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IS 250-WEEK 5: RESEARCHING INFORMATION SEEKING IN SL Slides Created by: Justin D Weddle

IS 250-WEEK 5: RESEARCHING INFORMATION SEEKING IN SL Slides Created by: Justin D Weddle. RESEARCHING ISB IN RL DOES IT APPLY TO SL?. Observation Counting Resource Use Reference Interview Experience/Record Interviews/User Feedback ?. REFERENCE QUESTIONS IN SL?.

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IS 250-WEEK 5: RESEARCHING INFORMATION SEEKING IN SL Slides Created by: Justin D Weddle

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  1. IS 250-WEEK 5: RESEARCHING INFORMATION SEEKING IN SLSlides Created by: Justin D Weddle

  2. RESEARCHING ISB IN RLDOES IT APPLY TO SL? • Observation • Counting Resource Use • Reference Interview Experience/Record • Interviews/User Feedback • ?

  3. REFERENCE QUESTIONS IN SL? PERCENTAGES ACCORDING TO INTERVIEWED SL LIBRARIAN

  4. REFERENCE QUESTIONS IN SL? REDISTRIBUTED PERCENTAGES (ARE LIBRARY QUESTIONS REALLY JUST A TYPE OF SL QUESTION?)

  5. THE TEN ATTRIBUTES OF GAME PLAYERSDOES THIS TELL US ANYTHING ABOUT INFORMATION SEEKERS IN SL? 1. The game player expects instant and relevant feedback from their actions. Simulations in particular provide quick results in a virtual “sandbox” or “trial and error” environment. 2. The game player is able to multi-task (e-juggling). Online games in particular require the player to simultaneously carry out a number of tasks, such as monitoring the immediate playing area, communicating with other players, and manipulating items. Kirriemuir, John. 2006. The librarian as video game player. New Review of Information Networking 12, (1-2) (May 2006-Nov): 61-75.

  6. 3. The game player is comfortable interrogating a wide array of information sources and media, in order to overcome obstacles and progress towards a game- oriented goal. 4. ...consequently, the game player is “beyond Google” in terms of the information retrieval tools he or she uses, needing a constantly changing array of such systems. 5. …and consequently, the game player can find information/knowledge that is not in obvious places. The game player does not tend to give up quickly when faced by a difficult in formation or skill-based problem or obstacle. Kirriemuir, John. 2006. The librarian as video game player. New Review of Information Networking 12, (1-2) (May 2006-Nov): 61-75.

  7. 6. The game player is usually an internet user; many game players often blog and use various social networking tools to communicate with like-minded players. 7. The game player is comfortable with complex online systems, and does not artificially differentiate between “online” and ”offline” sources of information when proceeding towards their game-oriented goal. 8. The game player is often comfortable with peripherals and unconventional data entry hardware, using technology beyond the traditional “keyboard and mouse” configuration where appropriate. Kirriemuir, John. 2006. The librarian as video game player. New Review of Information Networking 12, (1-2) (May 2006-Nov): 61-75.

  8. 9. The game player is comfortable with, and often a frequent user of, online talk and chat systems. 10. The game player has no problem with spending colossal amounts of time online ... so long as the time spent is ultimately rewarding. Kirriemuir, John. 2006. The librarian as video game player. New Review of Information Networking 12, (1-2) (May 2006-Nov): 61-75.

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