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Introducing LAMS: An Learning Design inspired system. James Dalziel Executive Director, WebMCQ Pty Ltd Adjunct Professor & Director, Macquarie University E-learning Centre of Excellence. Background: The COLIS project. Demonstrator environment integration of

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introducing lams an learning design inspired system
Introducing LAMS: An Learning Design inspired system

James Dalziel

Executive Director, WebMCQ Pty Ltd

Adjunct Professor & Director, Macquarie University E-learning

Centre of Excellence

background the colis project
Background: The COLIS project
  • Demonstrator environment integration of
    • Portal/Directories/Single-sign-on
    • Learning Object Trading Exchange
    • Learning Object Management System/Repository
    • Learning Management System
    • Federated search gateway/E-reserve/Digital library
  • Conceptual development
    • The Learning Object Lifecycle
    • What is a Learning Object anyway?
colis global use case colis launch version oct 02 learning design
COLIS Global Use Case: COLIS Launch Version (Oct 02) - Learning Design =

Authority

Creator

Arranger

Infoseeker

Learner

Facilitator

COLIS participant

Universities

Academics

(Out of scope)

IPR S

WebCT / WebMCQ

IPR S / FDi

IPR S / FDi

IPR S / FDi

WebCT/WebMCQ

Academics

(Out of scope)

WebCT/WebMCQ

CA/WebMCQ

WebCT / WebMCQ / FDi

Academics

(Out of scope)

Universities

Prescribe

Author LO

Submit to

LOX

Outcomes/

Competencies

Design Learning

Activity

Search LOX

Search via

Gateway

Review

Licence

Review

Meta-data

Download LOs

Obtain Links

Quality

Assurance

Package New/

Modified LOs

Structure LOs &

Activities

Structure

Assessment

Organise Student

Roles/Groups

Student Login

Student Searches

Do Learning

Facilitate

Learning

Do Assessment

Facilitate

Assessment

Record

slide4

Run-time tool

description XML

Learning Object/Package

Meta-data XML

Data interchange XML

“Rendering” XML

describing learning activities
Describing Learning Activities
  • Based on “Educational Modelling Language” (EML), developed by OUNL
  • Three parts to a learning activity
    • (1) Who is involved?
    • (2) What content is needed?
    • (3) How is the activity conducted? (tool/sequence)
learning design example
Learning Design Example
  • Short Example: What is Greatness?
    • Week 1: Discussion environment - initial thoughts
    • Week 2: Review of content and search for websites
    • Week 3: Small group debates with scribe reporting back to whole class
    • Week 4: Submit report for marking and comments