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AIR FORCE FOOTBALL

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  1. AIR FORCE FOOTBALL

  2. FIRE-ZONE PACKAGE

  3. WHY FIRE-ZONES • Pressure the point of attack versus running game.

  4. WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence.

  5. WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage.

  6. WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule.

  7. WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent.

  8. WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent. • Zone adjustment to offensive change of strength.

  9. WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent. • Zone adjustment to offensive change of strength. • Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop.

  10. WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent. • Zone adjustment to offensive change of strength. • Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop. • Cannot run off perimeter run support.

  11. WHY FIRE-ZONES • Pressure the point of attack versus running game. • Attack pass protection weakness – QB’s confidence. • Reduce the “big-play exposure” by taking the back-end out of man coverage. • Create negative yardage plays – get offense off schedule. • Reduce the volume of offense from opponent. • Zone adjustment to offensive change of strength. • Zone drops often cause quarterback to hold ball in pocket – allows for pressure to develop. • Cannot run off perimeter run support. • Offense must be “protection-orientated” over “hot-orientated” in the passing game.

  12. OUR DEFENSIVE STRUCTURE _ _ _ _ _ _

  13. OUR DEFENSIVE STRUCTURE E N E _ _ _ _ _ _

  14. OUR DEFENSIVE STRUCTURE E N E L M R _ _ _ _ _ _

  15. OUR DEFENSIVE STRUCTURE E N E F F L M R _ _ _ _ _ _

  16. OUR DEFENSIVE STRUCTURE E N E F F L M R C C _ _ FS _ _ _ _

  17. BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO

  18. BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO COVERAGE ELEMENT: TWO SEAMS + ONE HOLE THREE DEEP ZONE

  19. PRESSURE ELEMENT E N E F F L M R C C _ _ FS _ _ _ _ BEAR

  20. PRESSURE ELEMENT E N E F F L M R C C _ _ FS _ _ _ _ TIGER

  21. PRESSURE ELEMENT E N E F F L M R C C _ _ FS _ _ _ _ SHOOT

  22. DECLARATIONS TIGHT SPLIT FORMATION FIELD BOUNDARY TILT NUMBERS

  23. PRESSURE ELEMENT E N E F L M R F C C _ _ FS _ _ _ _ BLAZE

  24. PRESSURE ELEMENT E N E F M R L F C C _ _ FS _ _ _ _ THUNDER

  25. PRESSURE ELEMENT E N E F M R L F C C _ _ FS _ _ _ _ TORNADO

  26. PRESSURE ELEMENT E N E F L M R C C FS F _ _ _ _ _ _ FLOOD (RIVER/LAKE)

  27. TIGHT E N E F L M R F C C _ _ FS _ _ _ _ THUNDER

  28. SPLIT E N E F M R L F C C _ _ FS _ _ _ _ THUNDER

  29. FORMATION E N E F M R L F C C _ _ FS _ _ _ _ THUNDER

  30. FIELD FIELD E N E F L M R F C C _ _ FS _ _ _ _ THUNDER

  31. BOUNDARY FIELD E N E F L M R F C C _ _ FS _ _ _ _ THUNDER

  32. TILT E N E F L M R F C C _ _ FS _ _ _ _ THUNDER

  33. NUMBERS E N E F L M R F C C _ _ FS _ _ _ _ THUNDER

  34. BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO

  35. BASIC DESIGN PRINCIPLE PRESSURE ELEMENT: FRONT THREE + TWO COVERAGE ELEMENT: TWO SEAMS + ONE HOLE THREE DEEP ZONE

  36. HOW DO YOU PLAY ZONE COVERAGE WITH ONLY SIX DEFENDERS?

  37. TEACH PLAYERS HOW TO READ ROUTE COMBINATIONS TEACH CONCEPT OF PLAYING MAN WITHIN YOUR ZONE – MUCH LIKE A MATCH UP ZONE IN BASKETBALL

  38. HOLE SEAM SEAM THIRD THIRD THIRD _ _ _ _ _ _ COVERAGE ELEMENT BEHIND FIVE MAN BLITZ

  39. ZZ PRESSZ SPINZ ROBZ LOUZ MIKEZ JOHN

  40. COVER: Z E N E F F SEAM SEAM _ _ _ _ _ _ COVERAGE RESPONSIBILITIES

  41. COVER: Z E N E F F L M R SEAM SEAM HOLE **NON-BLITZING LINEBACKER BECOMES HOLE PLAYER _ _ _ _ _ _ COVERAGE RESPONSIBILITIES

  42. COVER: Z E N E F F L M R SEAM SEAM HOLE _ _ FS _ _ _ _ MIDDLE THIRD COVERAGE RESPONSIBILITIES

  43. COVER: Z E N E F F L M R SEAM SEAM HOLE C C OUTSIDE THIRD OUTSIDE THIRD _ _ FS _ _ _ _ MIDDLE THIRD COVERAGE RESPONSIBILITIES

  44. COVER: Z E N E F F L M R FORCE FORCE C C _ _ FS _ _ _ _ RUN SUPPORT

  45. COVER: Z E N E F F L M R FORCE FORCE C C _ _ FS _ _ _ _ ALLEY RUN SUPPORT

  46. COVER: Z E N E F F L M R FORCE FORCE C C SECONDARY CONTAIN SECONDARY CONTAIN _ _ FS _ _ _ _ ALLEY RUN SUPPORT

  47. SEAM TECHNIQUE

  48. SEAM TECHNIQUE 3 5 F **FLAT-FOOT READ VERSUS SINGLE WIDTH

  49. SEAM TECHNIQUE F 10 YARDS DEPTH PLAY AS NORMAL CURL ZONE DEFENDER

  50. SEAM TECHNIQUE 2 7 F **FLAT-FOOT READ VERSUS TWO STANDS UPS