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Intraware has been supplying the world’s best VFX software, new media post production technologies and expertise to Australia since 1995.

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vfx software intraware com au

vfx software | Intraware.com.au

Founded in 1995 Intraware Australia is a leading supplier of the world’s best

technology solutions to the new media and post production markets.

Intraware Australia is uniquely positioned to integrate and manage different

technologies to suit the demanding environment in the digital media market

and to supply and support it’s reseller channel to succeed in their respective

markets.

Apple asks if we would like to move our relationship from distributor for Shake

to distributor for their entire product range specifically the Pro Media resellers

that were taking off due to OSX, XSAN and server offerings as well as Final Cut

Pro for editing.

This is the start of distribution

and the beginning of our reseller

channel. Around this time we

also become the distributor for

BlackMagic, another company

young to the market wishing to

grow their footprint.

Key benefits of Mari 4.0 include:

Quicker start-up and export

Mari 4.0 allows artists to get

projects up-and-running faster than ever before, with a new startup

mechanism that automatically performs the steps previously completed

manually by the user. Shaders are automatically built, with channels

connected to them as defined by the channel

connected to them as defined by the channel presets in the startup dialog. The

user also now gets the choice of initial lighting and shading setup. The new

Export Manager configures the batch exporting of Channels and Bake Point

Nodes. Artists can create and manage multiple export targets from the same

source, as well as perform format conversions during export. This allows for far

more control and flexibility when passing Mari’s texture maps down the

pipeline.

Better navigation

A number of changes have been made to make it much easier to navigate

around the toolset. A new Palettes Toolbar containing all Mari’s palettes

offers easy access and visibility to everything Mari can do.

It’s now easier to expand a Palette to fullscreen – simply hit the spacebar while

your mouse is hovered over it. Tools of a similar function have been grouped

under a single button in the Tools toolbar, taking up less space and allowing

the user to better focus on the Canvas. Various Palettes have been merged

together, removing duplication and simplifying the UI, making Mari both easier

to learn and use.

Improved UI

The Colors Palette is now scalable for better precision, and the component

sliders have been improved to show the resulting color at each point along the

control. Users can now fine tune their procedural operations with precision

keyboard stepping functionality brought into Mari’s numeric controls. The HUD

has been redesigned so it no longer draws over the paint subject, allowing the

user to better focus on their painting and work more effectively. Basic Node

Graph mode has been removed: Advanced is now the default. For everyone

learning Mari, the Non-Commercial version now has full Node Graph access.

enhanced workflows

Enhanced workflows

A number of key workflow improvements have been brought to Mari 4.0. A

drag-and-drop fill mechanism allows users to fill paint across their selections in

a far more intuitive manner, reducing time and increasing efficiency. The Brush

Editor has been merged into the Tool Properties Palette, with the brush being

used now clearly displayed. It’s easy to browse and load sets of texture files

into Mari, with a new Palette for browsing texture sets. The Layers Palette is

now more intuitive when working with Group layers, allowing users to achieve

the setups they desire with less steps. And users now have a shader in Mari

that previews and works with the channels that match their final 3D

program/shader: the Principled BRDF, based on the 2012 paper from Brent

Burley of Walt Disney Animation Studios.

Core

Having upgraded to OpenSubdiv 3.1.x and introduced the features into the UI,

users are able to better match the behavior of mesh subdivision that they get

in software renderers. Mari’s user preference files are now saved with the

application version embedded in the file names – meaning artists can work

between different versions of Mari without the danger of corrupting their UI or

preferences. Many preferences have had their groups, labels and tooltips

modified to be easier to understand. All third party libraries have been

upgraded to match those specified by the VFX Reference Platform 2017.