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Augmented reality toys.

Augmented reality toys. FRANTZ LASORNE Interaction Designer flasorne@gmail.com. www.FRANTZ-XX.com. Introduction. My name is Frantz Lasorne, I am currently in my last fifth year at L’École de Design Nantes Atlantique (FRANCE) in the Interaction Design major.

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Augmented reality toys.

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  1. Augmented reality toys. FRANTZ LASORNE Interaction Designer flasorne@gmail.com www.FRANTZ-XX.com

  2. Introduction. My name is Frantz Lasorne, I am currently in my last fifth year at L’École de Design Nantes Atlantique (FRANCE) in the Interaction Design major. Currently following two Masters by doing a joined project for obtaining two diplomas: Master in Interaction Design « L’École de Design Nantes Atlantique » (FRANCE) Master in Virtual Engineering & Innovation « Presence & innovation lab » (ENSAM Angers-Laval) This final project is about « Tangible augmented reality gaming experience » the result of all knowledges gathered during past years studies and a professional projection for the future. flasorne@gmail.com

  3. Tangible strategy Table Top games flasorne@gmail.com

  4. Virtual strategy games flasorne@gmail.com

  5. Frontier Frontier Problematic: How to merge tangible toys with video games? flasorne@gmail.com

  6. Objectives. • To merge the best of tangible toys with the best of video games. • To keep the tangible toy with its emotional value as base. • To give a new lease of life to toys. • To enhance the toy capacity thanks to the advantages provided by the Augmented Reality Technology. • To introduce a part of imagination in the game essential for the user immersion. • To interact with the game through a Augmented Reality tangible user interface (AR TUI). • To Assist players through the game mechanics & rules with a software support to focus on the game content. • To transform drawbacks of AR system into parts of gameplay rules. flasorne@gmail.com

  7. Abstract. Using tangible traditional toys to enhance augmented reality in games and casual play. SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of videogame concepts mixed with the real world. For example, a child's bedroom could become a natural battleground for play. flasorne@gmail.com

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  12. Equipment. flasorne@gmail.com

  13. Graphical user interface. Head up display in the Head mounted display. 3D Augmented Reality menu. flasorne@gmail.com

  14. + AR process. Head Mounted Display Blended image Webcam video + 3D flasorne@gmail.com

  15. Development. Fully developed on 3Dvia Virtools 5. flasorne@gmail.com

  16. Development. • Simple outputs: • Orientation = Quaternion • Position = Vectors • Visible = Booleans flasorne@gmail.com

  17. Interaction basics. • Orientation: • Conical field of fire. • Distance: • Weapon range. • Moving ruler. • Camera ray intersection: • Action selection. flasorne@gmail.com

  18. SCOPE - Video. flasorne@gmail.com

  19. Thank you for your attention. Don’t hesitate if you have any question? www.FRANTZ-XX.com flasorne@gmail.com

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