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Airplane Factory. Practicing the Agile concepts. Airplane factory. F.A.Q. What is this? A game to help people to understand Agile and Scrum principles. Why? It helps the understanding of these principles by doing in practice. Is it work?

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Airplane Factory

Practicing the Agile concepts

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

airplane factory
Airplane factory

F.A.Q.

  • What is this?
    • A game to help people to understand Agile and Scrum principles.
  • Why?
    • It helps the understanding of these principles by doing in practice.
  • Is it work?
    • Sure! It has been tested over a lot of groups and classes.
  • I like it! Can I use it?
    • Sure, you can download from:
      • http://www.agileway.com.br/2009/11/16/the-airplane-factory-game
    • We just ask you to keep the names and contacts of the creators.
    • And give us a feedback of your experience :)

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

airplane factory1
Airplane factory

F.A.Q.

  • Who have created?
    • Flávio Steffens de Castro, author of www.agileway.com.br
    • Rafael Prikladnicki, professor from PUCRS and agile coach and trainer www.inf.pucrs.br/~rafael

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

airplane factory2
Airplane factory

Basic rules

  • Teams with 4-7 people
  • We will build paper airplanes
  • Iterations and re-planning of 2 minutes each
    • Unconditional respect of time!
  • Production concept
    • The engineering of production is a team decision
    • Teams are not allow to stock sheets for production
  • The product (airplanes) MUST conform with the scope defined
    • If a product doesn‘t pass the final quality review, it will not be accepted in the iteration
    • Products that are unfinished can be used in the next iteration to be complete
  • Every team will represent a factory

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

context
Context

The beginning

  • The Air Force is planning to buy some new airplanes
  • The agent of the Air Force contacted your factories to check for your proposals
  • He want to know how much airplanes you can deliver in TWO minutes
  • Since he is very impatient, you have ONE minute to discuss and inform the number o airplanes you produce in a twe minute iteration

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

context1
Context

Proposal analysis

  • The Air Force liked the estimates and will open a competition
  • You will have TWO minutes to produce a prototype. The scope is:
    • Had to have 12 windows
    • Had to have a fly cabin
    • Had to have the logotype of you company
      • In the two wings
      • In the tail
  • The prototype will be shown to the group.

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

context2
Context

What the Air Force really wants

Here you add your type of airplane

Some photos or a draw will help! :)

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

context3
Context

Work out!

  • Now with the scope, it’s time to work!
  • The winner will be who:
    • Deliver more airplanes
    • With less rework and less improvements
  • You will have 4 cycles of 2 minutes to produce the planes.
  • Also, will have 2 minutes at the end of each cycle to check and act about your production line, to increase productivity.
  • You will give the estimates in the beginning of each cycle.

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

the roles
The roles
  • Client (write your name here)
    • Will give the scope and approve each produced airplane
  • Team leader
      • The leader can‘t build the airplanes. The leader should care the team, help to check/act the process, remove impediments and get the material.
  • Team
      • Produce the airplanes and check/act the process.

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

and the winner is
And the winner is...

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

retrospective
Retrospective

Analysing the game

  • Did you get what the client wanted in the beginning?
  • Did the prototype help?
  • Did the estimates better as we better understand the requirements?
  • Did the teams find their production limit?
  • Was the concept of inspect/adapt useful?

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

retrospective1
Retrospective

Analysing the game

  • Were the teams motivated?
  • Did the cycles help to increase the previsibility?
  • What is better for you and the client:
    • Deliver all the airplanes in 10 minutes?
    • Deliver a % of airplanes each 2 minutes?

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

conclusion
Conclusion

Congratulations! You had just lived na Agile Process!

  • The teams became motivated and auto-managed
  • The team leader worked for the team
  • The work process became more eficient and organized
  • The communication became strong and powerful
  • You inspected and adapted, through iterations!

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

conclusion1
Conclusion

Agile Manifesto

  • Individuals and interactionsover processes and tools
  • Working softwareover comprehensive documentation
  • Customer collaborationover contract negotiation
  • Responding to changeover following a plan

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

the spreadsheet an example that can be used
The spreadsheet – an example that can be used

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

the spreadsheet an example that can be used1
The spreadsheet – an example that can be used

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009

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Thank you!

Hope you had fun! :)

Questions? Sugestions?

flavio.steffens@gmail.com

rafael.prikladnicki@gmail.com

http://www.agileway.com.br http://www.inf.pucrs.br/~rafael

Flávio Steffens / Rafael Prikladnicki – Airplance Factory 2009