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Attractor Maps — Example Using URU. Charlene Beirowski and Edwin Blake. So here you are: now what?. look left. Lets check that out. Environment Description. Dry bones Wahrk Skeleton. Broken metal bits (Telescope wreckage from Riven). Fence around desert. ladder. cleft.

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attractor maps example using uru

Attractor Maps — Example Using URU

Charlene Beirowski and Edwin Blake

so here you are now what
So here you are: now what?

look left

Lets check that out

UXGV: Attractors

environment description
Environment Description

Dry bonesWahrk Skeleton

Broken metal bits (Telescope wreckage from Riven)

Fence around desert

ladder

cleft

Dormant Volcano

tree

windmill

Fence around volcano

trailer

Zandi

sign

gate

initial concept painting
Initial Concept Painting
  • Josh Staub's (art director for URU) “2D Conceptual Matte painting of the cleft desert area” (Photoshop)

UXGV: Attractors

click on avatar at a position to see competing attractors
Click on avatar at a position to see competingattractors

Position 5

Position 4

Audio

Position 6

Position 3

Other ways to move the action along ...

Position 2

Position 1

UXGV: Attractors

position 1

Click on to see flow chart.

Click on to see attractor

1

5

Position 1

4

3

attractors

2

Back

slide7
Gate

UXGV: Attractors

wahrk skeleton
Wahrk Skeleton

UXGV: Attractors

cleft and surrounds
Cleft and Surrounds

UXGV: Attractors

windmill
Windmill

UXGV: Attractors

zandi interactions
Zandi — Interactions
  • To Trigger Dude (Zandi) to talk → walk into his area
  • Click is used to interact with objects.
  • Can click on:
    • Clothes
    • windmill brake
    • windmill lever
    • water bucket lever
    • to pick up letter

Positions map

UXGV: Attractors

attractor decisions position 1
Attractor Decisions, Position 1

Cloths = 0 and

Windmill brake = on

Attractor decision by player

Tree at

Cleft?

Windmill?

Trailer?

Sign?

Vultures?

N

N

N

N

N

Avatar

at new

position

Y

Y

Y

Y

interactions

Zandi at

Trailer

Speaks

Windmill

Interaction

Look for

cloth

Cloth on

bones

Go down

stairs

back

Positions map

UXGV: Attractors

position 2

Click on to see flow chart.

Click on to see attractor

2

1

attractors

Position 2

3

Back

attractor decisions position 2
Attractor Decisions, Position 2

Cloths = 0 and

Windmill brake = on

Attractor decision by player

Windmill?

Zandi at

trailer?

Tree?

N

N

N

Y

Y

Y

interactions

Avatar

at new

position

Explore

Cleft &

Go down

ladder

Radio music,

Zandi

speaks

Interact

With

windmill

back

Positions map

UXGV: Attractors

position 3

Click on to see flow chart.

Click on to see attractor.

2

attractors

2

1

Position 3

Back

attractor decisions position 3
Attractor Decisions, Position 3

Cloths = 0 and

Windmill brake = on

Attractor decision by player

Windmill?

Cloth?

N

N

N

Cleft?

Y

Y

Y

interactions

Avatar

at new

position

Interact

With

windmill

Explore

Cleft &

Go down

ladder

Get cloth

On back

Of van

back

Positions map

UXGV: Attractors

position 4

Click on to see flow chart.

Click on to see attractor.

3

2

attractors

1

Position 4

Back

attractor decisions position 4
Attractor Decisions, Position 4

Cloths = 0 and

windmillbrake = on

Attractor decision by player

Metal bits?

Cleft?

N

N

N

Vultures?

Y

Y

Y

interactions

Avatar

at new

position

Explore

Cleft &

Go down

ladder

Cant do

much

Go to

Bones &

Get cloth

back

Positions map

UXGV: Attractors

position 5

Click on to see flow chart.

Click on to see attractor.

attractors

2

1

Position 5

Back

attractor decisions position 5
Attractor Decisions, Position 5

Cloths = 0 and

windmillbrake = on

Attractor decision by player

bones?

N

Y

interactions

Avatar

at new

position

Cloth on

bones

back

Positions map

UXGV: Attractors

wahrk close up
Wahrk Close Up

UXGV: Attractors

position 6

Click on to see flow chart.

Click on to see attractor.

2

attractors

Position 6

1

Back

attractor decisions position 6
Attractor Decisions, Position 6

Cloths = 0 and

windmillbrake = on

Attractor decision by player

vultures?

N

N

sign?

Y

Y

interactions

Avatar

at new

position

Leads to

Cloth on

bones

Leads to

Cloth behind sign

back

Positions map

UXGV: Attractors

audio attractors
Audio Attractors

UXGV: Attractors

audio
Audio

Vulture1

Vulture2

vulture3

vulture4

vulture5

grasshopper

katydid

cicada1

cicada2

Cicada3

Desert ambient loop

Main wind loop

Wind anim loop

Back

UXGV: Attractors

game rules i
Game Rules I
  • Brake for windmill: push lever in room 1, brake → off
  • Windmill lever: if brake = off, and lever pushed, windmill → on

UXGV: Attractors

journey cloths
Journey Cloths
  • The Journey cloths are collected and the last Journey cloth that is touched in a particular age becomes the return location to that age.

UXGV: Attractors

game rules ii
Game Rules II
  • Cloths (7) collect to progress to next narrative state.
  • Cloth locations:
    • Behind sign at start
    • Side of Trailer
    • Dinosaur bones
    • Room 3 on wall
    • Room 2 on wall: windmill = on & combination = correct & blue com = pushed
    • Room 2 on door: windmill = on & door 2 = closed & door 1 = open
    • Water bucket: brake = off & foot pedal = pushed
    • If Cloths ≡ 7, and click on tree, go to next narrative state

UXGV: Attractors

game rules iii
Game Rules III
  • Message in room 3
    • Wall puzzle: enter in combination; press button
      • Yisha comes to life and tells a message
      • at this time room cloth appears on wall

UXGV: Attractors

game rules iv
Game Rules IV
  • Water bucket contraption: Lever of the bucket must be pressed and then water bucket will move down, iff the windmill is on.

UXGV: Attractors

game rules v
Game Rules V
  • Once all cloths are obtained and player has message, then can proceed to the next narrative state
    • entered via tree: same design as the cloth logos.
    • this ensures that the player makes the association between the cloths and going through the tree
    • Clicking on the tree won’t work, until all cloths taken

UXGV: Attractors