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Approximate Nearest Neighbors: Towards Removing the Curse of Dimensionality

Approximate Nearest Neighbors: Towards Removing the Curse of Dimensionality. Piotr Indyk, Rajeev Motwani. The 30 th annual ACM symposium on theory of computing 1998. Problems. Nearest neighbor (NN) problem:

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Approximate Nearest Neighbors: Towards Removing the Curse of Dimensionality

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  1. Approximate Nearest Neighbors: Towards Removing the Curse of Dimensionality Piotr Indyk, Rajeev Motwani The 30th annual ACM symposium on theory of computing 1998

  2. Problems • Nearest neighbor (NN) problem: • Given a set of n points P={p1, …, pn} in some metric space X, preprocess P so as to efficiently answer queries which require finding the point in P closest to a query point qX. • Approximate nearest neighbor (ANN) problem: • Find a point pP that is an –approximate nearest neighbor of the query q in that for all p'P, d(p,q)(1+)d(p',q).

  3. Motivation • The nearest neighbors problem is of major importance to a variety of applications, usually involving similarity searching. • Data compression • Databases and data mining • Information retrieval • Image and video databases • Machine learning • Pattern recognition • Statistics and data analysis • Curse of dimensionality • The curse of dimensionality is a term coined by Richard Bellman to describe the problem caused by the exponential increase in volume associated with adding extra dimensions to a (mathematical) space.

  4. Overview of results and techniques • These results are obtained by reducing -NNSto a new problem: point location in equal balls.

  5. nearest neighbor search (NNS) -nearest neighbor search (NNS) Ring-Cover Trees Point location in equal balls (PLEB) - Point location in equal balls (PLEB) Locality-Sensitive Hashing The Bucketing method Proposition 1 Proposition 2 Random projections Proposition 3 Content

  6. Definitions

  7. Theorems

  8. Constructing Ring-cover trees

  9. Analysis of Ring-cover trees

  10. Definitions

  11. Locality-Sensitive Hashing

  12. The Bucketing method • We decompose each ball into a bounded number of cells and store them in a dictionary. • The bucketing algorithm works for any lp norm.

  13. J. L. Lemma

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