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Activity 1: Where am I?

Activity 1: Where am I?. 13. Play in pairs Each player has a number line or bead string and a pack of number cards Each player takes turns to turn over a number card

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Activity 1: Where am I?

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  1. Activity 1: Where am I? 13 Play in pairs • Each player has a number line or bead string and a pack of number cards • Each player takes turns to turn over a number card • Each player locates the number on the bead string or the position of the number on a number line. The quickest player to find the number wins the number card • The winner is the player with the most cards. The number lines can be structured according to the ability of the child and can progress to an empty number line

  2. Activity 2: Speed Pairs 70 36 43 27 Play in pairs/groups • Each pair/group will need a selected set of number cards which are complements of multiples of 10 and a timer (optional) • Each pair/group will have selected target numbers • The pair/group sets the timer and aims to make the target numbers with the number cards within the set time • They repeat the activity resetting the timer to less time This can be extended to include larger/smaller numbers or trio complements

  3. Activity 3: Target number Play in pairs • Each player needs a set of digit cards from 1 to 7 and some addition sign cards • Each player uses all the cards to make a total as close to 100 as possible -e.g. + + + = 118 • The person closest to 100 is the winner • Each player checks the total 5 2 1 3 4 6 7 This can be extended to include subtraction sign cards, decimals or the aim of the game could be to produce a balanced equation

  4. Activity 4: Dealing dice Play in pairs • Each pair has a grid and a 1-6 or 1-9 dice • Each pair takes it in turns to roll the dice and fill their grid • The winner is the one whose total is closest to 20 This can be adapted in a variety of ways to suit the learning intention .

  5. Activity 5: Partition me Play in pairs • Each pair has one set of number cards to 20 and addition, subtraction and equal operation cards • One player makes a number sentence • The other player swops one number card for two others adding another operation • They continue to swop until there are no number cards left but the number sentence maintains its value Are they able to continue to read the number sentence as it grows? This could be extended to include money, brackets, decimals or fractions

  6. Activity 6: Play in pairs • Each pair has a set of cards from 1-7 • They take it in turns to arrange the cards on the grid • Each line must add up to 12 • Can it be done in more than one way? If you add any other cards to the set – what could they be and what totals could you make?

  7. Activity 1: Play Fours • Play in pairs • Each player has a 3 by 3 grid • Take turns to roll 2 dice • Calculate the total- each spot is worth 4 points • Write your score on your grid • Continue until each grid is full of numbers • Now take turns to roll the dice again. If the score is the same as a number on either player’s grid, you can cross out that number • The winner is the first to cross out all their numbers

  8. Activity 2: Multiplication lotto • Play in pairs • Place the multiplication fact cards in a pile face down • Take it in turns to choose a card and calculate the missing number • Place the card on the lotto board which gives the missing number • Continue until the board is full. • Adapt the game • Time yourselves to see how quickly you can sort all the cards • Make your own grid and cards for another pair to play

  9. Activity 3: Multiplication grid • Play in pairs • Take it in turns to work out a missing number on the multiplication grid • Explain to your partner how you worked it out • Continue until the grid is complete • Adapt the game • Create your own multiplication grid for your partner to complete

  10. Activity 4: Double, Halve or Stick • Play in pairs • The aim of the game is to reach 50- the first player to reach 50 is the winner • Take it in turns to roll the dice choosing to double or halve the number rolled. Make a jotting of the number you reach. • Take in turns to roll the dice again and choose to either double or halve the number rolled and add to your running total. Alternatively you can stick with the total you have. • The first player to reach 50 exactly is the winner. • Adapt the game • Decide on a different total and limit the number of turns each player has- whoever is the nearest to the total is the winner

  11. Activity 5: Function lotto • Play in pairs • Spread the function cards face up. • Take it in turns to choose a function card and apply it to 24 (e.g. If you choose x10, you would need to calculate 24x10) • Cover the correct answer on the lotto board with the card • Continue until all the answers are covered. • Adapt the game • Time yourselves to see how quickly you can sort all the cards • Choose a different number and make an answer board for another pair to play.

  12. Activity 6: Array creator • Work in pairs • Use squared paper to investigate how we could use arrays to find the answer to 17x4 and 25x7. • Consider how arrays can help us illustrate how we can use known facts to work out new facts

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