40 likes | 141 Views
Real-Time Strategy (RTS) game with modifiable game data stored in Lua script files, utilizing an API created in CSharp and LuaInterface. Allows easy creation of characters, maps, and missions without recompilation. Integrated Lua interpreter for dynamic content through scripting events. Plans include expanding the Lua API and enhancing the built-in editor for script creation.
E N D
Warpaths: a modifiable, Real Time Strategy game written using XNA.
Description • Real Time Strategy (RTS) game • Heavily modifiable as game data is stored in lua script files which uses an API I created which is implemented in CSharp and exposed to the lua scripting language. • This modifiability allows for the creation of new characters, maps, missions etc for the game without the need for recompilation.
Use of Opensource Components • Uses the LuaInterface, an opensource, .net, embeddable lua interpreter to provide the API and to run the custom lua files which store the modifications. • This allows for importing custom data into the game as well as creating dynamic content in the game such as scripted events all by using the power of the lua language.
Next steps • Expansion of the lua API • To take advantage of built-in lua functions such as timers etc. • The game also has an editor which validates lua script files associated with the game. • This can be expanded to be a full IDE for easy, intuitive and convenient script creation.