Procedure : 1. Choose teams & countries 2. Go over rules 3. Read country description sheet, plan strategy 4. Conduct negotiations 5. Spend economic points 6. Declare, Conduct wars & further negotiations as necessary. 7. Next year OR Peace conference/debrief. Hints :
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1. Choose teams & countries
2. Go over rules
3. Read country description sheet, plan strategy
4. Conduct negotiations
5. Spend economic points
6. Declare, Conduct wars & further negotiations as necessary.
7. Next year OR Peace conference/debrief
Annual income = colonies + industries
Weak countries can win with the right allies.
If a war is declared, commit to a side or remain neutral. Countries may change sides or drop out.
Victors dictate terms to losers after a war.
Try to follow the best interests of your nation in regards to colonies, fighting wars, etc.The Great Powers Game
In war, 2 navies = 1 army in strength (if you defeat a rival, you may only take their colonies if you have a natural interest in that region).
5 OR MORE EMPIRES FIGHTING = GREAT WAR
A WAR MAY LAST MORE THAN ONE YEAR
If you defeat a country, you may destroy their industries or leave them intact (if you want them to become a satellite ally, you may want to leave them some or all of their industry so they can rebuild and defend themselves).
SOME ENEMIES MAY NOT FIGHT IN A WAR ON THE SAME SIDE:
Colonies are divided into the following regions:
Balkans (SE Europe)
Middle East & N. Africa
Latin AmericaHints (cont)
WAR (Die roll + Army Strength + .5(Navies))Tie = Stalemate (both sides lose half-strength)Casualties: loser loses % based on die roll; winner loses smaller % based on die roll