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Adobe FlashProfessional CS5 – Illustrated. Unit C: Using Symbols and the Library Panel. Objectives. Understand symbols and instances Understand the Library panel Create a symbol Add instances to the Stage Edit an instance Edit a symbol Organize the Library panel.

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adobe flashprofessional cs5 illustrated

Adobe FlashProfessionalCS5 – Illustrated

Unit C: Using Symbols and the Library Panel

objectives
Objectives

Understand symbols and instances

Understand the Library panel

Create a symbol

Add instances to the Stage

Edit an instance

Edit a symbol

Organize the Library panel

Adobe Flash Professional CS5 – Illustrated

understanding symbols and instances
Understanding Symbols and Instances

Adobe Flash Professional CS5 – Illustrated

symbol types
Symbol Types
  • Symbol icons

Adobe Flash Professional CS5 – Illustrated

understanding symbols and instances1
Understanding Symbols and Instances
  • Viewing a symbol and its instances

Adobe Flash Professional CS5 – Illustrated

symbol types1
Symbol Types
  • Using the Convert to Symbol dialog box to create a symbol

Adobe Flash Professional CS5 – Illustrated

how symbols help reduce file size
How Symbols Help Reduce File Size
  • Only the symbol on the Library panel contributes to document’s file size, no matter how many instances you create
  • Flash adds instance’s properties to the file; amount of actual data added is minor

Adobe Flash Professional CS5 – Illustrated

using the break apart command
Using the Break Apart Command
  • Break apart text
    • Divide a word into its individual characters
  • Break apart a character
    • Convert it to an editable path
  • Break apart a bitmap
    • Modify individual segments of the image

Adobe Flash Professional CS5 – Illustrated

understanding the library panel
Understanding the Library Panel
  • Manage symbols and media elements in current document
  • Access libraries in other open documents
  • Create, edit, preview, and organize symbols

Adobe Flash Professional CS5 – Illustrated

using the library panel
Using the Library Panel
  • Management tool for organizing symbols and other elements
    • Access libraries from other open documents
    • Share element or symbol from another movie
  • Sample libraries (Common Libraries)
    • Access preset buttons and sounds

Adobe Flash Professional CS5 – Illustrated

using the library panel1
Using the Library Panel
  • Viewing symbols in the Library

Adobe Flash Professional CS5 – Illustrated

naming symbols on the library panel
Naming Symbolson the Library Panel
  • Follow an effective naming convention
    • Convenience and accuracy
    • Lowercase only
    • Acceptable: hyphens and underscores
    • Not acceptable: spaces, tabs, brackets, slashes, punctuation, or characters above number keys

Adobe Flash Professional CS5 – Illustrated

understanding hyphens and underscores in names
Understanding Hyphensand Underscores in Names
  • Flash sees hyphens as spaces separating words; sorts by first word
  • Flash sees underscores as being part of the word; sorts entire name string
  • If consistent in use of underscores or hyphens
    • List will be in alphabetical order
  • If alternating use of underscores and hyphens
    • List will not be in alphabetical order because Flash sorts underscores first

Adobe Flash Professional CS5 – Illustrated

understanding hyphens and underscores in names1
Understanding Hyphensand Underscores in Names
  • Comparing symbol names with underscores and hyphens

Adobe Flash Professional CS5 – Illustrated

understanding transformation and registration points
Understanding Transformationand Registration Points
  • Transformation point
    • Orients object every time it is transformed or animated
  • Registration point
    • Default point; positions object on the Stage
    • Crucial when using ActionScript to move instances

Adobe Flash Professional CS5 – Illustrated

understanding transformation and registration points1
Understanding Transformationand Registration Points
  • Transformation and registration points

Adobe Flash Professional CS5 – Illustrated

creating a symbol
Creating a Symbol
  • Different ways
    • Convert an existing object (most common way)
    • Create a new symbol
    • Add a preset symbol (buttons and sounds, primarily) from Common Libraries

Adobe Flash Professional CS5 – Illustrated

creating a symbol1
Creating a Symbol
  • Convert to Symbol dialog box

Adobe Flash Professional CS5 – Illustrated

creating a symbol2
Creating a Symbol
  • Viewing a new symbol in the Library panel

Adobe Flash Professional CS5 – Illustrated

creating a symbol3
Creating a Symbol
  • Viewing instance properties

Adobe Flash Professional CS5 – Illustrated

adding instances to the stage
Adding Instances to the Stage
  • Drag symbol’s preview thumbnail or symbol name on the Library panel to the Stage

Adobe Flash Professional CS5 – Illustrated

adding instances to the stage1
Adding Instances to the Stage
  • Adding a second instance to a layer

Adobe Flash Professional CS5 – Illustrated

adding instances to the stage2
Adding Instances to the Stage
  • Positioning the waveFoam_gr instance

Adobe Flash Professional CS5 – Illustrated

adding instances to the stage3
Adding Instances to the Stage
  • Constructing an element using multiple instances

Adobe Flash Professional CS5 – Illustrated

understanding the elements and principles of design
Understanding the Elements and Principles of Design
  • Elements of Design
    • Basic ingredients that the artist uses separately or in combination to produce artistic imagery
  • Principles of Design
    • Determine how the Elements of Design are used in a composition

Adobe Flash Professional CS5 – Illustrated

editing an instance
Editing an Instance
  • Different ways
    • Use Properties panel and Transform panel
    • Select options for the Free Transform Tool
  • Change color of an instance by applying an effect to it on the Properties panel
  • Each instance can have individual coloring; set in Color Effect section (brightness, tint, transparency, advanced color options)

Adobe Flash Professional CS5 – Illustrated

editing an instance1
Editing an Instance
  • Selecting a fill

Adobe Flash Professional CS5 – Illustrated

understanding rgb color
RGB color

Default color model

Additive primary colors of light

Red, green, blue

Combine to produce other colors

Additive primary colors

Understanding RGB Color

Adobe Flash Professional CS5 – Illustrated

editing a symbol
Editing a Symbol
  • Different ways
    • Use Edit menu (provides three ways)
    • Double-click an instance on Stage or on Library panel to open it for editing
  • Changes affect every instance automatically

Adobe Flash Professional CS5 – Illustrated

editing a symbol1
Editing a Symbol
  • Edit symbol commands

Adobe Flash Professional CS5 – Illustrated

editing a symbol2
Editing a Symbol
  • Editing a symbol in place

Adobe Flash Professional CS5 – Illustrated

editing a symbol3
Editing a Symbol
  • Editing color in a symbol

Adobe Flash Professional CS5 – Illustrated

organizing the library panel
Organizing the Library Panel
  • Create folders
  • Sort elements in ascending or descending order

Adobe Flash Professional CS5 – Illustrated

organizing the library panel1
Organizing the Library Panel
  • Viewing columns in the Library panel

Adobe Flash Professional CS5 – Illustrated

organizing the library panel2
Organizing the Library Panel
  • Creating a folder in the Library panel

Adobe Flash Professional CS5 – Illustrated

organizing the library panel3
Organizing the Library Panel
  • Viewing symbols in a folder

Adobe Flash Professional CS5 – Illustrated

grouping and ungrouping objects
Grouping and Ungrouping Objects
  • Group
    • Combine multiple shapes to form single object

Adobe Flash Professional CS5 – Illustrated