1 / 22

Overview of Fall Semester

Overview of Fall Semester. Glenn Bresnahan glenn@bu.edu. Semester 1 Syllabus. Introduction – Maria, Glenn, Felix, Greg (2 classes) Collaborative Art Project - Felix (6 classes) Introduction to Virtual Reality – Glenn (1 class) Corel Painter I – Laura (3 classes)

Download Presentation

Overview of Fall Semester

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Overview of Fall Semester Glenn Bresnahan glenn@bu.edu

  2. Semester 1 Syllabus • Introduction – Maria, Glenn, Felix, Greg (2 classes) • Collaborative Art Project - Felix (6 classes) • Introduction to Virtual Reality – Glenn (1 class) • Corel Painter I – Laura (3 classes) • Principles of sound – Glenn, Robert (2 classes) • Digital Audio – Manny (3 classes) • Native American imagery – Greg (1 class) • Using Digital Media in VR– Erik, Robert (3 classes) BPC: Art and Computation – Summer 2007

  3. Semester 1 Syllabus (continued) • Field trip to Chaco Canyon and discussion – Maria (2 classes) • Principles of animation – Erik (1 class) • Corel Painter II – Laura (3 classes) • Building a virtual world – Graph Paper World – Erik (3 classes) • Planning final project– Maria, Felix (2 classes) • Principles of digital images – Glenn (2 classes) • Final project work – Felix, Erik (6 classes) BPC: Art and Computation – Summer 2007

  4. Lesson Plans BPC: Art and Computation – Summer 2007

  5. Lesson Plan Materials http://scv.bu.edu/BPC • Lesson plans as Web pages • PDF files for entire semester • PowerPoint lecture materials for most segments • Ancillary files (homework assignments, documentation, etc). • Reference material pointers BPC: Art and Computation – Summer 2007

  6. High Level Summary of Semester I • Create a context and framework for collaborative project using Native American aesthetics • Introduce concepts of 3D graphics and VR • Creation and manipulation of digital images (Corel) • Principles of audio and digital audio processing (Audacity) • Principles of digital images and vision • Principles of 2D (cell) animation • Using 2D images and digital audio in a VR environment (DAFFIE) BPC: Art and Computation – Summer 2007

  7. Lesson #1 – Intro to Art & Computation • Provide an orientation to the class • Background, rational and funding • Use of video conferencing (AG) • Introductions of students and teachers • Syllabus • Expectations & grading • Expose the students to Virtual Reality • Demonstrate one or more VR worlds • have students navigate in VR space • Explain 3D stereoscopic effect BPC: Art and Computation – Summer 2007

  8. Lesson #3 – Intro to Virtual Reality • Introduces the concepts of 3D displays, VR, computer graphics, animation, and DAFFIE software • Stereopsis • Principles of animation • Fundamentals of mathematical / geometric modeling and digital representation • Projection and perspective • Computer rendering http://scv.bu.edu/BPC/MaterialsFall06/lectures/BPC-Class-VR-Overview.ppt BPC: Art and Computation – Summer 2007

  9. Stereopsis and 3D Displays • Stereopsis and binocular vision • Methods of stereoscopic display • Anaglyphs (e.g. red/blue glasses) • Binocular devices (e.g. ViewMaster) • Polarization BPC: Art and Computation – Summer 2007

  10. 3D display - polarization • Polarizing filters used to align light • Filters rotated 90 degrees block light • Two projectors, one per eye view • Polarizing filters rotated 90 degrees • Matching glasses BPC: Art and Computation – Summer 2007

  11. Animation • Sequence of still images played over time (flicker fusion frequency) • Basis of film, video, computer animation BPC: Art and Computation – Summer 2007

  12. Rendering & Perspective Projection • Projection of 3D world onto 2D plane • Artistic, photographic and computer rendering BPC: Art and Computation – Summer 2007

  13. Computer Rendering and Models BPC: Art and Computation – Summer 2007

  14. Numerical/Geometric Models begin ./table/items <default> setxfm 1.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 1.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 1.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 1.000000e+00 putprp cull 1 begin ./table/items/cube polygon setxfm 1.500000e+00 0.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 1.500000e+00 0.000000e+00 0.000000e+00 0.000000e+00 0.000000e+00 1.500000e+00 0.000000e+00 2.000000e+00 -1.500000e+00 -1.250000e+00 1.000000e+00 defpnt 1 -1.000000e+00 -1.000000e+00 -1.000000e+00 defpnt 2 -1.000000e+00 1.000000e+00 -1.000000e+00 defpnt 3 1.000000e+00 1.000000e+00 -1.000000e+00 defpnt 4 1.000000e+00 -1.000000e+00 -1.000000e+00 defpnt 5 -1.000000e+00 -1.000000e+00 1.000000e+00 defpnt 6 -1.000000e+00 1.000000e+00 1.000000e+00 defpnt 7 1.000000e+00 1.000000e+00 1.000000e+00 defpnt 8 1.000000e+00 -1.000000e+00 1.000000e+00 defpoly 1 2 3 4 0 defpoly 8 7 6 5 0 defpoly 3 7 8 4 0 defpoly 2 1 5 6 0 defpoly 2 6 7 3 0 defpoly 1 4 8 5 0 putprp color 3ff end ./table/items/cube BPC: Art and Computation – Summer 2007

  15. Computer animation • Generate multiple images by changing the viewing (i.e. camera) position • Reposition one or more objects between frames BPC: Art and Computation – Summer 2007

  16. Computer animation • Render a sequence of models BPC: Art and Computation – Summer 2007

  17. Computer animation BPC: Art and Computation – Summer 2007

  18. DAFFIE Software Distributed Applications Framework For Immersive Environments Glenn Bresnahan Erik Brisson Robert Putnam BPC: Art and Computation – Summer 2007

  19. DAFFIE Worlds • Shared space divide into rooms • Doorways (portals) between rooms • Rooms contains objects • Objects • 3D appearance (3D model) • May be animated (sequences of models) • May have an appliquéd (2D) image (textures) • May have associated sounds (digital audio) • May react to avatars (people) or other objects (behaviors via agents) BPC: Art and Computation – Summer 2007

  20. Sounds and Images in DAFFIE • Images may be appliquéd to the surface of an object (flat or curved) • Sounds may be attached to objects (locations in 3D) • Images & objects may be sequenced to generate animation BPC: Art and Computation – Summer 2007

  21. Project Development – Semester 1 • Develop symbols and imagery • Acquire and manipulate digital images (Corel) • Map images onto “canned” virtual world (imagecp) • Collect and manipulated digital audio (Audacity) • Add audio to virtual world (imagecp) • Conceptualize final project • Layout (plan) virtual world using simple building blocks (gpw) • Integrate layout, images and sound in world BPC: Art and Computation – Summer 2007

  22. Project Development – Semester 2 • Develop 2D (cell) animation (Corel) • Texture map animation into virtual world • Develop programs to manipulate (move) objects in virtual world (Logo) • Conceptualize and design 3D world • Develop 3D animated model sequences (Maya) • Integrate virtual world with objects, sounds, etc. BPC: Art and Computation – Summer 2007

More Related