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FYP Project LYU0304: “Monster Battle”: A Prototype of Augmented Reality Card Game

FYP Project LYU0304: “Monster Battle”: A Prototype of Augmented Reality Card Game. Augmented Reality. Augmented Reality (AR) is a form of human-machine interaction where information is presented in the file of view of an individual

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FYP Project LYU0304: “Monster Battle”: A Prototype of Augmented Reality Card Game

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  1. FYP Project LYU0304:“Monster Battle”: A Prototype of Augmented Reality Card Game

  2. Augmented Reality • Augmented Reality (AR) is a form of human-machine interaction where information is presented in the file of view of an individual • augmenting the real world scene necessitating that the user maintains a sense of presence in that world. • the virtual images are merged with the real view to create the augmented display. • technology for merging the real and virtual image streams in tight constrain.

  3. AR (movie)

  4. AR Animation (movie)

  5. Key Technologies of AR • accurate registration of the virtual objects with the real world image • camera position, viewing parameters • digital composition, scene lighting, object texture mapping • real-time processing constrain • user viewing method

  6. AR Systems • Monitor Based Augmented Reality • Video See-through Augmented Reality Display • Optical See-through Augmented Reality Display

  7. AR using Monitor (movie)

  8. AR using Head Mount Device (movie)

  9. ARCADE: Augmented Reality Computing Arena for Digital Entertainment • AR provides new ways of digital entertainment possibilities when combining with traditional entertainment channels. • Key Application: modern computer games.

  10. LYU0304: “Monster Battle”: A Prototype of Augmented Reality Card Game • Enhance the joy of playing by re-construct the virtual battle at real-time for battle type card game (遊戲王) • Head mount device or monitor based AR • Multiple AR markers tracking • Network playing for two persons • Game rules design • 3D animation for monsters and virtual battle

  11. Multiple Objects Tracking (movie)

  12. Interaction and Animation (movie)

  13. References • International Symposium on Mixed and Augmented Reality, ISMAR 1999-2002 • Can be downloaded from IEEE website using Campus network (IP address restrictions) • ieeexplore.ieee.org/xpl/tocresult.jsp?isNumber=24594 • Augmented Reality Website • www.augmented-reality.org • MagicBook • www.hitl.washington.edu/magicbook/ • Virtual Showcase • virtual-showcase.com/

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