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Particle Physics Manager Objectives

Educational game communicating particle physics and science ideas. Particle Physics Manager Objectives. Suitable for 12-16yrs (KS3/4). 1.1   Scientific thinking. KS3 Science Curriculum 'Key Concepts'. 1.2   Applications and implications of science. 1.3   Cultural understanding.

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Particle Physics Manager Objectives

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  1. Educational game communicating particle physics and science ideas Particle Physics ManagerObjectives • Suitable for 12-16yrs (KS3/4)

  2. 1.1   Scientific thinking KS3 Science Curriculum'Key Concepts' 1.2   Applications and implications of science 1.3   Cultural understanding 1.4   Collaboration

  3. “During KS4 pupils learn about the way science and scientists work within society” KS4 Science Curriculum'Key Concepts'

  4. Active decision making e.g., overcome a particular problem How can the game educate? • Resource management / Problem solving • Explanatory dialogues Short, focused description of key points

  5. Scope of the game LHC-based • Possible goals: • Design an effective collider / campus • Discover Higgs boson • Advantages: • Highly focused – can communicate more detail on current particle physics without overwhelming user • Current topic

  6. Scope of the game LHC-based Possible flow: Assign construction contracts Run experiments Review proposed designs and advice / theory Endgame: Discover Higgs, etc Refine detectors / collider

  7. Scope of the game Historical • Possible goals: • Manage and design a CERN-like site over several decades • 'Beat' CERN's progress • Reach discovery milestones • Advantages: • Greater potential divergence of user experience • Communicates importance of prior work on progress

  8. Scope of the game Historical Possible flow: Assign construction contracts Identify potential frontier to explore Design new experiment Refine detectors / collider / campus Reach discovery milestone Run experiments

  9. Open Questions • What scope is most appropriate or interesting? • Which goals are suitable and how can a user's performance be evaluated on them? • What mechanics would effectively reward those who understand the science presented without frustrating those that do not?

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