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Dive into the dynamic world of Austin game development through Kain Shin's eyes, exploring the past, present, and future of the industry. Learn how the landscape has evolved, from the golden age to today's highly competitive meritocracy.
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May 19th, 2010 Austin Game DevMicro-Talks v1.0: The Quickening In a bar
What's a Micro-talk? • Inspired by the GDC Micro-talks • 10 presentations x 5 minutes each • My name is Kain Shin • Games Programmer for 10+ years • Arkane Studios • Events coordinator for IGDA-Austin • This is my last event • IGDA-Austin is looking for replacements
Do You Belongin this Room? • What's an Austin Game Developer supposed to be? • What's YOU?
In the Beginning... • Nobody belonged in this room • Except for 2 brothers who made games in a garage
The Origin Days(through Kain's Perception) • 1983 – (2004) • Work Hard, Play Hard • Socially Complex • Time of Their Lives • Overworked and Underpaid • making art! • paving roads! • Getting a chance to matter • STRONG sense of Community • Mountain Dew Game Development EXTREME!
And Then... • Global Competition • Changing Industry • Changing Standards of Design • Changing Production Requirements • Changing Technology • Changing Publisher Landscape
Austin GameDevelopment 2010 • Smaller Studios • Not just about AAA games • Indie, Casual, and Serious Games • More hats per person • Greater fear of being shut down • Gamers of a wider spectrum • Highly Competitive Meritocracy • Highly experimental with new markets • Result of a maturing industry