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AI for Simple 2D Games. Game titel: Legend of Dragonia. Peter Hultgren. Game Design Tech Research. Game Idea. Collect tokens Defeat the opponents with projectiles and traps. Avoid traps and obstacles. The tokens. Power Ups Fake Power Ups Curse Items Attack tokens. Obstacles.
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AI for Simple 2D Games Game titel: Legend of Dragonia
Game Design • Tech Research
Game Idea • Collect tokens • Defeat the opponents with projectiles and traps. • Avoid traps and obstacles
The tokens • Power Ups • Fake Power Ups • Curse • Items • Attack tokens
Obstacles • Indestructible • Destructible • Movable
GUI • Life/energy indicators • Armour/weapon icons • Item bar • Attacks
Classes • Wizard • Knight • Ranger
Game AI • Path Finding – A* • Decision Making – State Machine • Optimization – Genetic Algorithm • Learning • Obstacle Avoidance
Technical Details • Graphics - OpenGL • Sound - Fmod • File handling – text files
Graphics • Planes with textures • Blending via glBlendFunc
Data to store Data format Structure <Rows><Columns> <tile id…………………> <…………………………> <obstacle id…………> <…………………………> File handling