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Computer Models in Film.

Computer Models in Film. Ben Stead. Star Wars: A New Hope. One of the first films to use 3D models, groundbreaking at the time for it’s use of 3D models. It used Wire Models to represent the Death Star in one of its most advanced scenes. Tron.

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Computer Models in Film.

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  1. Computer Models in Film. Ben Stead

  2. Star Wars: A New Hope • One of the first films to use 3D models, groundbreaking at the time for it’s use of 3D models. • It used Wire Models to represent the Death Star in one of its most advanced scenes.

  3. Tron • Released in 1982, it used extensive computer graphics and was seen as both a landmark and groundbreaking film. • It was distinctive in more than just it’s use of computer graphics, its shaded style hadn’t been seen before. • A sequel entitled “Tron: Legacy” is set to be released in 2010 and will feature much better graphical effects.

  4. Terminator 2: Judgement Day • Released in 1991, the effects in T2 were groundbreaking and still stand up incredibly well today. • The effects were done by Industrial, Light and Magic. • The T-1000 healing and morphing effects were revolutionary the way it moved so naturally. It also beautifully and accurately reflected everything around it due to the fact that in scenes it looked metallic and like steel. • It also reacted amazingly to outside effects like being shot and blown up.

  5. Toy Story • Released in 1995 this film was revolutionary, ground breaking and much more. • Pixar first released a short film called “Tin Toy” this proved they could do what they were aiming for. It was award winning and ground breaking itself, Pixar had the interest it needed. • The entire film is rendered digitally with computers there are no live action performances something never seen before in mainstream cinema. • All of the work was done by Pixar and cemented them as the lead maker of animated films for years to come.

  6. Avatar • Released in 2009, Avatar was groundbreaking in two ways, how incredibly well done the special effects were done and actually making 3D work. • James Cameron waited more than 10 years to do Avatar so he could fully realise his vision. 3D was the advancement he was looking for, and something labelled a fad was made to work in a big way. • 3D provided stunning images and beautiful scenery that was fully realised in a way that hadn’t been seen before. • Not only was 3D done right, but the effects are simply incredible, Avatar is rightly seen as one of the best looking films of all time.

  7. Primitive This is a primitive shape. This a cube with smoothed edges. It’s not been converted and its edges, vertices or faces cant be edited yet. Only it’s size and height can be changed.

  8. Converted primitive – A polygon. This is a primitive object that’s been converted into a polygon. Now you can see editable segments. I’ve selected a vertex and I can edit the vertex to create new shapes from this polygon. I can move the vertex in a number of ways, up, down, left right, in and out. I can select more than one vertex to move them all at the same time.

  9. After editing the vertex This is what my polygon looks like after I’ve edited a number of the vertices in a number of different ways.

  10. Editing an edge In this image I’ve got an edge selected and I’m ready to edit it. I can move it up, down around I can even delete it so I can move inside the square and look around inside. I’ve also edited the vertices.

  11. After the edge edit. This is what my shape looks like after I decided to delete the edge I was editing. As you can see it appears to have created a doorway, you can explore inside the object and look around. There are many ways to edit edges, moving them out, in, up, down or like what I’ve done delete the edge entirely.

  12. Editing the face Here ive decided to not edit just the edges but an entire face, I can move it around, I can move it up and down or like with the other I can delete it.

  13. After face Edit Ive decided to delete an entire face and create what looks like another doorway into my polygon.

  14. Geometry Theory This is my first 3D model using 3DSmax. It’s a house built from primitive objects, the objects used are 2 cubes, and a pyramid. This is unedited and from a perspective point of view.

  15. Recogniser • I built a recogniser from the film “Tron” in 3DS max using a number of techniques and programs. • I built primitives in 3DS max like normal but we also imported shapes that we had drawn in Adobe Illustrator and extruded them to make them 3D. • I edited Vertices, faces and edges to build the correct shapes. • Allot of work went into putting the shapes in the right places. • I also edited the different colours. • I had to make sure all the shapes were as close as possible to the real recogniser and around the same shape.

  16. Shots of the Recogniser

  17. Adobe Illustrator • Adobe Illustrator allows us to draw complex 2D shapes, called “Splines”, that would be difficult to make in 3DS max, import them over and use the “Extrude” tool to make them into 3D objects. • These 3D objects can be edited like any other in 3DS max. You can change the faces, vertices, edges, anything.

  18. Illustrator screenshot.

  19. Extruding object This is an imported spline from Adobe Illustrator, this is before extrusion. This is after extrusion in 3DS max, this object can be edited like any other shape in 3DS max.

  20. Renders • A render is a 2D picture of a 3D object. • With textured walls and a completed recogniser we finally had to render images. • We added lights, enabled shadows and also added a camera which enabled us to view the recogniser from different angles. • The shadows had to be enabled and wouldn’t automatically be created by using the light. • You can create more than one light and create much more complex shadows.

  21. Renders

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