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A. Denia, J. Ribelles , Á. López and Ó. Belmonte  Institute of New Imaging Technologies, Universitat Jaume I. Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-sized Flags. Motivation.

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a denia j ribelles l pez and belmonte institute of new imaging technologies universitat jaume i
A. Denia, J. Ribelles, Á. López and Ó. Belmonte Instituteof New Imaging Technologies, Universitat Jaume I

Low Cost Virtual Animation Effects for Sports Broadcasting:Mosaics, Flags and Big-sized Flags

motivation
Motivation

We want to be able to easily add animation effects in real-time to make the broadcast of the event more spectacular.

Denia et al., ICCSA 2011

how can we do that now
How can we do that now?
  • Commercial products:
    • BBC - The PIERO project, VIZRT - Viz Arena, RT Software - TOG Sports, etc.
  • Expensive and training is required

Denia et al., ICCSA 2011

slide4
Goal
  • We aim:
    • to overlay animated computer-generated graphics during sports broadcast
    • to simulate some of the effects performed by the audience in the stands:
      • Mosaicing
      • Waving of little flags
      • Unfolding and waving of a big-sized flags

Denia et al., ICCSA 2011

mosaicing
Mosaicing

Denia et al., ICCSA 2011

little flags
Little flags

Denia et al., ICCSA 2011

big sized flag
Big-sized flag

Denia et al., ICCSA 2011

challenge
Challenge

To develop a simple method using low-cost graphics hardware, enabling to any TV production company to use it

Visual realism, so that the animation seems actually performed by the audience

Real-time, current graphics hardware has proved to perform well for real-time rendering

Denia et al., ICCSA 2011

the proposal
The proposal
  • We define:
    • A common geometry model
      • To represent the arrangement of the stands, spectator absences, heights, etc.
    • A construction process for each effect
      • Instantiate the geometry model to the particular characteristics of each effect: size, textures, type of movement, etc.
    • A common animation process by means of a Shader
      • Three stages: appearance, exposition and disaearance
      • Use of a noise function to modify sahpe and position of the objects

Denia et al., ICCSA 2011

what about the tracking
What about the tracking?

The user picks on the display the corners of the area where the animation effect will be overlaid.

We use the Lucas-Kanade method.

Denia et al., ICCSA 2011

tracking example
Tracking example

Denia et al., ICCSA 2011

mosaics description
Mosaics, description
  • We consider these issues:
    • The tesseras are not raised simultaneously
    • Lack of spectators
    • The spectators have different heights
    • The tesseras cannot remain still
    • Change of tesseras for displaying different contents
    • Mosaic descent will not be simultaneous

Denia et al., ICCSA 2011

mosaics construction
Mosaics, construction
  • The mosaic is represented as a tessera matrix with the size of the stands
  • We use a mask to mark tesseras not to be shown:
    • Steps, gates, empty seats, etc.
  • We apply random vertical displacement, using the Box-Muller transform, to simulate height differences

Denia et al., ICCSA 2011

mosaics animation
Mosaics, animation

Denia et al., ICCSA 2011

little flags description
Little flags, description
  • We consider these issues:
    • The absence of flags is higher than that of tesseras
    • The size of the flaig is variable
    • Each flag show an image
    • The movement of a flag is stronger than tesseras swinging

Denia et al., ICCSA 2011

little flags construction
Little flags, construction

The model is identical to that of the mosaic

The masking matrix is also used to mark the type of flag

To simulate a higher movement, we just increase the amplitude of the noise function

Denia et al., ICCSA 2011

little flags animation
Little flags, animation

Denia et al., ICCSA 2011

big sized flag description and construction
Big-sized flag, description and construction
  • We consider these issues:
    • All the pieces are connected
    • The absence of spectators is not considered
    • The audience pushes the flag upwards above their heads
    • Unfolding and folding are simulated
  • The masking matrix is not necessary

Denia et al., ICCSA 2011

big sized flag animation
Big-sized flag, animation

Denia et al., ICCSA 2011

more results
More results

Video show

Denia et al., ICCSA 2011

conclusions and future work
Conclusions and future work
  • We have presented a technique to simulate the animation effects performed by the audience in the stands of a stadium
  • We take into account issues like absence of spectators, height and movement
  • The animation is processed in real-time
  • Visual results are quite satisfactory
  • We plan:
    • To research the simulation of other effects: domino,…
    • To improve the tracking system

Denia et al., ICCSA 2011