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Revolutionize welding education with teachWELD - an award-winning, interactive welding simulator offering cost-effective solutions for classroom management, safety training, and engaging learning experiences. Explore the curriculum and cognitive learning tools designed to create qualified welders efficiently and affordably. Discover how teachWELD enhances student engagement, skill development, and cognitive understanding for better outcomes in welding education.
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SIIA CODiE Award 2014 teachWELD Welding Simulator Overview Experiential Learning Technology
A little about Realityworks • DISTRIBUTION INTO EDUCATION • 62% of school districts in the U.S. • 90 countries worldwide • 31,000 institutions • 6,000,000students served through the use of our products • EDUCATIONAL FOCUS • Hardware, software, & curriculum development Experiential Learning Technology
Today's educational welding lab • 8– welding booths per school on average • 22– average number of students/class • 33%– students with cognitive disabilities • Classroom management is an issue • Instructors are trained as CTE educators, not always in the specific disciplines (like welding) • There may be little to no instructional materials available Experiential Learning Technology
teachWELD design for education • Minimized cost to enable multiple machines in each classroom • Aclassroom management system to aid instructors • Scaffold exercises enable self-paced learning Experiential Learning Technology
Press Release introducing teachWELD Experiential Learning Technology
Curriculum Unit 1: Lesson 1: Intro to Welding • Careers/benefits • Types of welds and applications Lesson 2: Types of Welding • Main types of welding process • Benefits/limits of each process Lesson 3: Welding Safety • Personal Protective Equipment • Quiz of PPE Lesson 4: Welding Safety • Safety focus (arc, electric shock, flammable materials) Lesson 5: Welding Safety • Safety focus (arc, electric shock, flammable materials) Lesson 6: Safety Review/Assessment/Certification • Review materials • Safety test Unit 2: Lesson 1: Welding Equipment • Types of welders • Parts of welders Lesson 2: Welding Equipment • Parts of welders (pt.2) • Set-up/maintenance Lesson 3: Weld Defects • Types of defects • Causes of defects • Repair • Prevention of defects Lesson 4: Welding Basics • Five basics • Welding joints Lesson 5: Welding Joint Design • Positions • Welding basics assessment • Unit 3: • Lesson 1: Intro to Welding Simulation • How it works • What each part does • Coupons • Welding Gloves/Hat • Welding Gun • Software • Lesson 2: Welding Sim. Training / Diagnostic Report • Reading a diagnostic report • Understanding five basics • Welding basics • Lesson 3: Welding Simulation Review / Assessment • Assessment on reading diagnostic report 7 Experiential Learning Technology
Better, Faster, Engaged Learning • Game-like interface engages students in a way they are accustomed to • Immediate feedback on skills and weld quality • Repetitive play improves muscle memory learning • Excellent distance learning aid: Students can practice remotely and come in for physical assessments periodically Experiential Learning Technology
Exercises with Assessments • 450 practice exercises allow for self-paced exploration • Printed assessments provide immediate feedback and diagnostics • Excellent cognitive learning tool • Opportunity to require mastery before releasing students to the shop floor 9 Experiential Learning Technology Experiential Learning Technology
Welding Diagnostics: Cognitive Learning Tool • Student assessment teaches the interdependent relationshipsof: • Heat input • Motion straightness • Work angle • Travel angle • Nozzle-plate distance • Welding speed • Voltage • Weld size • Root penetration • Assessments saved for teacher review 10 Experiential Learning Technology Experiential Learning Technology
Goals of Welding Simulation • Create qualified welders in less time • Be more effective in creating welders • increase the number of persons able to achieve passable welds • Reduce the cost of consumables Experiential Learning Technology
But does it work? • Study: “Virtual Reality Integrated Weld Training” • Iowa State University • Dept. of Industrial and Manufacturing Systems Engineering • by Richard Stone, Ph.D. Experiential Learning Technology
Simulators create more welders in less time 25% increase in qualified participants 25% Less Time Stone, R., Watts, K., Zhong, P., & Wei, C. (2011). Physical and cognitive effects of virtual reality integrated training. Human Factors, 53(5), 558-587. Retrieved from http://connection.ebscohost.com/c/articles/66816988/physical cognitive-effects-virtual-reality integrated-training Experiential Learning Technology
Simulators create more welders in less time 65% increase in qualified participants 20% Less Time Stone, R., Watts, K., Zhong, P., & Wei, C. (2011). Physical and cognitive effects of virtual reality integrated training. Human Factors, 53(5), 558-587. Retrieved from http://connection.ebscohost.com/c/articles/66816988/physical cognitive-effects-virtual-reality integrated-training Experiential Learning Technology
…And with less cost “teachWELD has decreased our consumable and welding costs by about for our program.” 70% George Karr, Welding and Technology Instructor, Hollenstein Career &Technology Center, Fort Worth, TX Experiential Learning Technology
Goals of RealCareer Welding Solutions • Creates qualified welders in less time • More effective in creating welders • increase the number of persons able to achieve passable welds • Reduces the cost of consumables Experiential Learning Technology
$4,900.00/workstation Experiential Learning Technology