1 / 19

Audio

Audio. creating the atmosphere. Importance of Game Audio. Atmosphere/mood Gameplay cues Heighten player satisfaction Enhance quality of a game Immersion Reinforce interface Convey physical/tactile sensation. Game Audio Formats. FM (frequency modulation) synthesis MOD (module)

hadar
Download Presentation

Audio

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Audio creating the atmosphere

  2. Importance of Game Audio • Atmosphere/mood • Gameplay cues • Heighten player satisfaction • Enhance quality of a game • Immersion • Reinforce interface • Convey physical/tactile sensation

  3. Game Audio Formats • FM (frequency modulation) synthesis • MOD (module) • Wave table synthesis • Tracked audio • MIDI (musical instrument digital interface) • Sampled audio • DLS (downloadable sounds)

  4. FM Synthesis The Yamaha DX7 synthesizer uses FM synthesis to generate sounds from mathematical data associated with sound waves.

  5. FM Synthesis • http://www.sonicstate.com/video/?manid=211

  6. Samplers The Fairlight CMI (expensive hardware-based pioneer), Emu E4 (modular unit), and Gigastudio (software) represent three different eras in sampling tools.

  7. Samplers • http://video.google.com/videoplay?docid=-3403742606016512980&ei=r7n8SYXfFYXK-wGVs-CSCw&q=Samplers+&hl=en

  8. DLS2 Microsoft’s DirectMusic Producer—which supports DLS2—is a popular tool used by game audio professionals because it allows for game-specific dynamic audio creation.

  9. Direct Music • http://www.youtube.com/watch?v=uVjNRt9AaHQ

  10. Redbook Audio Redbook Audio is used for commercial games distributed on CDs.

  11. Redbook Audio • A good article to read • http://www.gamasutra.com/view/feature/3262/interactive_music_merging_quality_.php • List of games that use Redbook Audio • http://www.vgmrush.com/redbook-list.php • Sound guys for the Sims • http://www.myspace.com/razamike • http://pvachey.free.fr/

  12. Sound Effects • Feedback & cues • Timing • Warning • Event-based • Foley • Sound libraries • Unique identity

  13. Sound Effects • http://www.youtube.com/watch?v=F_rbJ3dI558 • Dee Baker • http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=36217380 • http://www.marblehead.net/foley/specifics.html

  14. Voiceovers • Spoken dialogue & narration • Out of context • Multiple versions • Actors work solo

  15. Voiceovers • http://www.youtube.com/watch?v=nM3TrUPEAKM • Watch this one on your own – it has some nice voice over work: • http://www.youtube.com/watch?v=hyAzNbgyj6g&NR=1

  16. Music • Sets the tone • Provides cues • Score vs. song • Game vs. film scoring • Temp track infatuation • Music libraries • Looping vs adaptive music • No standardized tools • Most deals are buyouts • Game music remixes

  17. Music Soundtracks are recorded in a home recording studio (Aaron Marks’ depicted) or a professional recording studio (Ron Jones conducting).

  18. Game Music • http://www.youtube.com/watch?v=JVHGy9XEF9I

  19. Watch these on your own:they are too long for class but I think they are valuable. • http://www.youtube.com/watch?v=emF8VAaIs8I&feature=related • http://www.youtube.com/watch?v=DiPdjbsiQqM

More Related