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Cover. Grey Ghost 2004. “Air-Raid” Offense 2004. Installation. 1. Formation (Pro, Doubles) / (Under, Gun) a. Run Play “B”- Gap Wrap ** Bob (Under, Gun, Motion, Check) ** F/Bob from Doubles (short motion) ** 1/Bob (To Counter 3 tech) ** Bob/C (To Counter 3 tech)

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  1. Cover Grey Ghost 2004 “Air-Raid” Offense 2004

  2. Installation • 1. Formation (Pro, Doubles) / (Under, Gun) • a. Run Play “B”- Gap Wrap • ** Bob (Under, Gun, Motion, Check) • ** F/Bob from Doubles (short motion) • ** 1/Bob (To Counter 3 tech) • ** Bob/C (To Counter 3 tech) • Bob Pass “Carolina” is base (can tag) • ** Y as primary • 2. Formation (Heavy, Wing) • ** Bob 6/7 • ** Bob 6/7 Pass (Panther action in backfield) • PSTE on corner, PSRB/Wing on slip, BSTE drag • Formation (Doubles) / (Under, Gun) • Fly 6/7 and 8/9 (with PS/BS Bob action) “Zone” Scheme • ** Fly Pass (Post/Wheel/Sit) • Note: Second number indicates direction of Bob action. • Exp: Fly 67. First number indicates direction of Fly, and • second number indicates direction of Bob fake.

  3. Installation Cont. • 1. Review Formations (Pro, Doubles) • ** Review Bob (Under, Gun, Motion, Check) • ** Review Bob Pass • Lion (Gun Only) • ** Add formations (Trips R, Trips L) • ** Lion to weak-side • 3. Desert - “A”-Gap Wrap • **(Heavy, Wing) Desert • 4. Fly from (Wing) • Tech Formation • ** Fly, Zoom • ** Fly Pass (Post/Wheel/Sit) • 2. Counter – “A”-Gap Wrap Scheme • 3. Reverse – Fold PSG

  4. Freshman Installation Formation: Run: Pass: Other: Heavy 1. Bob Play-Action (Corner/Slip) Wing 1. Bob (Wide) Play-Action 2. Desert (Corner/Slip) 3. Fly Tech 1. Fly 1. Play-Action 2. Counter (Post/Wheel/Sit) 3. Reverse 2. Bravo-Cut 4. Spinner(1/Desert) 3. Whiskey Pro 1. Bob (1/Bob) 1. Play-Action 1. Bear 2. Desert (Carolina) 3. Fly 2. Quicks (Oscar, Hotel, Yankee) 3. 3-Step (Miami, Carolina, Wash, Frisco) Doubles 1. Bob (1/Bob) Same Same 2. Desert 3. Fly

  5. Doubles Doubles

  6. Trips Right Trips Right

  7. Trips Left Trips Left

  8. Pro Pro

  9. Empty Right Empty Right

  10. Empty Left Empty Left

  11. Specials Specials

  12. Passing Game

  13. Victor • Vertical concept – Note adjustments to coverage • Tags = R-Seam, F,R-Angle, R-Choice, R-Choice, • R-Slip, X-Post, Z-Post, F-Corner, Y-Corner • QB will take best match-up. Tag post to F or Y versus • a cover #2 look. Versus c#3, look safety off and throw • opposite to inside receiver. ** Versus C #3, adjust outside receiver to A hitch route at 7 yards

  14. Hotel • Quick hitch to outside or inside receiver • Tags = Go, or B for inside receiver • *QB read is softest CB. • May make a directional call such as: Hotel 8 • In normal down and distance, the QB may check to this automatically

  15. Yankee • Y-Stick concept with two possible reads • Pressures defender over # 2 receiver and stretches the box defenders • QB read is defender over # 2. Read may change to MLB. If read is MLB, throw opposite his reaction • to the stick route, or backside slant • When F or Y is on one-step slant, they must beat defender inside and sit!! • May be called to either side

  16. Whiskey • Quick wheel route. Great man beater • QB may check to this versus press man coverage • QB read is X-F combo or Y-Z combo • May make directional call

  17. Oscar • Quick out to inside receiver. Part of our curl/flat package • Speed out at 4-5 yards. Route must bend back toward LOS. • QB must be aware of flat defender. If it is a “squat” CB, throw the fade in the hole. • Or, comeback to slant/sit route in the middle • Directional call will be made

  18. Bravo • Slant/bubble concept. Great man beater • Similar to Whiskey, but ball is to be thrown behind the LOS to bubble route • If defender over # 2 attacks the bubble, throw slant in window created • “Cut” call will tell # 1 to block man on and that we will be throwing the bubble. • good call versus an uncovered # 2 or a soft zone • QB read is X-F or Z-Y • Directional call will be made

  19. Alpha • Slant / out concept • QB read is defender over # 2. If he sits, throw the out. If he flies to flats, throw the slant • All slants are either “slant/sit” or “slant/return”

  20. Delta Complimentary play to Yankee. Y should stutter step at 5 yards then burst to corner

  21. Bear

  22. Naked

  23. Screens

  24. Snow

  25. Tornado Double Pass

  26. Rain

  27. Hurricane

  28. 3 – Step Passing • Half – Field Combos • Pittsburgh • Frisco • Indy • Full – Field Combos • Cleveland • Miami • Carolina • Washington • St. Louis

  29. Pittsburgh Tag R on Seam versus C # 2 From Trips Tag F on Seam route Tag R on Seam route versus c # 2 as a change up

  30. Frisco

  31. Indy Great versus c # 2 – puts a bind on MLB and deep safety Note: Can tag Cleveland with Z-post and get the same thing. May exclude this play and note it as a tag. Directional call will be made

  32. Cleveland

  33. Miami

  34. Carolina

  35. Washington Run from trips left with Z on the post / sit route

  36. St. Louis ** Great versus c # 2

  37. Pass Protection

  38. Pass Pro. Cont.

  39. Pass Pro. Cont.

  40. Running Game

  41. Desert “Quick” call will change action from a pass “look” to a quick handoff to R. OL will drive and not pass set.

  42. Bob

  43. Lion

  44. Fly / Rat / Zoom

  45. “Tech” Formation Using “Tech” formation to run the sweeper series is a “mini-package.” Fly is the primary run with R on the counter (Desert scheme), Z on the reverse, and Post/Wheel on the play-action pass. We will also add a “Kick” play. Plays will be called as follows: 1. Fly 6/7, 2. Fly 6/7 Counter, 3. Fly 6/7 Reverse, 4. Fly 6/7 Pass.

  46. Fly 6 / 7 “Reverse”

  47. Fly 6 / 7 “Counter”

  48. Fly 6 / 7 “Pass”

  49. Offensive Line Splits

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