Learning to Navigate Through Crowded Environments. Peter Henry 1 , Christian Vollmer 2 , Brian Ferris 1 , Dieter Fox 1 Tuesday, May 4, 2010 1 University of Washington, Seattle, USA 2 Ilmenau University of Technology, Germany. The Goal. Enable robot navigation within crowded environments.
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Peter Henry1, Christian Vollmer2, Brian Ferris1, Dieter Fox1
Tuesday, May 4, 2010
1University of Washington, Seattle, USA
2Ilmenau University of Technology, Germany
Enable robot navigation within crowded environments
Features for actions within horizon at time t
Decompose over timesteps
Expected features for actions within H
Observed features within H
We used ROS [Willow Garage] to integrate the crowd simulator and IRL learning and planner
(Difference is significant at p=0.05 level)