Intraware has been supplying the worldâ€™s best VFX software, new media post production technologies and expertise to Australia since 1995.
Founded in 1995 Intraware Australia is a leading supplier of the world’s best
technology solutions to the new media and post production markets.
Intraware Australia is uniquely positioned to integrate and manage different
technologies to suit the demanding environment in the digital media market
and to supply and support it’s reseller channel to succeed in their respective
Apple asks if we would like to move our relationship from distributor for Shake
to distributor for their entire product range specifically the Pro Media resellers
that were taking off due to OSX, XSAN and server offerings as well as Final Cut
Pro for editing.
This is the start of distribution
and the beginning of our reseller
channel. Around this time we
also become the distributor for
BlackMagic, another company
young to the market wishing to
grow their footprint.
Key benefits of Mari 4.0 include:
Quicker start-up and export
Mari 4.0 allows artists to get
projects up-and-running faster than ever before, with a new startup
mechanism that automatically performs the steps previously completed
manually by the user. Shaders are automatically built, with channels
connected to them as defined by the channel presets in the startup dialog. The
user also now gets the choice of initial lighting and shading setup. The new
Export Manager configures the batch exporting of Channels and Bake Point
Nodes. Artists can create and manage multiple export targets from the same
source, as well as perform format conversions during export. This allows for far
more control and flexibility when passing Mari’s texture maps down the
A number of changes have been made to make it much easier to navigate
around the toolset. A new Palettes Toolbar containing all Mari’s palettes
offers easy access and visibility to everything Mari can do.
It’s now easier to expand a Palette to fullscreen – simply hit the spacebar while
your mouse is hovered over it. Tools of a similar function have been grouped
under a single button in the Tools toolbar, taking up less space and allowing
the user to better focus on the Canvas. Various Palettes have been merged
together, removing duplication and simplifying the UI, making Mari both easier
to learn and use.
The Colors Palette is now scalable for better precision, and the component
sliders have been improved to show the resulting color at each point along the
control. Users can now fine tune their procedural operations with precision
keyboard stepping functionality brought into Mari’s numeric controls. The HUD
has been redesigned so it no longer draws over the paint subject, allowing the
user to better focus on their painting and work more effectively. Basic Node
Graph mode has been removed: Advanced is now the default. For everyone
learning Mari, the Non-Commercial version now has full Node Graph access.
A number of key workflow improvements have been brought to Mari 4.0. A
drag-and-drop fill mechanism allows users to fill paint across their selections in
a far more intuitive manner, reducing time and increasing efficiency. The Brush
Editor has been merged into the Tool Properties Palette, with the brush being
used now clearly displayed. It’s easy to browse and load sets of texture files
into Mari, with a new Palette for browsing texture sets. The Layers Palette is
now more intuitive when working with Group layers, allowing users to achieve
the setups they desire with less steps. And users now have a shader in Mari
that previews and works with the channels that match their final 3D
program/shader: the Principled BRDF, based on the 2012 paper from Brent
Burley of Walt Disney Animation Studios.
Having upgraded to OpenSubdiv 3.1.x and introduced the features into the UI,
users are able to better match the behavior of mesh subdivision that they get
in software renderers. Mari’s user preference files are now saved with the
application version embedded in the file names – meaning artists can work
between different versions of Mari without the danger of corrupting their UI or
preferences. Many preferences have had their groups, labels and tooltips
modified to be easier to understand. All third party libraries have been
upgraded to match those specified by the VFX Reference Platform 2017.