The Halo 2 AI In 10 Minutes or Less Dami á n Isla Bungie Studios. Halo. First person shooter for XBox Interesting sci-fi world Lots to do (combat, exploration, vehicles, weapons) Lots of decisions to make Slower-paced More strategic in nature?. Allies Not terribly effective
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Not terribly effective
~10 seconds or ~30 minutes
Clear behavioral patterns for the player to learn and exploit
4 - 30 second lifespansThe AI
Single-player campaign only (no multiplayer)
Strongly agent-based approach
“Strategy” controlled through scripting
Decision-making: Behavior DAG (HFSM)
Behavior: a program that takes temporary control of the actor in order to get something done.
Baerends, The Functional Organization of Behavior, 1976
… but no concept-reasoning or action-planning