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@larGe : Massivizing Online Games using Cloud Computing

@larGe : Massivizing Online Games using Cloud Computing. Alexandru Iosup. Parallel and Distributed Systems Group, Delft University of Technology, The Netherlands. A. Iosup – @larGe: Massivizing Online Games using Cloud Computing.

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@larGe : Massivizing Online Games using Cloud Computing

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  1. @larGe: Massivizing Online Games using Cloud Computing Alexandru Iosup Parallel and Distributed Systems Group, Delft University of Technology, The Netherlands A. Iosup – @larGe: Massivizing Online Games using Cloud Computing

  2. Research Vision: Counter Variability in Distributed Infrastructure • Variability • Unpredictable and unknowable, yet massive amounts of users • … within a dynamic environment • … with thick middleware stacks • … under significant technological, societal, and legal changes • A grand challenge of applied computer science:To understand and control the variability of distributed infrastructures, so that they can become as efficient, dependable, and carbon-neutral as possible. • Today’s apps: Massively Social Gaming, eScience, smart grids, …

  3. MSG, MMOG, MMO, … over 250,000,000 active players Massivized Online Games = online games with massive numbers of players (100K+), for which the social interaction improves the experience • Virtual worldSimulation+ • Game contentGFX, maps, puzzles + • Game dataPlayer activity, stats, and (social) relationships Romeo and Juliet

  4. 425 Research: Massivizing Online Games using Variability-Aware Cloud Computing • Achieving Vision • 2(3) PhD daily, 2 PhD temp, several PhD thesis chapters • 10+ MSc students • International positioning • Co-Chair ICT.Open 2012 • SPEC Research Group • Reviewer Top-5 jrnl./conf. • Lectures IBM, MS, Google, ICT.Open 2011, etc. • Intern: UCB, U.Wisc., UIsbk Excellence • Veni grant 2011 • 6 Research Awards • ArnetMiner New-Star rank: #3 world-wide and #1 NL, Grid Computing/Parallel Data • Bibliometrics • 65+ peer-reviewed publications • 50+ collaborators • 8 years in research • 170 cites/year • GS H-index: 17 G-index: 36

  5. Teaching: Early Excellence for a Global Market TU Delft Courses • Computer Organization • Bachelor Seminar • Distributed Systems • Cloud Computing Other courses and lectures • ASCI Grid Programming • Lectures at UCBerkeley, UU, UvA • Various courses at UPB (Ro) Vision • Excellent, socially-responsible professionals who can operate independently and in teams • “Smart stuff” • Activated students Excellence • Gamification • Extend the textbook • Early involvement in research • Over 65% first-time pass

  6. Valorization: Open-Access for Societal, Academic, and Industrial Growth Excellence: 500k+ EUR • NWO • Amazon • EU EIT • Joint projects with • TNO, Deltares, SARA • OpenTTD (over 200k players) • SPEC Research Group • Vision • Attract industry funds: MS, Google, S’force • EU FP&EIT funding • NWO/STW funding • Monetizing platform via startup • Join Dutch Game Garden Products: Open-access data/SW • Grid Workloads Archive • Failure Trace Archive • P2P Trace Archive • GrenchMark/ServMark/SkyMark

  7. Leadership and Contribution to TU Delft Operation • Examen Commissie CE&ES • Proposed plan for use of IT in education (VMs), Web site, etc. Management • Curriculum Team—Werkgroep Curriculum en Studielast • Hiring of Ph.D. students • Networking with top Romanian university Early Excellence • Involved B.Sc. students in research (top journal) • Coordinate 2 Challent/Honors Track students Mentoring Ph.D., M.Sc., and B.Sc. students

  8. My Ambition Short-term goals • UD-2 to UD-1 (3 months) • Tenured Assistant Professor (3 mo.) • Associate Professor (3 years) • Demonstrate excellence Research group at TU Delft • Variability in Large-Scale Distributed Systems • Cloud Computing • Systems for Online Gaming Align with TU Delft’s Research Institutes: Smart Grid, eScience Gain international recognition as tenured Assistant Professor Long-term goals • VIDI (3+5 years) • VICI (8+10 years) • Full Professor (8-10 years) • Create excellence

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