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Spot the Ball! PowerPoint Presentation
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Spot the Ball!

Spot the Ball!

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Spot the Ball!

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  1. PANTHER OFFENSE Spot the Ball!

  2. FALL INSTALLATION • PHILOSOPHY. . . Wednesday, Aug 16 • FORMATIONS. . . Wednesday, Aug 16 • FRONT IDENTIFICATIONS. . . Wednesday, Aug 16 • COVERAGE IDENTIFICATIONS. . . Wednesday, Aug 16 • PLAYCALL – CADENCE. . . Wednesday, Aug 16 • SHOVEL - 7 / 6. . . Thursday, Aug 17 (SLIDE 53) • 90s - 90, 91, 92, 93, 98, 99 . . . Thursday, Aug 17 (SLIDE 64) • POWER - 15/14. . . Friday, Aug 18 (SLIDE 92) • 50s - 54, 55. . . Friday, Aug 18 (SLIDE 94) • DART - 23/22. . . Saturday, Aug 19 (SLIDE 106) • OPTION 9 / 8. . . Saturday, Aug 19 (SLIDE 117) • 82 SCREEN - Ringo. . . Monday, Aug 21 (SLIDE 132) • BUBBLES - 70s. . . Monday, Aug 21(SLIDE 135) • INSIDE ZONE - 25 / 24. . . Tuesday, Aug 22 (SLIDE 141) • 50s - 56, 57. . . Tuesday, Aug 22 (SLIDE 156) • JET- 39 / 38. . . Wednesday, Aug 23 (SLIDE 167) • DRAW - 20 / 21 . . . Wednesday, Aug 23 (SLIDE 178) • BOOT - Ltng/Thdr - Yellow / Orange = 40s . . . Thursday, Aug 24 (SLIDE 190) • 60s - 64, 65 . . . Friday, Aug 25 (SLIDE 197) • 60s - 66, 67 . . . Saturday, Aug 26 (SLIDE 197) Offensive Terminology located on slides 259-265

  3. DAY ONE INSTALLATION • PHILOSOPHY • PLAYCALL – CADENCE • FORMATIONS • FRONT IDENTIFICATIONS • COVERAGE IDENTIFICATIONS Terminology located on slides 259-265

  4. THE PANTHER GUN F C C R M B W E N T S We are a SPREAD GUN OFFENSE. We spread the defense horizontally (numbers to numbers) with our formations and force them to defend our formations AND the field. We stress the defense vertically (downfield) with our passing game to keep pressure off of our running game. We decide plays at the LOS and will huddle only about 25% of the time. We must master a cadence system that all 11 offensive players must understand and be able to decipher in seconds. Our players must master three tempos (fast, regular, slow) and be focused to change up as needed. To keep it simple our snap count will be on ONE 99.5% of the time. “22,54… 22,54 … Set… Hut” X Z H Y R

  5. RUN 7/6 9/8 21/20 23/22 25/24 27/26 13/12 15/14 39/38 REVERSE FAST SCREENS 79 - quick 77 - bub 75 - RB 74 - RB 76 - bub 78 - quick PLAY MENU QUICK PASS 90 - hitch 91 - out 92 - slant 93 - fade 98 - hitcho 99 - now 5 STEP PASS 54 - scat 55 - smash 56 - trace 57 - $ Mirage Smoke PLAY PASS 64 - scat 65 - smash 66 - trace 67 - $ 87 SLOW SCREEN 82 DASH 1 = West / East = 2 BOOT 40 odds / 40 evens

  6. PLAYCALL SYSTEM • Formations will be signaled in by Coach • Receivers anticipate 2 x 2’s when middle of field (Spread is base if no signal given) • Receivers anticipate 3 x 1’s when on RIGHT hash (“Z on” if no signal given) • Receivers anticipate 1 x 3’s when on LEFT hash (“Z on” if no signal given) • Wristbands will contain all play combos • Coach will signal in wristband number • Each wristband number will show 2 plays • The number listed first is the playcall (or default). The QB will call out city or state to affirm that the play will be the first listed. If the QB calls the hot signal (Ready, Ready) – the play will be the second call OR(Panther, Panther) – the 1st call will be mirror/reversed.

  7. WHEN do we huddle? X Z C T G G T H Y Q R Called Time Out or QB gets huddle up signal. QB calls out, "HUDDLE, HUDDLE" Backs up to 8 yds The RB will echo the call

  8. EXAMPLE Trips to FIELD • Ball is on Left Hash … anticipate? …….. • Coach holds up 1 Finger followed by a “Z” sign. • Team lines up in Trips (with the Z on) • Coach signals in play number 15 - QB yells it out • The wristband reads: 15: “25 / 54” (25 is zone left / 54 is 5 step drop with a 4 combo = “scat”) QB Waits for Coach who signals Two arms UP. (This would indicate to run “54”) QB calls out, “READY, READY,….READY, READY…..SET,……HUT!” Had the Coach signaled in a “1”, the QB would say “Utah/Utah….Utah/Utah ….SET, …HUT!”

  9. BOX ALIGNMENT C LT LG RG RT QB RB CENTER – Go to ball spot and get OL Set Up . . . ID the Front OG – 2 ft splits from Center (3 PT or 2 PT stances) OT – 3 ft splits from OG (2 PT stances) QB – Toes are 4.5 yards from the LOS (Balanced crouch) RB – split the I/S foot of the OT and toes are 5.0 to 5.5 yards from LOS RB – If we need to “FLOP” him to the Left, the O/C will signal in an “L” sign. Or would be indicated with an “L” on wristband

  10. 2 x 2 Receiver alignments 20 20 X C Z T G G T Y H Q R 3 0 BALL SPOT MIDDLE OF FIELD (Between GPs) #1 Receivers (X & Y) = Bottom of Numbers #2 Receivers (H & Z) = Apex OT and #1 Rec

  11. 1 x 3 Receiver alignments 20 20 X C T G G T H Z Y Q R 3 0 BALL SPOT LEFT HASH (L GP and L H) #1 Receivers (X) = Split # and SL (Y) = Top of # #3 & #2 Receivers (H & Z) = Equally space between #1 and OT into 1/3's

  12. 3 x 1 Receiver alignments 20 20 C Y H T G G T X Z Q R 3 0 BALL SPOT RIGHT HASH (R GP and R H) #1 Receivers (Y) = Split # and SL (X) = Top of # #2 & #3 Receivers (Z & H) = Equally space between #1 and OT into 1/3's

  13. 2 x 2 formations C C C X LT LG RG RT Z X X LT LT LG LG RG RG RT RT Z Z H H H Y Y Y Q Q Q R R R SPREAD SPREAD WIDE SPREAD TIGHT C C C H LT LG RG RT Y H H LT LT LG LG RG RG RT RT Y Y X Z X X Z Z Q Q Q R R R CHANGE CHANGE WIDE CHANGE TIGHT C C C C X LT LG RG RT Y H H H LT LT LT LG LG LG RG RG RG RT RT RT Z Z Z Z Y Y Y H X X X Q Q Q Q R R R R ACE WIDE ACE TIGHT ACE UP WIDE UP UP TIGHT UP TIGHT Receivers OFF need to be 2-3 yards off LOS

  14. FORMATION CALLS 2 x 2 • HOLD UP TWO FINGERS or FIST • AFTER PLAYERS GET IN PLACE • SPREAD …. Two fingers • Tight …. Two fingers on each hand close • Wide …. Two fingers on each hand apart • CHANGE …. Fist • Tight …. Hold two fists close • Wide …. Hold two fists apart • ACE …. Hold hands in an “A” or pyramid shape • UP …. Raise the Roof with one hand! Receivers are OFF need to be 2-3 yards off LOS

  15. FORMATION CALLS 3 x 1 HOLD UP THREE FINGERS (RIGHT HASH) AFTER PLAYERS GET IN PLACE (X, Z, H to left) • X …. Make an “X sign” • Z …. Make a “Z sign” • H …. Make an “H sign” X steps ON Z steps ON H steps ON X Z H

  16. FORMATION CALLS 1 x 3 HOLD UP ONE FINGER (LEFT HASH) AFTER PLAYERS GET IN PLACE (H,Y,Z to the right) H …. Make an “H sign” Z …. Make a “Z sign” Y …. Make a “Y sign” H steps ON Z steps ON Y steps ON Y Z H

  17. 1 x 3 formations C C X LT LG RG RT H X LT LG RG RT Z Z Y H Y Q Q R R H Z C C X LT LG RG RT H X LT LG RG RT Z Z Y H Y Q Q R R H STACK Z STACK Receivers are OFF need to be 2-3 yards off LOS

  18. 1 x 3 formations C C X LT LG RG RT Y X LT LG RG RT Z H Z R H Y Q Q R Y Z FAR C C X LT LG RG RT Y X LT LG RG RT Z H Z R H Y Q Q R Y STACK Z STACK FAR Receivers are OFF need to be 2-3 yards off LOS

  19. FORMATION CALLS 2 X 1 HOLD UP 5 FINGERS (ANY HASH) AFTER PLAYERS GET IN PLACE (X, Y, H to left) PRO …. Touch Hat TAG …. Tap Shoulder TWIN …. Pat Chest X and Y ON Y and Z ON X and Z ON Receivers are OFF need to be 2-3 yards off LOS

  20. 2 x 1 formations C C X LT LG RG RT Z Z LT LG RG RT Y X Y Q Q H R H R PRO TAG PRO - Pat Head TAG - Pat Chest C X LT LG RG RT Y Z TWIN - Tap Shoulder Q H R TWIN Receivers are OFF need to be 2-3 yards off LOS

  21. H & Z MOTIONS • HURRY …. To b/s Guard and back (check coverage) H • HAUL …. Across for JET or “w/haul” Jet Fake (snap at ghost) • HOP …. Into the Backfield (RB spot) X Y H H Z Z • ZAP …. Across for JET or “w/zap” Jet Fake (snap at ghost) • ZORO …. To b/s Guard and back (check coverage) • ZOOM …. Into the Backfield (RB spot)

  22. QB CADENCE • Call out number / number or Color / Number or Number / Color or Color / Color orWord / Number. • 21/55 ….. 21/55 (if in stealth mode: calls out wristband number) • Center will then call out block scheme for 21. After it’s been echoed (code) the Center must anticipate if we check to 55 . • QB looks back to OC to check for “green light” or a change to 2nd call. • If “green light” (any ONE signal) call out, “Frisco/Frisco . . . Frisco/Frisco…..Set,….Hut!” • If changed (any TWO signal) call out “Ready, Ready,….Ready, Ready….Set,….Hut!” CHANGE UPS….. To slow down the defense • ZERO = Freezes the cadence …. NO SNAP!! • “0 / 22 …..0 / 22 …. Set, Hut, Hut, Hut (until ref’s hand up) • No jump? Restart and with a “ready, ready” go to 2nd play and run it!!!

  23. STEALTH MODE • Each offensive player will have a wristband. • QB will call out the play number and wait for the play 1 or play 2 indicator. • The OLINE should “code talk” their responsibilities on play 1 and be prepared to “code talk” their responsibilities on play 2 if the QB calls out “Ready/ready. . . ready/ready” • OFFENSIVE LINEMEN can also adjust their split by 6” to 12” as the 1st or 2nd call has been determined during the “Miami/Miami . . . Miami/Miami!” or “Ready/ready . . . ready / ready!” signal as the get into their flat back stance.

  24. QB CADENCE • AUTO = We are going with our set play (76/25) after the QB calls out “AUTO! AUTO!”. He now goes “Set, Hut” • The play we will block is 25 zone BUT the QB can fake the 25 ride and pull it out and throw the 76 bubble to the right if the secondary is not set. We will practice AUTO weekly and know that this is our automatic • AUTO gives us something to MAKE THE DEFENSE have to line up and be prepared before we get through our normal play-calling cadence.

  25. CLOCK TEMPOS • (NORMAL) …. Normal pace. No call for this – It’s what we do • (SLOW) “STAGECOACH”….wait for the 5 second signal. We are trying to run as much clock as possible and players must be coached to keep the ball in bounds. We may even huddle up during this mode if needed. • (FULL SPEED) “AMTRACK” …. Go with 1st playcall and call it as soon as ball is spotted. Players must be coached to use clock stopping strategies when we are in this mode. Get the ball back to the ref ASAP! In this mode we must be prepared to spike the ball. All Receivers just get on the LOS and don’t worry about who is off. QB goes under center and takes the snap on “SET. . . HUT”, steps back and throws the ball down.

  26. POINTS OF ATTACK C LT LG RG RT 9 753 1 0 246 8 9 Option 8 Option 27 OZ 7 Shovel 25 IZ 15 Power 13 Trap 23 Dart 21 Draw 20 Draw 12 Trap 22 Dart 24 IZ 14 Power 26 OZ 6 Shovel

  27. IDENTIFYING FRONTS • WE SPREAD THE FIELD TO RUN THE BALL. • OFFENSIVE LINE MUST BE ABLE TO DEFINE 5 BASIC DEFENSIVE FRONTS. We will name the fronts based on league mascots, ie, 4-3 = “Lion” as Aub/MtV uses this defense as its base front. • WE WILL IDENTIFY THE INDIVIDUAL DEFENSIVE LINEMEN BY THE GAP THAT THEY CONTROL. Such as a 3 Technique Tackle who is the B gap player or a 5 Technique End who is the C gap player. • WE MUST ALSO UNDERSTAND THAT THE DEFENSE MOVES ON THS SNAP AND GAP RESPONSIBILITIES CAN BE SWAPPED AMONGST THE DEFENDERS.

  28. IDENTIFYING FRONTS (1) "LION, LION" FS R C C W M B E N T S C Z X LT LG RG RT Y H Q R 4-3 (7 man front) We must ID the least dangerous defender for RUN RUNNING RIGHT RUNNING LEFT We must also ID the extra rushers for pass pro BEST RUNS 25/24, 27/26, 13/12, 9/8, 23/22, 15/14 BEST PASSES 50s/60s/90s Dash / Boots / Bubbles

  29. IDENTIFYING FRONTS (2) "SPARTAN, SPARTAN" FS C C M B R W E N T S C Z X LT LG RG RT Y H Q R 4-4 (6 man front) FS Hangs We must ID the least dangerous defender for RUN RUNNING RIGHT RUNNING LEFT We must also ID the extra rusher for pass pro BEST RUNS 25/24, 15/14, 7/6, 23/22, 27/26, 9/8 BEST PASSES 70s/90s/60s 40s / 80s

  30. IDENTIFYING FRONTS (3) "TROJAN, TROJAN" FS C W M B C R A E N S C Z X LT LG RG RT Y H Q R 3-3-5 (6 man front) FS Hangs We must ID the least dangerous defender for RUN RUNNING RIGHT RUNNING LEFT We must also ID the extra rusher for pass pro BEST RUNS 25/24, 9/8, 13/12, 15/14, 23/22 BEST PASSES 70s/90s/60s 40s / 80s

  31. IDENTIFYING FRONTS (4) "HORNET, HORNET" FS R C C M B W S E N T C Z X LT LG RG RT Y H Q R 5-2 (7 man) FS/R can hang We must ID the least dangerous defender for RUN RUNNING RIGHT RUNNING LEFT We must also ID the extra rusher for pass pro BEST RUNS 25/24, 9/8, 13/12, 15/14, 27/26, 23/22 BEST PASSES 70s/90s/60s Dash / 80s

  32. IDENTIFYING FRONTS (5) "BEAR, BEAR" FS C C R M B W E S N T C Z X LT LG RG RT Y H Q R 5-1 (6 man front) FS Hangs We must ID the least dangerous defender for RUN RUNNING RIGHT RUNNING LEFT We must also ID the extra rusher for pass pro BEST RUNS 25/24, 9/8, 13/12, 15/14, 23/22, 7/6 BEST PASSES 70s/90s/60s Dash / 80s

  33. PASS PROTECTIONS

  34. PASSING GAME • QUICK (90s) • 90 (hitch), 91 (out), 92 (slant), 93 (fade), 98 (hitcho), 99 (now) • DROP BACK (50s) • 54, 55, 56, 57 • PLAY ACTION (60s) • 64, 65, 66, 67 • FAST SCREENS (70s) • 79 (quick), 77 (speed), 75 (swing) / 74 (swing), 76 (bubble), 78 (quick) • SLOW SCREENS (80s) • 87 (Lucky) and 82 (Ringo) • DASH • COLORS (WEST = GOLD / EAST = BRONZE) • Numbers: 1 = Left / 2 = Right • BOOTS • COLORS (LIGHTNING – YELLOW / THUNDER – ORANGE) • Numbers: 41,43,45,47,49 = Left / 40,42,44,46,48 = Right

  35. PASS PROTECTION CONCEPTS • 90s and 50s will be blocked the same by the OLINE. • Even or Odd Rules will apply. Covered and uncovered rules will apply. In both protections, the RB will be out of the protections scheme and we are in a true 5 man protect. • 90s – QB must get the ball out on time. Period! • 50s - The QB must help with the protection by making good, quick decisions and understanding where the “HOT” receivers are located.QB could also “Insure” the protection by keeping the RB “in” and calling out “Larry,Larry!” or if RB is flopped, “Roger, Roger!” • 50s - RB & RECs must help with this protection by understanding our “HOT” concept as described on the next slide.

  36. 50sHOT CONCEPT • Our QB, RB and RECs must be on the same page with the HOTS. • In our 50s when the defense is rushing 6 or more, we must respond by throwing HOT. • QB will take the snap and he must identify where the blitz is coming from. This is the direction to where we want to throw HOT. • We will have two built in HOTS for each 50s play. • With some gameplans we could just check to a 93 if the defense brings pressure and are willing to play press with their cornerbacks but this will be a week to week decision.

  37. Throwing HOT from 54 F C C hot A W M B R E N E X Z Y H hot R

  38. PASS PROTECTION CONCEPTS • 60s (Play Action) protection is a “control” slide protection based on where the RB will be inserted. The OLINE will slide away from the point of attack. The pass play (60s) will be companioned with a run play that will “fit” the play action to be faked. • 40s (Boot) will be our boot protections. Any play called in the 40s with an ODD number is Boot Left. Any 40s with an EVEN number is Boot Right.

  39. PASS PROTECTION CONCEPTS • 70s protection is for our bubble screens. Both sides of the OLINE will consider themselves play-side. The exception will be the Center who will block a nose head up or will release to the play CALL side vs. an even front. • Dash Protection – called 1 and 2 will be a “full” slide to the playside. “1” being left and “2” being right.

  40. W M B PASS PROTECTION vs. LION E N T S C LT LG RG RT Q R 60s W M B W M B E N T S E N T S C LT LG RG RT C LT LG RG RT Q Q R R 90s / 50s BOOT W M B 50s/90s Protection EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike. ODD RULE: Center is “stuck” on NG E N T S C LT LG RG RT Q R DASH

  41. M B PASS PROTECTION vs. SPARTAN E N T S C LT LG RG RT Q R 60s W M B R M B E N T S E N T S C LT LG RG RT C LT LG RG RT Q Q R R 90s / 50s BOOT 50s/90s Protection EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike. ODD RULE: Center is “stuck” on NG M B E N T S C LT LG RG RT Q R DASH

  42. W M B PASS PROTECTION vs. TROJAN R A E N S C LT LG RG RT Q R 60s W M B W M B R A R A E N S E N S C C LT LG RG RT LT LG RG RT Q Q R R 90s / 50s BOOT 50s/90s Protection EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike. ODD RULE: Center is “stuck” on NG W M B R A E N S C LT LG RG RT Q R DASH

  43. M B PASS PROTECTION vs. HORNET S W E N T C LT LG RG RT Q R 60s M B M B S S W W E N T E N T C C LT LG RG RT LT LG RG RT Q Q R R 90s / 50s BOOT 50s/90s Protection EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike. ODD RULE: Center is “stuck” on NG M B S W E N T C LT LG RG RT Q R DASH

  44. M PASS PROTECTION vs. BEAR E N T W S C LT LG RG RT Q R 60s M M E N T E N T W S W S C C LT LG RG RT LT LG RG RT Q Q R R 90s / 50s BOOT – BLOCK SOLID 50s/90s Protection EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike. ODD RULE: Center is “stuck” on NG M E N T W S C LT LG RG RT Q R DASH

  45. IDENTIFYING COVERAGES

  46. 3 Deep 4 Under – CVR 3 HOUSE One safety high could mean one of two possibilities: THREE DEEP (are CB’s 6 to 8 off?) (Are OSLB’s apexed?) QB and REC’s Point with ONE arm to the FS SEAM 15-22 SEAM 15-22 HOLE 8-12 FLAT 0-6 FLAT 0-6 F C C W M B R C X Z LT LG RG RT H Y Q R

  47. MAN FREE – CVR 1 One safety high could mean one of two possibilities: MAN FREE (are CB’s on or pressed?) (are OSLB i/s shade on 2’s?) Pyramid QB and REC’s Point with ONE arm to the FS F M B R W C C C X Z LT LG RG RT H Y Q R

  48. MAN – CVR 0 One safety high offset usually means Straight man with pressure: MAN FREE (are CB’s on or pressed?) (are OSLB i/s shade on 2’s?) Offset Pyramid QB and REC’s Point with ONE arm to the FS F M B hot R W hot C C C X Z LT LG RG RT H Y Q hot R

  49. 2 Deep 5 Under – CVR 2 Two safety high could mean one of two possibilities: TWO DEEP (are CB’s squatting? And OSLB apexed?) “TWO” Volcano QB and REC’s will point at the two safeties signifying two deep DEEP MIDDLE O/S 1/3 O/S 1/3 F R H/Hk H/Hk Hk/C Hk/C W M B C C C X Z LT LG RG RT H Y Q R

  50. 4 Deep 3 Under – CVR 4 Two safety high could mean one of two possibilities: TWO DEEP (are CB’s 7-9 Off? And OSLB apexed?) “FOUR” Rectangle QB and REC’s will point at the two safeties signifying two deep DEEP MIDDLE O/S 1/3 O/S 1/3 DEEP CURL DEEP CURL H/Hk H/Hk F R C C FLAT FLAT W M B C X Z LT LG RG RT H Y Q R