Contents: • What are online games? • Types of online games -educational games -recreational games • Benefits of online games • How online games can be used in the classroom. • Research of online games. • References
What are online games? Online games can be defined as 'computer games to designate digital applications that can be controlled by individuals or groups' (futurelab.org). Online games can be educational purpose games or recreational games.
Educational games • An educational games, is an online game that is designed specifically for educational purposes. • Teachers can use educational games to support their lessons. • Educational games makes learning more exciting for the students. • Examples of educational games include: sesame street workshop, multiflyer (times table game) and roman numerals match up. Image obtained from: (www.kidsonlinegames.com)
Recreational games • Recreational games refer to games that are played for leisure or fun. • Recreational games can be of many forms, such as; sport games, adventure games, action games and many other types. • Recreational games can improve children's motor skills. • Research has shown that educational games can be beneficial to a child’s learning. Image obtained from: www.Digitaldeadwood.com
Benefits of online games • By playing online games young people are developing practical competencies and social practices that are equipping them for 21st century work places, communication and social lives. • Computer tasks also develop motor skills. • Games can be used as motivational strategies for the students and also as rewards for good behaviour.
How online games can be used in the classroom • Online games can be used to assist lessons. • Can be used to improve motor skills of the students. • Can be used as part of a workstation for group activities. • Can be used as a math's task • Can be used as a comprehension task.
Research on online games • In a survey of 1000 people performed by the BBC on online games on teachers, half of them believed they were a good motivational tool (BBConline). • A large majority of teachers believe there are educational benefits: 91% thought they developed motor and cognitive skills, and 60% believed they would develop thinking skills and acquire specific knowledge.
References • http://www.futurelab.org.uk/resources/documents/handbooks/games_and_learning2.pdf • www.kidsonline.com/images/22 • www.digitaldeadwood.com/images/rec • http://news.bbc.co.uk/1/hi/education/4608942.stm
Summary • Online games can be either educational or recreational. • Educational games can be used to assist class tasks. • Online games can improve children's motor skills. • Online games are a fun way of learning. • Online games can suit a variety of lessons. • Research has shown many teachers view online games as beneficial to learning.