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COE 308

COE 308. Lectures 5: Multiplication & Division. Multiplication Algorithm. 852 x 456. School Age Algorithm. 6 x 852 x 10 0. 5 x 852 x 10 1. +. 4 x 852 x 10 2. Algorithm:. Compute Partial Products. Multiply Multiplicand by EACH DIGIT of Multiplier. Single Digit Multiplication.

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COE 308

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  1. COE 308 Lectures 5: Multiplication & Division COE 308

  2. Multiplication Algorithm 852 x 456 School Age Algorithm 6 x 852 x 100 5 x 852 x 101 + 4 x 852 x 102 Algorithm: • Compute Partial Products • Multiply Multiplicand by EACH DIGIT of Multiplier Single Digit Multiplication Multiplication by a power of the base (10i) is a Shift Left by i positions • Multiply the product by the order of the digit (x 10i) • Add Partial Products Multiple Additions COE 308

  3. Multiplication in Binary 11010110 x 10011 1 x 11010110 x 20 1 x 11010110 x 21 0 x 11010110 x 22 0 x 11010110 x 23 + 1 x 11010110 x 24 Because there are only two digits in binary (0 and 1). The multiplication algorithm becomes only: • Shift Multiplicand Easy to Implement • Multiply Shifted Multiplicand by 1 or 0 A x 1 = A; A x 0 = 0 • Add the Shifted Multiplicands Addition of many operands? Issue: How to add more than two operands at the same time ? COE 308

  4. + + Adding Partial Products Issue: How to add more than two operands at the same time ? 00000000h (0 on 32 bits) Multiplicand • Uses many Adders • Need circuit that uses one to few adders because of size limitations • Parallel Multipliers are used in high performance, multiplication intensive, architectures like DSP (Digital Signal Processing). bits 0 1 2 Multiplier 30 31 TOO EXPENSIVE + 31 31 31 + 31 COE 308

  5. Iterative Solution Full Parallel Multiplier is too expensive Solution Iteratively add the partial products Inconvenients Advantages Much Slower than Parallel Multiplication Circuit Uses ONE Adder Only COE 308

  6. First Multiplication Algorithm Shift the Multiplicand Left to realize the multiplication by the order of the digit Multiplicand Shift the Multiplier right to get out each digit LSB first and MSB last Shift Left 64 bits Multiplier Shift Right Add the product register content to every potential partial product (shifted multiplicand) all the time. Result is only written when appropriate 32 bits 64-bit ALU Control test Product Write 64 bits Control the write of the product register to only add partial products corresponding to a multiplier digit equal to 1 COE 308

  7. First Multiplication Algorithm(2) Start Bit 0 of Multiplier = 0 ? =1 =0 Product  Product + Multiplicand Shift Left Multiplicand with 1 bit Shift Right Multiplier with 1 bit 32nd Repetition? Yes: 32 repetitions No: < 32 repetitions Done COE 308

  8. Multiplication Circuit Improvement Current Circuit has • 64-bits Multiplier Register used to shift the Multiplier. • Shifting the Multiplier means inserting 0s (known value). • Reserving bits for holding known values is a waste of resources • Anytime, Register contains 32 data bits and 32 0s. • 100% overhead just to shift • 64-bits Adder is not necessary because: • Addition is done between two 32 bits operands • Either add lower bits of product with lower 0s of the shifted multiplier • Or add the higher bits of the product which are 0s with the leading bits of the shifted multiplicand Need to Reduce the cost of the Multiplication Circuit COE 308

  9. Analogy Multiplication Method is the same. Two Ways of Implementing the same algorithm • Shift the Multiplicand register forward and do not shift the Product register (what we have seen so far) • Shift the Product register backward and do not shift the Multiplicand register (the other method) Similar to having two methods of making a moving scene in a movie COE 308

  10. Movie Making Tips Is The Car Moving Forward or the Trees moving Backward ??? COE 308

  11. Method 1 The Car is Moving Forward The Camera/Observer is attached to the car COE 308

  12. Method 2 • The Car is a Fake Car. • The Camera/Observer and the Fake Car are both fixed • The trees are pictures fixed on a moving panel COE 308

  13. 1010110 Multiplicand Multiplier Product x 10011 0000000 + 1010110 1010110  1010110 01010110 + x 1010110 10011 0000000 100000010  + 1010110 0100000010 + 1010110 0000000 + 1010110. 0100000010  100000010 + 0000000.. 00100000010 0000000 + 100000010 +  00100000010 0000000... 0100000010 000100000010 + 1010110.... + 1010110 11001100010 11001100010 Shifting Backwards Product Initial Product Initial Mcand x 1 Mcand x 1 Shiftd 0 bits Sh. Product Right Mcand x 1 Shiftd 1 bits Mcand x 1 Mcand x 0 Sh. Product Right Mcand x 0 Mcand x 0 Mcand x 1 Shiftd 4 bits Sh. Product Right Mcand x 0 Sh. Product Right Mcand x 1 • No Shift for the Multiplicand • Shift the Product Right (Backward) • Shift Multiplicand Left • No Shift for the Product COE 308

  14. Second Multiply Algorithm Multiplicand 32 bits Multiplier Shift Right 32-bit ALU 32 bits Control test Shift Right Write Product 64 bits COE 308

  15. Second Multiply Algorithm (2) Start Bit 0 of Multiplier = 0 ? =1 =0 Product[63:32]  Product[63:32] + Multiplicand Shift Right Product with 1 bit Shift Right Multiplier with 1 bit 32nd Repetition? Yes: 32 repetitions No: < 32 repetitions Done COE 308

  16. Another Improvement • In Second Multiplication Algorithm: • Initialize the 64-bit Product Register with 0s • Only the Upper 32-bits are added to the Multiplicand • The lower 32-bits 0s are shifted out as the Product register is shifted right Merge the lower 32-bits of Product Register with Multiplier Register COE 308

  17. Third Multiply Algorithm Multiplier Register merged with lower 32 bits of Product register Multiplicand 32 bits 32-bit ALU Control test Shift Right Write Product 64 bits COE 308

  18. Third Multiply Algorithm (2) Start Bit 0 of Product = 0 ? =1 =0 Product[63:32]  Product[63:32] + Multiplicand Shift Right Product with 1 bit 32nd Repetition? Yes: 32 repetitions No: < 32 repetitions Done COE 308

  19. Signed Multiplication • Convert multiplier and multiplicand into positive numbers • Perform the multiplication • Compute the sign of the product • Apply the sign to the product by either complementing the product (<0) or leaving it as is (>0) COE 308

  20. Booth’s Algorithm Principle: Minimization of Intermediate Additions by Virtually reducing multiplier Middle of run 0 1 1 1 1 0 End of run Beginning of run i+3 i+2 i+1 i Normal Method: Product = Product + Mcand.(2i+3 + 2i+2 + 2i+1 + 2i) Booth’s Method: Product = Product + Mcand. (2i+4 -2i) COE 308

  21. Multiplication in MIPS • Separate pair of 32 bits registers to contain the 64-bit product • Hi and Lo: 32 bits each. Result of multiplication instructions always in Hi:Lo • 2 instructions to move the result from Hi/Lo to MIPS registers: mflo and mfhi • 2 Multiply instructions • mult: signed multiplication • multu: unsigned multiplication COE 308

  22. Division Select One digit from Dividend to compare to Divisor 8 < 21 827 21 Smaller than Divisor, Consider Two digits 827 21 82 > 21 Find biggest digit d (from 1 to 9) which satisfies: 82 >= 21 x d 82 > 21x1 82 > 21x2 82 > 21x3 82 < 21x 4 Use (4-1) = 3 • Determine dusing: • Intuition (Guessing) when performed by a Human • Algorithm that increases d until • Either d x 21 > 82; use (d-1) • Or d = 9 827 21 197 > 21x1 …………………… 197 > 21x8 197 > 21x9 Use 9 - 63 39 197 - 189 8 COE 308

  23. Division Algorithm (in Decimal) Start M >= Divisor No Shift Left Next Digit of Dividend into M Define M: temporary storage Yes d = 1 Define Q: Quotient Q = 0 No M <= d x Divisor No d = 9 d = d + 1 Yes M = Leftmost Digit of Dividend Yes d = d - 1 M = M – (d x Divisor) Shift Left Next Digit of Dividend into M Shift in d into Q Done No More Digits in Dividend No Yes M: Remainder Q: Quotient COE 308

  24. Division in Binary Many steps before finding a number > Divisor Presence of leading 0s disturbs the conventional algorithm 001100111011 000000010101 Extract digits from Dividend and Shift them to align them with Divisor 000000011001 000001000111 - 000000010101 • In binary, d can only take the value 0 or 1. • Means: • Divisor x d<= Extracted Digits from Dividend • d = 1 000000000100 000000100110 - 000000010101 000000010001 000000100011 Quotient Register: Shift Left Serial In from LSB - 000000010101 Every step the Extracted Digits are compared to the Divisor: If Divisor x 1 > Extracted Digits  Shift in 0 in the Quotient If Divisor x 1 <= Extracted Digits  Shift in 1 in the Quotient 000000001110 000000011101 - 000000010101 000000001000 Method of Extracting Digits from Dividend not Practical in Context of Logic Circuits COE 308

  25. 000000000000001100111011 < 0 >= 0 000000010101000000000000 000000001010100000000000 000000000101010000000000 000000000010101000000000 000000000001010100000000 000000000000101010000000 000000000000010101000000 000000000000001010100000 Forced Alignment To Force the Alignment of the Dividend and the Divisor: • Multiply the Divisor by 2n (Shift Left by n), n being the number of bits of both the Dividend and the Divisor • Shift right (divide by 2) the Divisor until Divisor <= Dividend Rest of the Algorithm Remains the Same COE 308

  26. First Division Algorithm Divisor Shift right 64 bits Quotient Shift Left 64-bit ALU 32 bits Control test Remainder Write 64 bits COE 308

  27. First Division Algorithm (2) Start Remainder  Remainder - Divisor Remainder ≥ 0 Test Remainder Remainder < 0 Shift Quotient to left setting the new rightmost bit to 1 Restore original value of Remainder Remainder  Remainder + Divisor Shift Quotient to left setting the new rightmost bit to 1 Shift Right Divisor with 1 bit 33rd Repetition? Done Yes: 33 repetitions No: < 33 repetitions COE 308

  28. Division Algorithm Improvement • Current Circuit has • 64-bits Divisor Register used to shift the Divisor. • Shifting the Divisor means inserting 0s (known value). • Reserving bits for holding known values is a waste of resources • Anytime, Register contains 32 data bits and 32 0s. • 100% overhead just to shift • 64-bits ALU is not necessary because: • Subtraction is done between two 32 bits operands (after alignment of Divisor and Dividend) Need to Reduce the cost of the Division Circuit COE 308

  29. Shifting Dividend Forward Shifting the Divisor Backward (Right) and Fixing the Dividend/Remainder is equivalent to: Fixing the Divisor and Shifting the Dividend/Remainder Forward (Left) • In Second Method: • Dividend/Remainder Register still 64-bits, initialized with Dividend aligned right with upper 32-bits initialized to 0 • Divisor Register is reduced to 32-bits and is not shifted. Similar to the Analogy made in improving the Multiplication Algorithm COE 308

  30. Second Division Algorithm Divisor 32 bits Quotient Shift Left 32-bit ALU 32 bits Control test Shift Left Remainder Write 64 bits COE 308

  31. Another Improvement In Second Algorithm: • Remainder Register upper 32-bits initialized to 0s • Remainder Register is shifted left 32 times. • 0s are inserted in the LSB of the Remainder Register • Lower 32 bits end-up with 0s • Quotient Register: 32-bit LSB serial-in left shift register • Data is progressively shifted-in in the Quotient Register Merge the lower 32-bits of Remainder Register with Quotient Register COE 308

  32. Final Division Algorithm Divisor 32 bits 32-bit ALU Shift Right Control test Remainder Write Shift Left 64 bits COE 308

  33. Division in MIPS • Separate pair of 32 bits registers to contain the 64-bit remainder: • Hi and Lo: 32 bits each. • Lo: Contains Quotient • Hi: Contains Remainder • 2 instructions to move the result from Hi/Lo to MIPS registers: mflo and mfhi • 2 Divide instructions • div: signed division • divu: unsigned division COE 308

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