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Augmented reality toys. FRANTZ LASORNE Interaction Designer flasorne@gmail.com. www.FRANTZ-XX.com. Introduction. My name is Frantz Lasorne, I am currently in my last fifth year at L’École de Design Nantes Atlantique (FRANCE) in the Interaction Design major.
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Augmented reality toys. FRANTZ LASORNE Interaction Designer flasorne@gmail.com www.FRANTZ-XX.com
Introduction. My name is Frantz Lasorne, I am currently in my last fifth year at L’École de Design Nantes Atlantique (FRANCE) in the Interaction Design major. Currently following two Masters by doing a joined project for obtaining two diplomas: Master in Interaction Design « L’École de Design Nantes Atlantique » (FRANCE) Master in Virtual Engineering & Innovation « Presence & innovation lab » (ENSAM Angers-Laval) This final project is about « Tangible augmented reality gaming experience » the result of all knowledges gathered during past years studies and a professional projection for the future. flasorne@gmail.com
Tangible strategy Table Top games flasorne@gmail.com
Virtual strategy games flasorne@gmail.com
Frontier Frontier Problematic: How to merge tangible toys with video games? flasorne@gmail.com
Objectives. • To merge the best of tangible toys with the best of video games. • To keep the tangible toy with its emotional value as base. • To give a new lease of life to toys. • To enhance the toy capacity thanks to the advantages provided by the Augmented Reality Technology. • To introduce a part of imagination in the game essential for the user immersion. • To interact with the game through a Augmented Reality tangible user interface (AR TUI). • To Assist players through the game mechanics & rules with a software support to focus on the game content. • To transform drawbacks of AR system into parts of gameplay rules. flasorne@gmail.com
Abstract. Using tangible traditional toys to enhance augmented reality in games and casual play. SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of videogame concepts mixed with the real world. For example, a child's bedroom could become a natural battleground for play. flasorne@gmail.com
Equipment. flasorne@gmail.com
Graphical user interface. Head up display in the Head mounted display. 3D Augmented Reality menu. flasorne@gmail.com
+ AR process. Head Mounted Display Blended image Webcam video + 3D flasorne@gmail.com
Development. Fully developed on 3Dvia Virtools 5. flasorne@gmail.com
Development. • Simple outputs: • Orientation = Quaternion • Position = Vectors • Visible = Booleans flasorne@gmail.com
Interaction basics. • Orientation: • Conical field of fire. • Distance: • Weapon range. • Moving ruler. • Camera ray intersection: • Action selection. flasorne@gmail.com
SCOPE - Video. flasorne@gmail.com
Thank you for your attention. Don’t hesitate if you have any question? www.FRANTZ-XX.com flasorne@gmail.com