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SIIA CODiE Award 2014 teachWELD Welding Simulator Overview

SIIA CODiE Award 2014 teachWELD Welding Simulator Overview. A little about Realityworks. DISTRIBUTION INTO EDUCATION 62% of school districts in the U.S. 90 countries worldwide 31,000 institutions 6,000,000 students served through the use of our products EDUCATIONAL FOCUS

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SIIA CODiE Award 2014 teachWELD Welding Simulator Overview

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  1. Experiential Learning Technology

  2. SIIA CODiE Award 2014 teachWELD Welding Simulator Overview Experiential Learning Technology

  3. A little about Realityworks • DISTRIBUTION INTO EDUCATION • 62% of school districts in the U.S. • 90 countries worldwide • 31,000 institutions • 6,000,000students served through the use of our products • EDUCATIONAL FOCUS • Hardware, software, & curriculum development Experiential Learning Technology

  4. Today's educational welding lab • 8– welding booths per school on average • 22– average number of students/class • 33%– students with cognitive disabilities • Classroom management is an issue • Instructors are trained as CTE educators, not always in the specific disciplines (like welding) • There may be little to no instructional materials available Experiential Learning Technology

  5. teachWELD design for education • Minimized cost to enable multiple machines in each classroom • Aclassroom management system to aid instructors • Scaffold exercises enable self-paced learning Experiential Learning Technology

  6. Press Release introducing teachWELD Experiential Learning Technology

  7. Curriculum Unit 1: Lesson 1: Intro to Welding • Careers/benefits • Types of welds and applications Lesson 2: Types of Welding • Main types of welding process • Benefits/limits of each process Lesson 3: Welding Safety • Personal Protective Equipment • Quiz of PPE Lesson 4: Welding Safety • Safety focus (arc, electric shock, flammable materials) Lesson 5: Welding Safety • Safety focus (arc, electric shock, flammable materials) Lesson 6: Safety Review/Assessment/Certification • Review materials • Safety test Unit 2: Lesson 1: Welding Equipment • Types of welders • Parts of welders Lesson 2: Welding Equipment • Parts of welders (pt.2) • Set-up/maintenance Lesson 3: Weld Defects • Types of defects • Causes of defects • Repair • Prevention of defects Lesson 4: Welding Basics • Five basics • Welding joints Lesson 5: Welding Joint Design • Positions • Welding basics assessment • Unit 3: • Lesson 1: Intro to Welding Simulation • How it works • What each part does • Coupons • Welding Gloves/Hat • Welding Gun • Software • Lesson 2: Welding Sim. Training / Diagnostic Report • Reading a diagnostic report • Understanding five basics • Welding basics • Lesson 3: Welding Simulation Review / Assessment • Assessment on reading diagnostic report 7 Experiential Learning Technology

  8. Better, Faster, Engaged Learning • Game-like interface engages students in a way they are accustomed to • Immediate feedback on skills and weld quality • Repetitive play improves muscle memory learning • Excellent distance learning aid: Students can practice remotely and come in for physical assessments periodically Experiential Learning Technology

  9. Exercises with Assessments • 450 practice exercises allow for self-paced exploration • Printed assessments provide immediate feedback and diagnostics • Excellent cognitive learning tool • Opportunity to require mastery before releasing students to the shop floor 9 Experiential Learning Technology Experiential Learning Technology

  10. Welding Diagnostics: Cognitive Learning Tool • Student assessment teaches the interdependent relationshipsof: • Heat input • Motion straightness • Work angle • Travel angle • Nozzle-plate distance • Welding speed • Voltage • Weld size • Root penetration • Assessments saved for teacher review 10 Experiential Learning Technology Experiential Learning Technology

  11. Goals of Welding Simulation • Create qualified welders in less time • Be more effective in creating welders • increase the number of persons able to achieve passable welds • Reduce the cost of consumables Experiential Learning Technology

  12. But does it work? • Study: “Virtual Reality Integrated Weld Training” • Iowa State University • Dept. of Industrial and Manufacturing Systems Engineering • by Richard Stone, Ph.D. Experiential Learning Technology

  13. Simulators create more welders in less time 25% increase in qualified participants 25% Less Time Stone, R., Watts, K., Zhong, P., & Wei, C. (2011). Physical and cognitive effects of virtual reality integrated training. Human Factors, 53(5), 558-587. Retrieved from http://connection.ebscohost.com/c/articles/66816988/physical cognitive-effects-virtual-reality integrated-training Experiential Learning Technology

  14. Simulators create more welders in less time 65% increase in qualified participants 20% Less Time Stone, R., Watts, K., Zhong, P., & Wei, C. (2011). Physical and cognitive effects of virtual reality integrated training. Human Factors, 53(5), 558-587. Retrieved from http://connection.ebscohost.com/c/articles/66816988/physical cognitive-effects-virtual-reality integrated-training Experiential Learning Technology

  15. …And with less cost “teachWELD has decreased our consumable and welding costs by about for our program.” 70% George Karr, Welding and Technology Instructor, Hollenstein Career &Technology Center, Fort Worth, TX Experiential Learning Technology

  16. Goals of RealCareer Welding Solutions • Creates qualified welders in less time • More effective in creating welders • increase the number of persons able to achieve passable welds • Reduces the cost of consumables Experiential Learning Technology

  17. $4,900.00/workstation Experiential Learning Technology

  18. Experiential Learning Technology

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