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Mobile Augmented Reality

Mobile Augmented Reality. Dieter Schmalstieg Graz University of Technology, Austria. Mobile Augmented Reality Lecture Overview. Motivation Hardware requirements Tracking Environmental modeling. Mobile AR – Motivation. Mobile, wearable computing opens up new possibilities

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Mobile Augmented Reality

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  1. Mobile Augmented Reality Dieter Schmalstieg Graz University of Technology, Austria

  2. Mobile Augmented RealityLecture Overview • Motivation • Hardware requirements • Tracking • Environmental modeling

  3. Mobile AR – Motivation • Mobile, wearable computing opens up new possibilities • location-aware/situated computing • Now, the interface is everywhere • AR is a powerful UI for this type of computing

  4. Mobile AR – Motivation • Mobile AR Applications: • Navigational aids • Communication aids • Personal situated information DB • General UI for appliances • Tourism • Journalism • Maintenance and construction • Military training and warfighting

  5. Desktop 3D, Desktop VR, Fishtank VR 3D Projection-based VR Head-mounted VR Mobile AR Mobile, Wearable, Handheld Situated Multi-Device, Pervasive Tangible, Embodied Mobile AR – Background • Post-WIMP interfaces: Multimodal Speech, Gestures, Audio, Haptic Ubiquitous Computing

  6. Computer Form Factor Room Wall Desk Box Laptop Palmtop Clothing Mobile AR – BackgroundSteps Toward Wearable Computing User Relationship Submit Share Sit at . . . and carry before/after Hold Wear

  7. Implications of Wearability(after S. Mann, B. Rhodes, T. Starner) • Mobility • usable/used indoors and outdoors • Intimacy • sense the wearer’s body, communicate privately • Context sensitivity • take into account changing environment • Constancy • Permeation of UI into wearer’s life

  8. Mobile AR – BackgroundSituated Computing • Ubiquitous computing (Weiser ’89) • PARCTab (1993) • Hull et al. (’97) state that • “situated computing concerns the ability of computing devices to detect, interpret, and respond to aspects of the user’s local environment”

  9. Mobile AR – BackgroundWorldBoard 1990s: many researchers started to co-locate information with physical space J. Spohrer 1996: What comes after the World Wide Web? Information in place. The world as a repository of information. (Imagined as a service Apple Computer, Inc. would provide.)

  10. What is Mobile AR?Ways of augmenting a mobile user’s environment • wearable display, no tracking whatsoever • body-stabilized wearable display (orientation tracking only) • location-dependent audio augmentation (with or without spatialized audio) • location-dependent screen-stabilized augmentation (possibly monocular) • location-dependent body-stabilized augmentation(on a projection cylinder/sphere surrounding the user) • stereo head-tracked, position tracked, AR with full overlay registration

  11. Ideal Mobile AR Device • + A pair of stylish sunglasses • + Hi-res stereo 3D graphics • + Built-in computer with wireless network • + Highly accurate 6DOF tracking • + All for $99.90 • - Doesn‘t exist (yet?)

  12. Challenges of Mobile AR • Challenges of mobile computing • Limited resources • Size, weight • Battery live • Ruggedness • Challenges of mobile AR • Tracking, 3D graphics, real-time performance • Challenges of outdoor environment • Lighting conditions • no instrumented environment possible

  13. Components of Mobile AR • Overview: • Computing platforms • Displays • Tracking

  14. Computing platforms • Mobile computer • form factors • Notebook • Tablet PC • Wearable PC • PDA • Smartphone

  15. AR Backpack Examples 1997 Rockwell vest (1999) AT&T Sentient AR (2001) Columbia Touring Machine (2002 )

  16. Minolta Forgettable Display Display platforms • Head-mounted display • Monocular, monoscopic, stereoscopic • Optical/video see-thru, see-around • Handheld display (PDA etc.) • Audio display MicroVision Nomad retinal scanning display Sony Glasstron Stereo optical see-thru MicroOptical EG 7

  17. Tracking • Requirements • Provide position and orientation (separately?) • Untethered, large working volume • Indoor vs outdoor • Indoor: Can instrument environment • Outdoor: Self-contained or satellite based

  18. Indoor Tracking • Ultrasonic beacon array • AT&T Bat, Intersense IS900 • Infrared LED array • UNC HiBall, MIT‘s locust swarm • Outside-in computer vision • Observer cameras + passive IR targets(e.g., ARTTrack - medium range) • Inside-out computer vision • Fiducials (e.g. ARToolKit at Uni.SA) • Instrument environment with fiducials • Dead-reckoning techniques

  19. Outdoor tracking • GPS, enhanced GPS • differential GPS • RTK • Pseudolites • Dead-reckoning • Inside-out computer vision • Natural features, e.g. USC, TU-Graz • Still challenges in performance + robustness • Orientation • Gyroscopes, magnetometers, inclinometers

  20. Some Pioneers of Outdoor AR • Columbia University: MARS ‘97 • Uni.SA: Tinmith Naval Research Lab: BARS

  21. Memory prod Case Study:AT&T Cambridge’s Sentient AR Receivers Sentient Computing Server Maintainence Receiver chain Inertial tracker VGA qinertial = [(qx, qy, qz), qw] Serial port Everywhere GUI

  22. Case Study:Studierstube Mobile AR System Indoor + outdoor Inertial sensor camera HMD tracked touchpad DGPS Wide Area Tracking - DGPS (outdoors) - ARToolKit (indoors) notebook WLAN GPRS modem

  23. Navigation & Browsing outdoors indoors

  24. Ergonomic Considerations How to make wearable AR ergonomically andsocially acceptable?

  25. Surprising Answer • We can start today! • „Handheld Augmented Reality“ • Platform: PocketPC • Fully self contained visiontracking + 3D graphics

  26. Environmental Modeling Unless we are attaching information to markers in the scene only, the computer needs a model of the environment • For annotating detailed infrastructure: needgeometrical model • Access to DB of environmental information

  27. Environmental Modeling • Model urban infrastructure from 2D topographic maps and aerial photographs • Modeling from laser range finder data • Modeling from a combination of a set of photographs and geometrical constraints (Berkeley Façade, Canoma)

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