V-Games

historical background
Historical background

Learning:

  • Project-learning
  • Drama-pedagogy
  • Etc.

Gaming

  • Games for Kids
  • Word games
  • Education games
  • Etc.
original concept of e learning
Original concept of e-learning
  • Cheap (computer)
  • Easy-to-use edition
  • Cheap (collecting material)
  • New-structured knowledge
  • Cheap (send, copy)
  • Breaking the borders of distance and time
  • Cheap (tutoring)
  • Comfortable learning anytime, anywhere

New environment is mostly mentioned as challenge, not as a goal!

what environment can a computer afford
What environment can a computer afford?
  • Text (damages eyes, but temporally useful)
  • Hypertext (requires non-linear reading skills)
  • Picture (useful)
  • Audio (really useful)
  • Video (really useful)
  • Multimedia (really useful)
  • Communication by the mentioned media
  • Virtual Environments (new media)
problem is
Problem is
  • Content is mostly implementation of traditional media (text, picture, audio, video)
  • Interactivity is mostly only reduced to following links, controlling media, and solving tests
  • E-learning is concentrated on adopting traditional learning methods
what is e learning
What is e-learning?

IRC, MUD

V-Games

main problem within video games
Main problem within Video-Games
  • Many stereotypes
    • Violence
    • Health risks
    • Social connections risks
    • Associating on homogeny group of video-games
what kind of video games are there
What kind of Video-Games are there?
  • Action
    • Labyrinth
    • 2D / 3D Racing
    • Jump and run
    • Japanese style top-view action
    • 2D / 3D Fighting
    • 2D / 3D Arcade flight / shooter
    • 2D / Movie aim and shoot
    • 3D First Person Shooter
    • 3D Third Person
    • 3D Hack and Sash
what kind of video games are there16
What kind of Video-Games are there?
  • Adventure
    • Text-based
    • Point and click
    • Interactive-Movie Adventure
    • 3D Adventure
what kind of video games are there17
What kind of Video-Games are there?
  • Role Playing
    • Text-based RPG
    • Action RPG
    • Japanese RPG
    • First Person RPG
    • MUD
    • MMORPG
what kind of video games are there18
What kind of Video-Games are there?
  • Strategy
    • God-Simulator
    • Builder / Manager
    • Real-Time Strategy
    • Round-divided Strategy
what kind of video games are there19
What kind of Video-Games are there?
  • Simulation
    • Flight
    • Racing
    • Fiction simulation
    • Human / Animal simulation
what kind of video games are there20
What kind of Video-Games are there?
  • Sports
  • Card-Games
  • Logical Games
    • Logical game
    • Logical action game
what kind of video games are there21
What kind of Video-Games are there?

Media

  • Text
  • 2D
  • 3D
  • Audio / Movie
  • Offline
  • Online
only a few types used for learning
Only a few types used for learning

… and we don’t even know what could we expect from the other types

but still needs a lot of analysis
But still needs a lot of analysis…

Computer games should be analysed by

  • Psychology
  • Cognitive-science
  • Social-psychology
  • Pedagogy
  • Informatics,
  • Programming
thanks for the attention

Thanks for the attention!

Fekete Zsombor

jab-en@jab-en.net