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IKI10230 Pengantar Organisasi Komputer Bab 4.1: Input/Output & Interrupt

IKI10230 Pengantar Organisasi Komputer Bab 4.1: Input/Output & Interrupt. Sumber : 1. Hamacher. Computer Organization , ed-5. 2. Materi kuliah CS152/1997, UCB. 19 Maret 2003 Bobby Nazief (nazief@cs.ui.ac.id) Qonita Shahab (niet@cs.ui.ac.id)

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IKI10230 Pengantar Organisasi Komputer Bab 4.1: Input/Output & Interrupt

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  1. IKI10230Pengantar Organisasi KomputerBab 4.1: Input/Output & Interrupt Sumber:1. Hamacher. Computer Organization, ed-5.2. Materi kuliah CS152/1997, UCB. 19 Maret 2003 Bobby Nazief (nazief@cs.ui.ac.id)Qonita Shahab (niet@cs.ui.ac.id) bahan kuliah: http://www.cs.ui.ac.id/kuliah/iki10230/

  2. Keyboard, Mouse Computer Processor (active) Memory (passive) (where programs, data live when running) Devices Disk(where programs, data live when not running) Input Control (“brain”) Datapath (“brawn”) Output Display, Printer Input/Output: Gerbang Ke Dunia Luar

  3. Motivation for Input/Output • I/O is how humans interact with computers • I/O lets computers do amazing things: • Read pressure of synthetic hand and control synthetic arm and hand of fireman • Control propellers, fins, communicate in BOB (Breathable Observable Bubble) • Read bar codes of items in refrigerator • Computer without I/O like a car without wheels; great technology, but won’t get you anywhere

  4. I/O Device Examples and Speed • I/O Speed: bytes transferred per second(from mouse to display: million-to-1) • Device Behavior Partner Data Rate (Kbytes/sec) Keyboard Input Human 0.01 Mouse Input Human 0.02 Line Printer Output Human 1.00 Floppy disk Storage Machine 50.00 Laser Printer Output Human 100.00 Magnetic Disk Storage Machine 10,000.00 Network-LAN I or O Machine 10,000.00 Graphics Display Output Human 30,000.00

  5. Operating System Proc Mem PCI Bus SCSI Bus cmd reg. data reg. What do we need to make I/O work? Files Windows • A way to connect many types of devices to the Proc-Mem • A way to control these devices, respond to them, and transfer data • A way to present them to user programs so they are useful

  6. Address Decoder Control Circuits Data & Status Registers Organisasi I/O Prosesor Memori ° ° ° Control Lines BUS Address Lines Data Lines I/O Interface Input Device

  7. Processor Input Control Memory Datapath Output A Bus is: • shared communication link • single set of wires used to connect multiple subsystems

  8. Prosesor Bus DATAOUT DATAIN SOUT SIN Display Keyboard Review: Organisasi Input/Output • I/O Device biasanya memiliki 2 register: • 1 register menyatakan kesiapan untuk menerima/mengirim data(I/O ready), sering disebut Status/Control Register SIN, SOUT • 1 register berisi data, sering disebut Data Register DATAIN, DATAOUT • Prosesor membaca isi Status Register terus-menerus, menunggu I/O device men-set Bit Ready di Status Register (0  1) • Prosesor kemudian menulis atau membaca data ke/dari Data Register • tulis/baca ini akan me-reset Bit Ready (1  0) di Status Register

  9. Review: Contoh Program Input/Output • Input: Read from keyboard Move #LOC,R0 ; Initialize memoryREAD: TestBit #3,INSTATUS ; Keyboard (IN) ready? Branch=0 READ ; Wait for key-in Move DATAIN,(R0) ; Read character • Output: Write to displayECHO: TestBit #3,OUTSTATUS; Display (OUT) ready?Branch=0 ECHO ; Wait for it Move (R0),DATAOUT; Write character Compare #CR,(R0)+ ; Is it CR? ; Meanwhile, stores it Branch≠0 READ ; No, get more Call Process ; Do something

  10. Memory-mapped-I/O vs. I/O-mapped-I/O • Status & Data Registers are treated as memory locations: • Called “Memory Mapped Input/Output” • A portion of the address space dedicated to communication paths to Input or Output devices (no memory there) • The registers are accessed by Load/Store instructions, just like memory • Some machines have special input and output instructions that read-from and write-to Device Address Space: • Called “I/O Mapped Input/Output” • IN Rx,Device-Address ; Processor  Device ; Rx  Rdevice-Address • OUT Device-Address,Rx ; Device  Processor ; Rdevice-Address  Rx

  11. Contoh Program Input/Output (I/O-mapped-I/O) • Input: Read from keyboard Move #LOC,R0 ; Initialize memoryREAD: In INSTATUS,R1 ; Read status TestBit #3,R1 ; Keyboard (IN) ready? Branch=0 READ ; Wait for key-inIn DATAIN,R1 ; Read character Move R1,(R0) ; Store in memory • Output: Write to displayECHO: In OUTSTATUS,R1; Read status TestBit #3,R1 ; Display (OUT) ready?Branch=0 ECHO ; Wait for it Move (R0),R1 ; Get the characterOut R1,DATAOUT ; Write it Compare #CR,(R0)+ ; Is it CR? ; Meanwhile, stores it Branch≠0 READ ; No, get more Call Process ; Do something

  12. Polling

  13. Processor-I/O Speed Mismatch • 500 MHz microprocessor can execute 500 million load or store instructions per second, or 2,000,000 KB/s data rate • I/O devices from 0.01 KB/s to 30,000 KB/s • Input: device may not be ready to send data as fast as the processor loads it • Also, might be waiting for human to act • Output: device may not be ready to accept data as fast as processor stores it • What to do?

  14. Program-Controlled I/O: Polling • Input: Read from keyboard Move R1,#line ; Initialize memoryWAITK: TestBit STATUS,#0 ; Keyboard (IN) ready? Branch=0 WAITK ; Wait for key-in Move R0,DATAIN ; Read character • Output: Write to displayWAITD: TestBit STATUS,#1 ; Display (OUT) ready?Branch=0 WAITD ; Wait for it Move DATAOUT,R0 ; Write character Move (R1)+,R0 ; Store & advance Compare R0,#$0D ; Is it CR? Branch≠0 WAITK ; No, get more Call Process ; Do something • Processor waiting for I/O called “Polling” DATAIN STATUS DATAOUT

  15. Cost of Polling? • Assume for a processor with a 500-MHz clock it takes 400 clock cycles for a polling operation (call polling routine, accessing the device, and returning). Determine % of processor time for polling • Mouse: polled 30 times/sec so as not to miss user movement • Floppy disk: transfers data in 2-byte units and has a data rate of 50 KB/second. No data transfer can be missed. • Hard disk: transfers data in 16-byte chunks and can transfer at 8 MB/second. Again, no transfer can be missed.

  16. % Processor time to poll mouse, floppy • Times Mouse Polling/sec = 30 polls/sec • Mouse Polling Clocks/sec = 30 * 400 = 12000 clocks/sec • % Processor for polling: 12*103/500*106 = 0.002%  Polling mouse little impact on processor • Times Polling Floppy/sec = 50 KB/s /2B = 25K polls/sec • Floppy Polling Clocks/sec = 25K * 400 = 10,000,000 clocks/sec • % Processor for polling: 10*106/500*106 = 2%  OK if not too many I/O devices

  17. % Processor time to hard disk • Times Polling Disk/sec = 8 MB/s /16B = 500K polls/sec • Disk Polling Clocks/sec = 500K * 400 = 200,000,000 clocks/sec • % Processor for polling: 200*106/500*106 = 40%  Unacceptable

  18. Interrupt

  19. What is the alternative to polling? • Wasteful to have processor spend most of its time “spin-waiting” for I/O to be ready • Wish we could have an unplanned procedure call that would be invoked only when I/O device is ready • Solution: use interrupt mechanism to help I/O. Interrupt program when I/O ready, return when done with data transfer

  20. I/O Interrupt • An I/O interrupt is like a subroutine call except: • An I/O interrupt is “asynchronous” • More information needs to be conveyed • An I/O interrupt is asynchronous with respect to instruction execution: • I/O interrupt is not associated with any instruction, but it can happen in the middle of any given instruction • I/O interrupt does not prevent any instruction from completion

  21. (1) I/O interrupt Memory add sub and or (2) save PC user program (3) interrupt service addr (4) read store ... jr interrupt service routine (5) Interrupt Driven Data Transfer

  22. Interrupt Service Routine (Interrupt Handler) Main Program Move #Line,PNTR ; Initialize buffer pointer. Clear EOL ; Clear end-of-line indicator. BitSet #2,CONTROL ;Enable keyboard interrupts. BitSet #9,PS ;Set interrupt-enable bit in the PS. … Interrupt Service Routine Read: MoveMultiple RO-R1,-(SP) ;Save R0 & R1 on stack. Move PNTR,R0 ; Load buffer pointer. MoveByte DATAIN,R1 ; Get input character and MoveByte R1,(R0)+ ; store it in the buffer. Move R0,PNTR ; Update buffer pointer. CompareByte #$0D,R1 ; Check if Carriage Return Branch≠0 RTRN Move #1,EOL ; Indicate end-of-line. BitClear #2,CONTROL ;Disable keyboard interrupts. RTRN: MoveMultiple (SP)+,RO-R1 ;Restore R0 & R1. Return-from-interrupt

  23. Benefit of Interrupt-Driven I/O • 400 clock cycle overhead for each transfer, including interrupt. Find the % of processor consumed if the hard disk is only active 5% of the time. • Interrupt rate = polling rate • Disk Interrupts/sec = 8 MB/s /16B = 500K interrupts/sec • Disk Transfer Clocks/sec = 500K * 400 = 200,000,000 clocks/sec • % Processor for during transfer: 250*106/500*106= 40% • Disk active 5%  5% * 40%  2% busy Determined by disk’s activity, whereas in Polling-driven I/O the Processor will be busy polling 40% of the time even if the disk is not active

  24. Instruction Set Support for I/O Interrupt • Save the PC for return • To enable the “proper return” when the interrupt has been served • AVR uses the stacks • Where to go when interrupt occurs? • To allow “proper branch” to the service routine • AVR defines: • Locations 0x000 – 0x002 for external interrupts • Locations 0x003 – 0x00C for internal interrupts • Determine cause of interrupt? • To guarantee “proper service routine” serving “proper interrupt” • AVR uses vectored interrupt, which associates the location of the interrupt service routine (see above) with the device that causes it

  25. Interrupt Hardware

  26. INTR Processor Interrupt Request Vdd • I/O Devices interrupt processor through a single line known as Interrupt Request signal (INTR) • To serve n devices, the line uses wired-or connection that allows any interrupting device to activate the signal • any INTRi is switched on, INTR will become TRUE INTR1 INTR2 INTRn

  27. Sequence of Events during Interrupt • The device activates interrupt request signal. • The processor interrupts the program currently being executed. • Interrupts are disabled by changing the control bits in the PS. • The device is informed that its request has been recognized, and in response, it deactivates the interrupt request signal. • The action requested by the interrupt is performed by the interrupt service routine. • Interrupts are enabled and execution of the interrupted program is resumed.

  28. Multiple Devices/Interrupts • How to handle simultaneous interrupt requests? • Need to have priority scheme • Which I/O device caused exception? • Need to convey the identity of the device generating the interrupt • Can processor avoid interrupts during the interrupt routine? • In general, interrupts are disabled whenever one is being serviced; interrupts will be enabled after the service is completed • However, occasionally a more important interrupt may occur while this interrupt being served • Who keeps track of status of all the devices, handle errors, know where to put/supply the I/O data? • In general, these is one of the tasks of Operating System

  29. Device Identification • The Interrupting Device may provide its identity through: • Interrupt-Request (IRQ) bit in its Status Register, which will be evaluated one-by-one by the processor (polling) • Sending special code the the processor over the bus (vectored interrupt) Device 1 Device N Device 2 INTR1 INTR2 INTRn CPU wired-OR

  30. Prioritized Interrupt: Daisy Chain Scheme • Advantage: simple • Disadvantages: • Cannot assure fairness: A low-priority device may be locked out indefinitely Device 1 Highest Priority Device N Lowest Priority Device 2 INTA Release CPU INTR wired-OR

  31. Prioritized Interrupt: Priority Groups • Interrupt Nesting: an Interrupt Service Routine may be interrupted by other, higher-priority interrupt Device 1 Device N Device 2 INTA1 INTR1 CPU INTA2 INTR2

  32. Exceptions

  33. Exceptions • Interrupt is only a subset of Exception • Exception: signal marking that something “out of the ordinary” has happened and needs to be handled • Interrupt: asynchronous exception • Unrelated with instruction being executed • Trap: synchronous exception • Related with instruction being executed • To recover from errors: Illegal Instruction, Divide By Zero, … • To debug a program • To provide privilege (for Operating System)

  34. I/O & Operating System • The I/O system is shared by multiple programs using the processor • OS guarantees that user’s program accesses only the portions of I/O device to which user has rights (e.g., file access) • Low-level control of I/O device is complex because requires managing a set of concurrent events and because requirements for correct device control are often very detailed • OS provides abstractions for accessing devices by supplying routines that handle low-level device operations • I/O systems often use interrupts to communicate information about I/O operations • OS handles the exceptions generated by I/O devices (and arithmetic exceptions generated by a program) • Would like I/O services for all user programs under safe control • OS tries to provide equitable access to the shared I/O resources, as well as schedule accesses in order to enhance system performance

  35. I/O – OS – User’s Program User’sProgram getchar(); System.in.readLine();putchar(); System.out.println(); I/O Services OS DeviceDriver DeviceDriver DeviceDriver I/O Device

  36. OS Interrupt Services OSINIT Set interrupt vectors Time-slice clock  SCHEDULER Trap  OSSERVICES VDT interrupts  IODATA OSSERVICES Examine stack to determine requested operation Call appropriate routine SCHEDULER Save current context Select a runnable process Restore saved context of new process Push new values for PS and PC on stack Return from interrupt

  37. I/O ROUTINES & DEVICE DRIVER IOINIT Set process status to Blocked Initialize memory buffer address pointer Call device driver to initialize device & enable interrupts in the device interface (VDTINIT) Return from subroutine IODATA Poll devices to determine source of interrupt Call appropriate device driver (VDTDATA) If END = 1, then set process status to Runnable Return from interrupt VDTINIT Initialize device interface Enable interrupts Return from subroutine VDTDATA Check device status If ready, then transfer character If character = CR, then set END = 1; else set END = 0 Return from subroutine

  38. Contoh: Main Program .cseg .org INT0addr rjmp ext_int0 ;External interrupt handler .org OVF0addr rjmp tim0_ovf ;Timer0 overflow handler main: Do some initializations rcall uart_init ;Init UART sei ;Enable interrupts idle: sbrs u_status,RDR ;Wait for Character rjmp idle Do the work wait: sbrc u_status,TD ;Wait until data is sent rjmp wait Wrap it up

  39. Contoh: Interrupt Handler ext_int0: ldi u_status,1<<BUSY ;Set busy-flag (clear all others) Do some work ldi u_tmp,1<<TOIE0 ;Set bit 1 in u_tmp out TIFR,u_tmp ; to clear T/C0 overflow flag out TIMSK,u_tmp ; and enable T/C0 overflow interrupt Do more work clr u_bit_cnt ;Clear bit counter out GIMSK,u_bit_cnt ;Disable external interrupt reti tim0_ovf: sbrs u_status,TD ;if transmit-bit set Do something ldi u_tmp,1<<INT0 ;(u_bit_cnt==9): out GIMSK,u_tmp ;Enable external interrupt clr u_tmp out TIMSK,u_tmp ;Disable timer interrupt cbr u_status,(1<<BUSY)|(1<<TD) ;Clear busy-flag and transmit-flag reti

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